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npc buff stone curse


Tassadar

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my buff npc is giving stone curse, and I can not figure out why. I looked in the forum and I did not find a solution could someone help me?

 

//===== Cronus Script ===================================================
//= Buffer VIP e não VIP
//===== Criado para: ====================================================
//= Projeto AerieRO.
//===== Por: ============================================================
//= Slicer
//===== Versão Atual: ===================================================
//= 0.4
//===== Descrição: ======================================================
//= Da buffs nos jogadores, diferenciando os grupos entre vips e comuns.
//===== Changelog: ======================================================
//= 0.1 - Script criado
//= 0.2 - Adicionado checagem de level.
//= 0.3 - Atualizado para checagem de grupos.
//= 0.4 - Adicionado efeito.
//= 0.4.1 - Criado diversas duplicatas nas principais cidades.
//=======================================================================
prontera,149,191,4	script	Curandeira#1::Curandeira	4_F_SHALOSH,{

	if((getgroupid() < 1)) goto normal_player;
	if((getgroupid() >= 3)) goto vip_player_ouro;
	if((getgroupid() >= 1)) goto vip_player_prata;


normal_player:	
percentheal 100,100;
end;
	
vip_player_prata:
percentheal 100,100; // CURA HP & SP 100%
sc_start SC_STRFOOD,300000,5;// FOR + 5 
sc_start SC_AGIFOOD,300000,5;// AGI + 5
sc_start SC_VITFOOD,300000,5;// VIT + 5
sc_start SC_INTFOOD,300000,5;// INT + 5
sc_start SC_DEXFOOD,300000,5;// DEX + 5
sc_start SC_LUKFOOD,300000,5;// SOR + 5
sc_start SC_MATKPOTION,300000,16;// MATK + 16
sc_start SC_ATKPOTION,300000,16;// ATK + 16
sc_start SC_INC_AGI,300000,5; // Increase Agi +5
sc_start SC_BLESSING,300000,5; // Blessing +5
sc_start SC_ANGELUS,300000,5; // Angelus +5
sc_start SC_MAGNIFICAT,300000,5; // Magnificat +5
//sc_start SC_CASH_PLUSEXP,3600000,100;
//sc_start SC_CASH_RECEIVEITEM,300000,100;
//sc_start SC_ITEMBOOST,300000,200;
//sc_start SC_CASH_DEATHPENALTY,300000,0;

end;


vip_player_ouro:
percentheal 100,100; // CURA HP & SP 100%
sc_start SC_STRFOOD,3600000,8;// FOR + 8
sc_start SC_AGIFOOD,3600000,8;// AGI + 8
sc_start SC_VITFOOD,3600000,8;// VIT + 8
sc_start SC_INTFOOD,3600000,8;// INT + 8
sc_start SC_DEXFOOD,3600000,8;// DEX + 8
sc_start SC_LUKFOOD,3600000,8;// SOR + 8
sc_start SC_MATKPOTION,3600000,32;// MATK + 32
sc_start SC_ATKPOTION,3600000,32;// ATK + 32
sc_start SC_ENDURE,3600000,8; // Endure
sc_start SC_ANGELUS,3600000,8; // Angelus
sc_start SC_MAGNIFICAT,3600000,8; // Magnificat
sc_start SC_GLORIA,3600000,8; // Gloria
sc_start SC_IMPOSITIO,3600000,8; // Imposition
sc_start SC_BLESSING,3600000,8; // Blessing
sc_start SC_INC_AGI,3600000,8; // Increase Agi
//sc_start SC_CASH_PLUSEXP,3600000,100;
//sc_start SC_CASH_RECEIVEITEM,3600000,100;
//sc_start SC_CASH_DEATHPENALTY,3600000,0;
end;

}

morocc,159,97,5	duplicate(Curandeira)	Curandeira#hG2-2	4_F_MAYSEL
ayothaya,155,111,5	duplicate(Curandeira)	Curandeira#hG2-3	4_F_MAYSEL
geffen,121,61,5	duplicate(Curandeira)	Curandeira#hG2-4	4_F_MAYSEL
umbala,94,162,5	duplicate(Curandeira)	Curandeira#hG2-5	4_F_MAYSEL
payon,180,105,5	duplicate(Curandeira)	Curandeira#hG2-6	4_F_MAYSEL
alberta,185,144,5	duplicate(Curandeira)	Curandeira#hG2-7	4_F_MAYSEL
aldebaran,134,123,5	duplicate(Curandeira)	Curandeira#hG2-8	4_F_MAYSEL
izlude,124,149,5	duplicate(Curandeira)	Curandeira#hG2-9	4_F_MAYSEL
xmas,149,136,5	duplicate(Curandeira)	Curandeira#hG2-10	4_F_MAYSEL
comodo,188,162,5	duplicate(Curandeira)	Curandeira#hG2-11	4_F_MAYSEL
amatsu,200,80,5	duplicate(Curandeira)	Curandeira#hG2-12	4_F_MAYSEL
gonryun,164,130,5	duplicate(Curandeira)	Curandeira#hG2-13	4_F_MAYSEL
yuno,152,186,5	duplicate(Curandeira)	Curandeira#hG2-14	4_F_MAYSEL
niflheim,188,180,5	duplicate(Curandeira)	Curandeira#hG2-15	4_F_MAYSEL
louyang,225,103,5	duplicate(Curandeira)	Curandeira#hG2-16	4_F_MAYSEL
rachel,131,117,5	duplicate(Curandeira)	Curandeira#hG2-17	4_F_MAYSEL
veins,212,124,5	duplicate(Curandeira)	Curandeira#hG2-18	4_F_MAYSEL
moscovia,221,192,5	duplicate(Curandeira)	Curandeira#hG2-19	4_F_MAYSEL

How can I put these two buffs in npc?

 

buff.png

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do you want this buffs to normal players or vip players?.
sc_start SC_ITEMBOOST,300000,200; // 5 minutes Item BOOST

sc_start SC_EXPBOOST,300000,200; // 5 minutes Exp Boost 

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2 hours ago, Tassadar said:

my buff npc is giving stone curse

the sc_* status constant name should match with these ....

src/map/script_constants.hpp#L807-L1486

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Obrigado meus queridos. Eles me ajudaram muito. Vou deixar o npc arrumado aqui na postagem para quem sabe como ajudar alguém também.
Thank you, my dears. They helped me a lot. I'll leave the npc tidy here in the post for anyone who knows how to help someone too.

 

//===== Cronus Script ===================================================
//= Buffer VIP e não VIP
//===== Criado para: ====================================================
//= Projeto AerieRO.
//===== Por: ============================================================
//= Slicer
//===== Versão Atual: ===================================================
//= 0.4
//===== Descrição: ======================================================
//= Da buffs nos jogadores, diferenciando os grupos entre vips e comuns.
//===== Changelog: ======================================================
//= 0.1 - Script criado
//= 0.2 - Adicionado checagem de level.
//= 0.3 - Atualizado para checagem de grupos.
//= 0.4 - Adicionado efeito.
//= 0.4.1 - Criado diversas duplicatas nas principais cidades.
//=======================================================================
prontera,149,191,4	script	Curandeira#1::Curandeira	4_F_SHALOSH,{

	if((getgroupid() < 1)) goto normal_player;
	if((getgroupid() >= 3)) goto vip_player_ouro;
	if((getgroupid() >= 1)) goto vip_player_prata;


normal_player:
specialeffect2 EF_HEAL2;	
percentheal 100,100;
end;
	
vip_player_prata:
specialeffect2 EF_HEAL2;
percentheal 100,100; // CURA HP & SP 100%
sc_start SC_STRFOOD,300000,5;// FOR + 5 
sc_start SC_AGIFOOD,300000,5;// AGI + 5
sc_start SC_VITFOOD,300000,5;// VIT + 5
sc_start SC_INTFOOD,300000,5;// INT + 5
sc_start SC_DEXFOOD,300000,5;// DEX + 5
sc_start SC_LUKFOOD,300000,5;// SOR + 5
sc_start SC_MATKPOTION,300000,16;// MATK + 16
sc_start SC_ATKPOTION,300000,16;// ATK + 16
sc_start SC_INCREASEAGI,300000,5; // Increase Agi +5
sc_start SC_BLESSING,300000,5; // Blessing +5
sc_start SC_ANGELUS,300000,5; // Angelus +5
sc_start SC_MAGNIFICAT,300000,5; // Magnificat +5
sc_start SC_GLORIA,300000,5; // Gloria
sc_start SC_IMPOSITIO,300000,5; // Imposition
sc_start SC_ENDURE,300000,5; // Endure
sc_start SC_ITEMBOOST,300000,50; // Drop + 50%
sc_start SC_EXPBOOST,300000,50; // Exp + 50%

end;


vip_player_ouro:
specialeffect2 EF_HEAL2;
percentheal 100,100; // CURA HP & SP 100%
sc_start SC_STRFOOD,3600000,8;// FOR + 8
sc_start SC_AGIFOOD,3600000,8;// AGI + 8
sc_start SC_VITFOOD,3600000,8;// VIT + 8
sc_start SC_INTFOOD,3600000,8;// INT + 8
sc_start SC_DEXFOOD,3600000,8;// DEX + 8
sc_start SC_LUKFOOD,3600000,8;// SOR + 8
sc_start SC_MATKPOTION,3600000,32;// MATK + 32
sc_start SC_ATKPOTION,3600000,32;// ATK + 32
sc_start SC_INCREASEAGI,3600000,8; // Increase Agi
sc_start SC_BLESSING,3600000,8; // Blessing
sc_start SC_ANGELUS,3600000,8; // Angelus
sc_start SC_MAGNIFICAT,3600000,8; // Magnificat
sc_start SC_GLORIA,3600000,8; // Gloria
sc_start SC_IMPOSITIO,3600000,8; // Imposition
sc_start SC_ENDURE,3600000,8; // Endure
sc_start SC_ITEMBOOST,3600000,100; // Drop + 100%
sc_start SC_EXPBOOST,3600000,100;// Exp + 100%

end;

}

morocc,159,97,5	duplicate(Curandeira)	Curandeira#hG2-2	4_F_MAYSEL
ayothaya,155,111,5	duplicate(Curandeira)	Curandeira#hG2-3	4_F_MAYSEL
geffen,121,61,5	duplicate(Curandeira)	Curandeira#hG2-4	4_F_MAYSEL
umbala,94,162,5	duplicate(Curandeira)	Curandeira#hG2-5	4_F_MAYSEL
payon,180,105,5	duplicate(Curandeira)	Curandeira#hG2-6	4_F_MAYSEL
alberta,185,144,5	duplicate(Curandeira)	Curandeira#hG2-7	4_F_MAYSEL
aldebaran,134,123,5	duplicate(Curandeira)	Curandeira#hG2-8	4_F_MAYSEL
izlude,124,149,5	duplicate(Curandeira)	Curandeira#hG2-9	4_F_MAYSEL
xmas,149,136,5	duplicate(Curandeira)	Curandeira#hG2-10	4_F_MAYSEL
comodo,188,162,5	duplicate(Curandeira)	Curandeira#hG2-11	4_F_MAYSEL
amatsu,200,80,5	duplicate(Curandeira)	Curandeira#hG2-12	4_F_MAYSEL
gonryun,164,130,5	duplicate(Curandeira)	Curandeira#hG2-13	4_F_MAYSEL
yuno,152,186,5	duplicate(Curandeira)	Curandeira#hG2-14	4_F_MAYSEL
niflheim,188,180,5	duplicate(Curandeira)	Curandeira#hG2-15	4_F_MAYSEL
louyang,225,103,5	duplicate(Curandeira)	Curandeira#hG2-16	4_F_MAYSEL
rachel,131,117,5	duplicate(Curandeira)	Curandeira#hG2-17	4_F_MAYSEL
veins,212,124,5	duplicate(Curandeira)	Curandeira#hG2-18	4_F_MAYSEL
moscovia,221,192,5	duplicate(Curandeira)	Curandeira#hG2-19	4_F_MAYSEL

 

Edited by Tassadar
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