Initsuga Posted October 1, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 40 Reputation: 0 Joined: 01/17/17 Last Seen: April 22, 2019 Share Posted October 1, 2017 Hi! Need help here. I followed the steps on how to make custom items and I think everything is fine. Attached is the print screen of what I did item collection ÆÀÌÅÛ ¿© ³² Last line of my accessoryid.lub ACCESSORY_KAZEKAGE_HAT = 2001, ACCESSORY_KOKOROKAGE_HAT = 2002, ACCESSORY_MIZUKAGE_HAT = 2003, ACCESSORY_RAIKAGE_HAT = 2004, ACCESSORY_TSUCHIKAGE_HAT = 2005 } Last line of my accname.lub [ACCESSORY_IDs.ACCESSORY_KAZEKAGE_HAT] = "_KAZEKAGE_HAT", [ACCESSORY_IDs.ACCESSORY_KOKOROKAGE_HAT] = "_KOKOROKAGE_HAT", [ACCESSORY_IDs.ACCESSORY_MIZUKAGE_HAT] = "_MIZUKAGE_HAT", [ACCESSORY_IDs.ACCESSORY_RAIKAGE_HAT] = "_RAIKAGE_HAT", [ACCESSORY_IDs.ACCESSORY_TSUCHIKAGE_HAT] = "_TSUCHIKAGE_HAT" } But when I @item the new custom items this I got this error. Need help!!!!! Quote Link to comment Share on other sites More sharing options...
0 crazyarashi Posted October 1, 2017 Group: Developer Topic Count: 50 Topics Per Day: 0.02 Content Count: 776 Reputation: 239 Joined: 02/11/17 Last Seen: 9 hours ago Share Posted October 1, 2017 did you add it in your iteminfo.lua/lub? :)) Quote Link to comment Share on other sites More sharing options...
0 Initsuga Posted October 1, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 40 Reputation: 0 Joined: 01/17/17 Last Seen: April 22, 2019 Author Share Posted October 1, 2017 (edited) 37 minutes ago, crazyarashi said: did you add it in your iteminfo.lua/lub? :)) Spoiler [32002] = { unidentifiedDisplayName = "Kazekage Hat", unidentifiedResourceName = "KAZEKAGE_HAT", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Kazekage Hat", identifiedResourceName = "KAZEKAGE_HAT", identifiedDescriptionName = { "^008000Kazekage Hat^000000A hat worn by a powerful leader.", "priter :^777777 Wolfeh^000000", "Color :^008000 Green^000000", "Defense :^777777 4^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 40^000000", "Required Level :^777777 45^000000", "Applicable Job :^777777 Every Job^000000" }, slotCount = 1, ClassNum = 2001 }, [32003] = { unidentifiedDisplayName = "Kokorokage Hat", unidentifiedResourceName = "KOKOROKAGE_HAT", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Kokorokage Hatt", identifiedResourceName = "KOKOROKAGE_HAT", identifiedDescriptionName = { "A hat worn by a powerful ^FFC0CB(and adorable! ^_~)^000000 leader.", "Spriter :^777777 Wolfeh^000000", "Color :^FFC0CB Pink^000000", "Defense :^777777 4^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 40^000000", "Required Level :^777777 45^000000", "Applicable Job :^777777 Every Job^000000" }, slotCount = 1, ClassNum = 2002 }, [32004] = { unidentifiedDisplayName = "Mizukage Hat", unidentifiedResourceName = "MIZUKAGE_HAT", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Mizukage Hat", identifiedResourceName = "MIZUKAGE_HAT", identifiedDescriptionName = { "A hat worn by a powerful leader.", "Spriter :^777777 Wolfeh^000000", "Color :^0000FF Blue^000000", "Defense :^777777 4^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 40^000000", "Required Level :^777777 45^000000", "Applicable Job :^777777 Every Job^000000" }, slotCount = 1, ClassNum = 2003 }, [32005] = { unidentifiedDisplayName = "Raikage Hat", unidentifiedResourceName = "RAIKAGE_HAT", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Raikage Hat", identifiedResourceName = "RAIKAGE_HAT", identifiedDescriptionName = { "A hat worn by a powerful leader.", "Spriter :^777777 Wolfeh^000000", "Color :^FFFF00 Yellow^000000", "Defense :^777777 4^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 40^000000", "Required Level :^777777 45^000000", "Applicable Job :^777777 Every Job^000000" }, slotCount = 1, ClassNum = 2004 }, [32006] = { unidentifiedDisplayName = "Tsuchikage Hat", unidentifiedResourceName = "TSUCHIKAGE_HAT", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Tsuchikage Hat", identifiedResourceName = "TSUCHIKAGE_HAT", identifiedDescriptionName = { "A hat worn by a powerful leader.", "Spriter :^777777 Wolfeh^000000", "Color :^A52A2A Brown^000000", "Defense :^777777 4^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 40^000000", "Required Level :^777777 45^000000", "Applicable Job :^777777 Every Job^000000" }, slotCount = 1, ClassNum = 2005 } } yup here it is. i already did add. help please Edited October 1, 2017 by Initsuga Quote Link to comment Share on other sites More sharing options...
0 Quesooo Posted October 1, 2017 Group: Members Topic Count: 197 Topics Per Day: 0.07 Content Count: 883 Reputation: 28 Joined: 02/13/17 Last Seen: November 10, 2022 Share Posted October 1, 2017 15 hours ago, Initsuga said: Hide contents [32002] = { unidentifiedDisplayName = "Kazekage Hat", unidentifiedResourceName = "KAZEKAGE_HAT", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Kazekage Hat", identifiedResourceName = "KAZEKAGE_HAT", identifiedDescriptionName = { "^008000Kazekage Hat^000000A hat worn by a powerful leader.", "priter :^777777 Wolfeh^000000", "Color :^008000 Green^000000", "Defense :^777777 4^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 40^000000", "Required Level :^777777 45^000000", "Applicable Job :^777777 Every Job^000000" }, slotCount = 1, ClassNum = 2001 }, [32003] = { unidentifiedDisplayName = "Kokorokage Hat", unidentifiedResourceName = "KOKOROKAGE_HAT", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Kokorokage Hatt", identifiedResourceName = "KOKOROKAGE_HAT", identifiedDescriptionName = { "A hat worn by a powerful ^FFC0CB(and adorable! ^_~)^000000 leader.", "Spriter :^777777 Wolfeh^000000", "Color :^FFC0CB Pink^000000", "Defense :^777777 4^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 40^000000", "Required Level :^777777 45^000000", "Applicable Job :^777777 Every Job^000000" }, slotCount = 1, ClassNum = 2002 }, [32004] = { unidentifiedDisplayName = "Mizukage Hat", unidentifiedResourceName = "MIZUKAGE_HAT", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Mizukage Hat", identifiedResourceName = "MIZUKAGE_HAT", identifiedDescriptionName = { "A hat worn by a powerful leader.", "Spriter :^777777 Wolfeh^000000", "Color :^0000FF Blue^000000", "Defense :^777777 4^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 40^000000", "Required Level :^777777 45^000000", "Applicable Job :^777777 Every Job^000000" }, slotCount = 1, ClassNum = 2003 }, [32005] = { unidentifiedDisplayName = "Raikage Hat", unidentifiedResourceName = "RAIKAGE_HAT", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Raikage Hat", identifiedResourceName = "RAIKAGE_HAT", identifiedDescriptionName = { "A hat worn by a powerful leader.", "Spriter :^777777 Wolfeh^000000", "Color :^FFFF00 Yellow^000000", "Defense :^777777 4^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 40^000000", "Required Level :^777777 45^000000", "Applicable Job :^777777 Every Job^000000" }, slotCount = 1, ClassNum = 2004 }, [32006] = { unidentifiedDisplayName = "Tsuchikage Hat", unidentifiedResourceName = "TSUCHIKAGE_HAT", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Tsuchikage Hat", identifiedResourceName = "TSUCHIKAGE_HAT", identifiedDescriptionName = { "A hat worn by a powerful leader.", "Spriter :^777777 Wolfeh^000000", "Color :^A52A2A Brown^000000", "Defense :^777777 4^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 40^000000", "Required Level :^777777 45^000000", "Applicable Job :^777777 Every Job^000000" }, slotCount = 1, ClassNum = 2005 } } yup here it is. i already did add. help please what you use editing you lua files inside system folder? i think notepad++ dont save it or maybe your lub files not the same with your data > luafile514 > lua files > lub files here must be the same as your grf lub files for custom items Quote Link to comment Share on other sites More sharing options...
0 Initsuga Posted October 2, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 40 Reputation: 0 Joined: 01/17/17 Last Seen: April 22, 2019 Author Share Posted October 2, 2017 8 hours ago, Quesooo said: what you use editing you lua files inside system folder? i use notepad++ for editing and already saved it. i close the notepad++ and reopen it to check if the new items was saved and yes it does. i dont know where this error came from. Quote Link to comment Share on other sites More sharing options...
0 Quesooo Posted October 2, 2017 Group: Members Topic Count: 197 Topics Per Day: 0.07 Content Count: 883 Reputation: 28 Joined: 02/13/17 Last Seen: November 10, 2022 Share Posted October 2, 2017 check data folder inside RO folder the lub files must be the same as the lub files you made before inside your grf Quote Link to comment Share on other sites More sharing options...
0 Nerks Posted October 2, 2017 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 135 Reputation: 4 Joined: 07/29/17 Last Seen: December 5, 2017 Share Posted October 2, 2017 Can you send the item_db please Quote Link to comment Share on other sites More sharing options...
0 Quesooo Posted October 2, 2017 Group: Members Topic Count: 197 Topics Per Day: 0.07 Content Count: 883 Reputation: 28 Joined: 02/13/17 Last Seen: November 10, 2022 Share Posted October 2, 2017 On 10/1/2017 at 8:21 AM, Initsuga said: Hi! Need help here. I followed the steps on how to make custom items and I think everything is fine. Attached is the print screen of what I did item collection ÆÀÌÅÛ ¿© ³² Last line of my accessoryid.lub ACCESSORY_KAZEKAGE_HAT = 2001, ACCESSORY_KOKOROKAGE_HAT = 2002, ACCESSORY_MIZUKAGE_HAT = 2003, ACCESSORY_RAIKAGE_HAT = 2004, ACCESSORY_TSUCHIKAGE_HAT = 2005 } Last line of my accname.lub [ACCESSORY_IDs.ACCESSORY_KAZEKAGE_HAT] = "_KAZEKAGE_HAT", [ACCESSORY_IDs.ACCESSORY_KOKOROKAGE_HAT] = "_KOKOROKAGE_HAT", [ACCESSORY_IDs.ACCESSORY_MIZUKAGE_HAT] = "_MIZUKAGE_HAT", [ACCESSORY_IDs.ACCESSORY_RAIKAGE_HAT] = "_RAIKAGE_HAT", [ACCESSORY_IDs.ACCESSORY_TSUCHIKAGE_HAT] = "_TSUCHIKAGE_HAT" } But when I @item the new custom items this I got this error. Need help!!!!! i didnt notice this lol XD add your texturefolder to your main grf lol ( not data.grf ) Quote Link to comment Share on other sites More sharing options...
0 Initsuga Posted October 2, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 40 Reputation: 0 Joined: 01/17/17 Last Seen: April 22, 2019 Author Share Posted October 2, 2017 (edited) 9 hours ago, Quesooo said: i didnt notice this lol XD add your texturefolder to your main grf lol ( not data.grf ) i already add my texture folder to my main grf. ............................................................................ 9 hours ago, Nerks said: Can you send the item_db please here's my item_db still looking for help guys! UPDATE.. i can use the item but the problem here is the bmp in texture Edited October 2, 2017 by Initsuga Quote Link to comment Share on other sites More sharing options...
0 Nerks Posted October 3, 2017 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 135 Reputation: 4 Joined: 07/29/17 Last Seen: December 5, 2017 Share Posted October 3, 2017 13 hours ago, Initsuga said: i already add my texture folder to my main grf. ............................................................................ here's my item_db still looking for help guys! UPDATE.. i can use the item but the problem here is the bmp in texture I've encountered that many times. Even i have the .bmp still it can't read my GRF. All you have to do is like this ----------------------------------START--------------------------------------------- 1. Extract your .bmp on GRF SAMPLE KAZEKAGE_HAT.bmp 2. After extracted. Open your KAZEKAGE_HAT.bmp on any picture editor SAMPLE (COREL DRAW, PHOTOSHOP)any version <-----WORKING SAMPLE (MICROSOFT PICTURE MANAGER) <----- Not Tried 3. Edit or put anything even small . on the picture to read it as new .BMP of any picture editor. 4. Save it using SAVE AS, then choose .bmp TIPS: Make sure the width and height should be same as before. 5. Put it again on your GRF at ITEM & COLLECTION FOLDER. then save. ------------------------------------END--------------------------------------------- 2 Quote Link to comment Share on other sites More sharing options...
0 Initsuga Posted October 3, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 40 Reputation: 0 Joined: 01/17/17 Last Seen: April 22, 2019 Author Share Posted October 3, 2017 3 hours ago, Nerks said: I've encountered that many times. Even i have the .bmp still it can't read my GRF. All you have to do is like this ----------------------------------START--------------------------------------------- 1. Extract your .bmp on GRF SAMPLE KAZEKAGE_HAT.bmp 2. After extracted. Open your KAZEKAGE_HAT.bmp on any picture editor SAMPLE (COREL DRAW, PHOTOSHOP)any version <-----WORKING SAMPLE (MICROSOFT PICTURE MANAGER) <----- Not Tried 3. Edit or put anything even small . on the picture to read it as new .BMP of any picture editor. 4. Save it using SAVE AS, then choose .bmp TIPS: Make sure the width and height should be same as before. 5. Put it again on your GRF at ITEM & COLLECTION FOLDER. then save. ------------------------------------END--------------------------------------------- it works! thanks man! Quote Link to comment Share on other sites More sharing options...
0 Nerks Posted October 3, 2017 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 135 Reputation: 4 Joined: 07/29/17 Last Seen: December 5, 2017 Share Posted October 3, 2017 5 minutes ago, Initsuga said: it works! thanks man! Please provide screenshot Quote Link to comment Share on other sites More sharing options...
0 Initsuga Posted October 3, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 40 Reputation: 0 Joined: 01/17/17 Last Seen: April 22, 2019 Author Share Posted October 3, 2017 6 hours ago, Nerks said: Please provide screenshot he is the screenshot Quote Link to comment Share on other sites More sharing options...
Question
Initsuga
Hi!
Need help here. I followed the steps on how to make custom items and I think everything is fine. Attached is the print screen of what I did
item
collection
ÆÀÌÅÛ
¿©
³²
Last line of my accessoryid.lub
ACCESSORY_KAZEKAGE_HAT = 2001,
ACCESSORY_KOKOROKAGE_HAT = 2002,
ACCESSORY_MIZUKAGE_HAT = 2003,
ACCESSORY_RAIKAGE_HAT = 2004,
ACCESSORY_TSUCHIKAGE_HAT = 2005
}
Last line of my accname.lub
[ACCESSORY_IDs.ACCESSORY_KAZEKAGE_HAT] = "_KAZEKAGE_HAT",
[ACCESSORY_IDs.ACCESSORY_KOKOROKAGE_HAT] = "_KOKOROKAGE_HAT",
[ACCESSORY_IDs.ACCESSORY_MIZUKAGE_HAT] = "_MIZUKAGE_HAT",
[ACCESSORY_IDs.ACCESSORY_RAIKAGE_HAT] = "_RAIKAGE_HAT",
[ACCESSORY_IDs.ACCESSORY_TSUCHIKAGE_HAT] = "_TSUCHIKAGE_HAT"
}
But when I @item the new custom items this I got this error.
Need help!!!!!
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