As you might have seen it, I've released a big bunch of script recently, including some instances.
But I encounter a major issue when several team run the same instance at the same time.
I'm using a general npc to handle everything (mob pop, warps...) and specific others for dialog display, and run from one to the other by using donpcevent.
The problem come with this command in fact, cause I have to keep tracks off certains infos, such as level or speaking char. Therefor, i've used variable like 'level, which is supposed to be bound to the instance. When two teams run the instance at the same time, even though some part are handled correctly (mob, dead mob event, warp...) some doesn't, due to those variable, as if it were share within the two instances running.
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Alayne
Hi peoples,
As you might have seen it, I've released a big bunch of script recently, including some instances.
But I encounter a major issue when several team run the same instance at the same time.
I'm using a general npc to handle everything (mob pop, warps...) and specific others for dialog display, and run from one to the other by using donpcevent.
The problem come with this command in fact, cause I have to keep tracks off certains infos, such as level or speaking char. Therefor, i've used variable like 'level, which is supposed to be bound to the instance. When two teams run the instance at the same time, even though some part are handled correctly (mob, dead mob event, warp...) some doesn't, due to those variable, as if it were share within the two instances running.
How can we handle that correctly?
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