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Hi!

Need help here. I followed the steps on how to make custom items and I think everything is fine. Attached is the print screen of what I did

item

image.png.a8623df64132616a2c04e526b553e204.png

collection

image.png.3ba626086d80b9c7c683d697c05aed88.png

ÆÀÌÅÛ

image.png.7910be7d30e041f033aa1ce0537b0c81.png

¿©

image.png.94210e5817464eeffd2c225884a67ba1.png

³²

image.png.1c99ce93efc4eab97629263e57f851d0.png

 

Last line of my accessoryid.lub

    ACCESSORY_KAZEKAGE_HAT = 2001,
    ACCESSORY_KOKOROKAGE_HAT = 2002,
    ACCESSORY_MIZUKAGE_HAT = 2003,
    ACCESSORY_RAIKAGE_HAT = 2004,
    ACCESSORY_TSUCHIKAGE_HAT = 2005


}

 

Last line of my accname.lub

    [ACCESSORY_IDs.ACCESSORY_KAZEKAGE_HAT] = "_KAZEKAGE_HAT",
    [ACCESSORY_IDs.ACCESSORY_KOKOROKAGE_HAT] = "_KOKOROKAGE_HAT",
    [ACCESSORY_IDs.ACCESSORY_MIZUKAGE_HAT] = "_MIZUKAGE_HAT",
    [ACCESSORY_IDs.ACCESSORY_RAIKAGE_HAT] = "_RAIKAGE_HAT",
    [ACCESSORY_IDs.ACCESSORY_TSUCHIKAGE_HAT] = "_TSUCHIKAGE_HAT"


}

 

But when I @item the new custom items this I got this error.

image.png.099308299e3b245b3c7e263cbb7a4fd7.png

Need help!!!!!

12 answers to this question

Recommended Posts

  • 0
Posted (edited)
37 minutes ago, crazyarashi said:

did you add it in your iteminfo.lua/lub? :))

Spoiler

 

[32002] = {
        unidentifiedDisplayName = "Kazekage Hat",
        unidentifiedResourceName = "KAZEKAGE_HAT",
        unidentifiedDescriptionName = {
            "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
        },
        identifiedDisplayName = "Kazekage Hat",
        identifiedResourceName = "KAZEKAGE_HAT",
        identifiedDescriptionName = {
            "^008000Kazekage Hat^000000A hat worn by a powerful leader.",
            "priter :^777777 Wolfeh^000000",
            "Color :^008000 Green^000000",
            "Defense :^777777 4^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 40^000000",
            "Required Level :^777777 45^000000",
            "Applicable Job :^777777 Every Job^000000"
        },
        slotCount = 1,
        ClassNum = 2001
    },
    [32003] = {
        unidentifiedDisplayName = "Kokorokage Hat",
        unidentifiedResourceName = "KOKOROKAGE_HAT",
        unidentifiedDescriptionName = {
            "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
        },
        identifiedDisplayName = "Kokorokage Hatt",
        identifiedResourceName = "KOKOROKAGE_HAT",
        identifiedDescriptionName = {
            "A hat worn by a powerful ^FFC0CB(and adorable! ^_~)^000000 leader.",
            "Spriter :^777777 Wolfeh^000000",
            "Color :^FFC0CB Pink^000000",
            "Defense :^777777 4^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 40^000000",
            "Required Level :^777777 45^000000",
            "Applicable Job :^777777 Every Job^000000"

        },
        slotCount = 1,
        ClassNum = 2002
    },
    [32004] = {
        unidentifiedDisplayName = "Mizukage Hat",
        unidentifiedResourceName = "MIZUKAGE_HAT",
        unidentifiedDescriptionName = {
            "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
        },
        identifiedDisplayName = "Mizukage Hat",
        identifiedResourceName = "MIZUKAGE_HAT",
        identifiedDescriptionName = {
            "A hat worn by a powerful leader.",
            "Spriter :^777777 Wolfeh^000000",
            "Color :^0000FF Blue^000000",
            "Defense :^777777 4^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 40^000000",
            "Required Level :^777777 45^000000",
            "Applicable Job :^777777 Every Job^000000"

        },
        slotCount = 1,
        ClassNum = 2003
    },
    [32005] = {
        unidentifiedDisplayName = "Raikage Hat",
        unidentifiedResourceName = "RAIKAGE_HAT",
        unidentifiedDescriptionName = {
            "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
        },
        identifiedDisplayName = "Raikage Hat",
        identifiedResourceName = "RAIKAGE_HAT",
        identifiedDescriptionName = {
            "A hat worn by a powerful leader.",
            "Spriter :^777777 Wolfeh^000000",
            "Color :^FFFF00 Yellow^000000",
            "Defense :^777777 4^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 40^000000",
            "Required Level :^777777 45^000000",
            "Applicable Job :^777777 Every Job^000000"

        },
        slotCount = 1,
        ClassNum = 2004
    },
    [32006] = {
        unidentifiedDisplayName = "Tsuchikage Hat",
        unidentifiedResourceName = "TSUCHIKAGE_HAT",
        unidentifiedDescriptionName = {
            "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
        },
        identifiedDisplayName = "Tsuchikage Hat",
        identifiedResourceName = "TSUCHIKAGE_HAT",
        identifiedDescriptionName = {
            "A hat worn by a powerful leader.",
            "Spriter :^777777 Wolfeh^000000",
            "Color :^A52A2A Brown^000000",
            "Defense :^777777 4^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 40^000000",
            "Required Level :^777777 45^000000",
            "Applicable Job :^777777 Every Job^000000"

        },
        slotCount = 1,
        ClassNum = 2005
    }
    
}


 

 

yup here it is. i already did add. help please

 

Edited by Initsuga
  • 0
Posted
15 hours ago, Initsuga said:
  Hide contents

 

[32002] = {
        unidentifiedDisplayName = "Kazekage Hat",
        unidentifiedResourceName = "KAZEKAGE_HAT",
        unidentifiedDescriptionName = {
            "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
        },
        identifiedDisplayName = "Kazekage Hat",
        identifiedResourceName = "KAZEKAGE_HAT",
        identifiedDescriptionName = {
            "^008000Kazekage Hat^000000A hat worn by a powerful leader.",
            "priter :^777777 Wolfeh^000000",
            "Color :^008000 Green^000000",
            "Defense :^777777 4^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 40^000000",
            "Required Level :^777777 45^000000",
            "Applicable Job :^777777 Every Job^000000"
        },
        slotCount = 1,
        ClassNum = 2001
    },
    [32003] = {
        unidentifiedDisplayName = "Kokorokage Hat",
        unidentifiedResourceName = "KOKOROKAGE_HAT",
        unidentifiedDescriptionName = {
            "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
        },
        identifiedDisplayName = "Kokorokage Hatt",
        identifiedResourceName = "KOKOROKAGE_HAT",
        identifiedDescriptionName = {
            "A hat worn by a powerful ^FFC0CB(and adorable! ^_~)^000000 leader.",
            "Spriter :^777777 Wolfeh^000000",
            "Color :^FFC0CB Pink^000000",
            "Defense :^777777 4^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 40^000000",
            "Required Level :^777777 45^000000",
            "Applicable Job :^777777 Every Job^000000"

        },
        slotCount = 1,
        ClassNum = 2002
    },
    [32004] = {
        unidentifiedDisplayName = "Mizukage Hat",
        unidentifiedResourceName = "MIZUKAGE_HAT",
        unidentifiedDescriptionName = {
            "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
        },
        identifiedDisplayName = "Mizukage Hat",
        identifiedResourceName = "MIZUKAGE_HAT",
        identifiedDescriptionName = {
            "A hat worn by a powerful leader.",
            "Spriter :^777777 Wolfeh^000000",
            "Color :^0000FF Blue^000000",
            "Defense :^777777 4^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 40^000000",
            "Required Level :^777777 45^000000",
            "Applicable Job :^777777 Every Job^000000"

        },
        slotCount = 1,
        ClassNum = 2003
    },
    [32005] = {
        unidentifiedDisplayName = "Raikage Hat",
        unidentifiedResourceName = "RAIKAGE_HAT",
        unidentifiedDescriptionName = {
            "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
        },
        identifiedDisplayName = "Raikage Hat",
        identifiedResourceName = "RAIKAGE_HAT",
        identifiedDescriptionName = {
            "A hat worn by a powerful leader.",
            "Spriter :^777777 Wolfeh^000000",
            "Color :^FFFF00 Yellow^000000",
            "Defense :^777777 4^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 40^000000",
            "Required Level :^777777 45^000000",
            "Applicable Job :^777777 Every Job^000000"

        },
        slotCount = 1,
        ClassNum = 2004
    },
    [32006] = {
        unidentifiedDisplayName = "Tsuchikage Hat",
        unidentifiedResourceName = "TSUCHIKAGE_HAT",
        unidentifiedDescriptionName = {
            "Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
        },
        identifiedDisplayName = "Tsuchikage Hat",
        identifiedResourceName = "TSUCHIKAGE_HAT",
        identifiedDescriptionName = {
            "A hat worn by a powerful leader.",
            "Spriter :^777777 Wolfeh^000000",
            "Color :^A52A2A Brown^000000",
            "Defense :^777777 4^000000",
            "Equipped on :^777777 Upper^000000",
            "Weight :^777777 40^000000",
            "Required Level :^777777 45^000000",
            "Applicable Job :^777777 Every Job^000000"

        },
        slotCount = 1,
        ClassNum = 2005
    }
    
}

 

 

 

 

 

yup here it is. i already did add. help please

 

what you use editing you lua files inside system folder?

 

i think notepad++ dont save it

 

or maybe your lub files not the same with your data > luafile514 > lua files > lub files here must be the same as your grf lub files for custom items

  • 0
Posted
8 hours ago, Quesooo said:

what you use editing you lua files inside system folder?

i use notepad++ for editing and already saved it. i close the notepad++ and reopen it to check if the new items was saved and yes it does. i dont know where this error came from.

  • 0
Posted
On 10/1/2017 at 8:21 AM, Initsuga said:

Hi!

Need help here. I followed the steps on how to make custom items and I think everything is fine. Attached is the print screen of what I did

item

image.png.a8623df64132616a2c04e526b553e204.png

collection

image.png.3ba626086d80b9c7c683d697c05aed88.png

ÆÀÌÅÛ

image.png.7910be7d30e041f033aa1ce0537b0c81.png

¿©

image.png.94210e5817464eeffd2c225884a67ba1.png

³²

image.png.1c99ce93efc4eab97629263e57f851d0.png

 

Last line of my accessoryid.lub

    ACCESSORY_KAZEKAGE_HAT = 2001,
    ACCESSORY_KOKOROKAGE_HAT = 2002,
    ACCESSORY_MIZUKAGE_HAT = 2003,
    ACCESSORY_RAIKAGE_HAT = 2004,
    ACCESSORY_TSUCHIKAGE_HAT = 2005


}

 

Last line of my accname.lub

    [ACCESSORY_IDs.ACCESSORY_KAZEKAGE_HAT] = "_KAZEKAGE_HAT",
    [ACCESSORY_IDs.ACCESSORY_KOKOROKAGE_HAT] = "_KOKOROKAGE_HAT",
    [ACCESSORY_IDs.ACCESSORY_MIZUKAGE_HAT] = "_MIZUKAGE_HAT",
    [ACCESSORY_IDs.ACCESSORY_RAIKAGE_HAT] = "_RAIKAGE_HAT",
    [ACCESSORY_IDs.ACCESSORY_TSUCHIKAGE_HAT] = "_TSUCHIKAGE_HAT"


}

 

But when I @item the new custom items this I got this error.

image.png.099308299e3b245b3c7e263cbb7a4fd7.png

Need help!!!!!

i didnt notice this lol XD

 

add your texturefolder to your main grf lol ( not data.grf )

  • 0
Posted (edited)
9 hours ago, Quesooo said:

i didnt notice this lol XD

 

add your texturefolder to your main grf lol ( not data.grf )

i already add my texture folder to my main grf. 

............................................................................

9 hours ago, Nerks said:

Can you send the item_db please

here's my item_db

image.png.8090c0849c510743f9b3bb66e6f90704.png

 

 

still looking for help guys!

 

 

 

UPDATE..

i can use the item but the problem here is the bmp in texture

image.png.b94cd65d7ca7464d71abb519f45270c0.png

Edited by Initsuga
  • 0
Posted
13 hours ago, Initsuga said:

i already add my texture folder to my main grf. 

............................................................................

here's my item_db

image.png.8090c0849c510743f9b3bb66e6f90704.png

 

 

still looking for help guys!

 

 

 

UPDATE..

i can use the item but the problem here is the bmp in texture

image.png.b94cd65d7ca7464d71abb519f45270c0.png

I've encountered that many times. Even i have the .bmp still it can't read my GRF.

All you have to do is like this

----------------------------------START---------------------------------------------

1. Extract your .bmp on GRF

SAMPLE KAZEKAGE_HAT.bmp

2. After extracted. Open your KAZEKAGE_HAT.bmp on any picture editor

SAMPLE (COREL DRAW, PHOTOSHOP)any version <-----WORKING

SAMPLE (MICROSOFT PICTURE MANAGER) <----- Not Tried

3. Edit or put anything even small . on the picture to read it as new .BMP of any picture editor.

4. Save it using SAVE AS, then choose .bmp

TIPS: Make sure the width and height should be same as before.

5. Put it again on your GRF at ITEM & COLLECTION FOLDER. then save.

------------------------------------END---------------------------------------------

  • Upvote 2
  • 0
Posted
3 hours ago, Nerks said:

I've encountered that many times. Even i have the .bmp still it can't read my GRF.

All you have to do is like this

----------------------------------START---------------------------------------------

1. Extract your .bmp on GRF

SAMPLE KAZEKAGE_HAT.bmp

2. After extracted. Open your KAZEKAGE_HAT.bmp on any picture editor

SAMPLE (COREL DRAW, PHOTOSHOP)any version <-----WORKING

SAMPLE (MICROSOFT PICTURE MANAGER) <----- Not Tried

3. Edit or put anything even small . on the picture to read it as new .BMP of any picture editor.

4. Save it using SAVE AS, then choose .bmp

TIPS: Make sure the width and height should be same as before.

5. Put it again on your GRF at ITEM & COLLECTION FOLDER. then save.

------------------------------------END---------------------------------------------

it works! thanks man!

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