jbdeguzman327 Posted October 23, 2017 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 04/04/17 Last Seen: February 21 Share Posted October 23, 2017 What seems to be the problem here? The headgear sprite appears in the equip window (ALT+Q), but not in the character itself. I checked accname and accessoryid, as well as item_db.txt having the correct view ID. Need help please? Thanks! Quote Link to comment Share on other sites More sharing options...
0 crazyarashi Posted October 23, 2017 Group: Developer Topic Count: 50 Topics Per Day: 0.02 Content Count: 776 Reputation: 239 Joined: 02/11/17 Last Seen: Yesterday at 08:40 AM Share Posted October 23, 2017 have you added the view id in your iteminfo.lua or your custom.lua? :)) Quote Link to comment Share on other sites More sharing options...
0 Cyro Posted October 23, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 1138 Reputation: 290 Joined: 04/29/13 Last Seen: July 20, 2024 Share Posted October 23, 2017 make sure your sprite id is matching accessoryid.lub and itemdb Quote Link to comment Share on other sites More sharing options...
0 jbdeguzman327 Posted October 23, 2017 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 04/04/17 Last Seen: February 21 Author Share Posted October 23, 2017 (edited) Thanks everyone. I just tried other sprites and it works for the same view id. I think the problem is the sprite which I got from iRO. EDIT: I got it fixed by replacing the .act file with a similar type of headgear. Thanks again! Edited October 23, 2017 by jbdeguzman327 Quote Link to comment Share on other sites More sharing options...
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jbdeguzman327
What seems to be the problem here? The headgear sprite appears in the equip window (ALT+Q), but not in the character itself. I checked accname and accessoryid, as well as item_db.txt having the correct view ID. Need help please? Thanks!
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