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Need Help to Increase Cart Termination damage


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Posted
		case WS_CARTTERMINATION:
			i = 10 * (16 - skill_lv);
			if (i < 1) i = 1;
			//Preserve damage ratio when max cart weight is changed.
			if (sd && sd->cart_weight)
				skillratio += sd->cart_weight / i * 80000 / battle_config.max_cart_weight - 100;
			else if (!sd)
				skillratio += 80000 / i - 100;
			break;

Find this line in battle.c :))

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Posted
11 hours ago, crazyarashi said:

		case WS_CARTTERMINATION:
			i = 10 * (16 - skill_lv);
			if (i < 1) i = 1;
			//Preserve damage ratio when max cart weight is changed.
			if (sd && sd->cart_weight)
				skillratio += sd->cart_weight / i * 80000 / battle_config.max_cart_weight - 100;
			else if (!sd)
				skillratio += 80000 / i - 100;
			break;

Find this line in battle.c :))

And then which one must be edit Bro? Can u give me example pls?

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Posted
On 9/20/2017 at 8:06 AM, pumks said:

Hi rAthena I need help for increase dmg Cart Termination White Smith skill anyone help me pls ....:mellow:

There are 2 ways to do so.

1. You increase max_cart_weight at this directory >/conf/battle/player.conf and your CT damage increases accordingly.

2. Read the skill description and do what crazyarashi wrote but you need to do unnecessary calculations. 

the % of weight considered as damage increases as level of skill increases so u just reduce the "16"  in i = 10 * (16 - skill_lv);

Note: Make sure u dont change 16 to any value below 11 this might cause problems as the CT will do 0 dmg if its 10 or below.

 

 

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Posted
On Sunday, September 24, 2017 at 11:56 PM, Santafe said:

There are 2 ways to do so.

1. You increase max_cart_weight at this directory >/conf/battle/player.conf and your CT damage increases accordingly.

2. Read the skill description and do what crazyarashi wrote but you need to do unnecessary calculations. 

the % of weight considered as damage increases as level of skill increases so u just reduce the "16"  in i = 10 * (16 - skill_lv);

Note: Make sure u dont change 16 to any value below 11 this might cause problems as the CT will do 0 dmg if its 10 or below.

 

 

It's work bro to increase damage, but i want make damage high and then low by Hit chance  not stay on high dmg, help me plss....

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Posted
3 hours ago, pumks said:

It's work bro to increase damage, but i want make damage high and then low by Hit chance  not stay on high dmg, help me plss....

I dont understand what your saying but im guessing u mean increase the crit rate of CT. Any skill will miss if the HIT is below the flee rate unless u have seeking atk(Hits flee opponents even with low hit). If ur talking about critical damage then make a weapon that is exclusive to Whitesmith and use this bonus : bonus bCriticalRate,n; and replace "n" with any number. If u say 1 = 1% crit rate 2 = 2% and so on. Hope this helps. I dont think theres any other way to vary the damage like u mentioned.

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Posted (edited)
3 hours ago, Santafe said:

I dont understand what your saying but im guessing u mean increase the crit rate of CT. Any skill will miss if the HIT is below the flee rate unless u have seeking atk(Hits flee opponents even with low hit). If ur talking about critical damage then make a weapon that is exclusive to Whitesmith and use this bonus : bonus bCriticalRate,n; and replace "n" with any number. If u say 1 = 1% crit rate 2 = 2% and so on. Hope this helps. I dont think theres any other way to vary the damage like u mentioned.

i mean my damage after i edit skill formula in src file from 

i = 10 * (16 - skill_lv); to 
i = 10 * (14 - skill_lv);

that make my CT damage increased to 999k, can you help me to decrease that to 50k or 35k?

Edited by pumks
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Posted
13 hours ago, pumks said:

i mean my damage after i edit skill formula in src file from 


i = 10 * (16 - skill_lv); to 

i = 10 * (14 - skill_lv);

that make my CT damage increased to 999k, can you help me to decrease that to 50k or 35k?

By making it 14 u increased the skill's damage. Try to make the 14 into 18 to 22 or more depending on wat the damage output is.

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Posted
On 1/10/2017 at 9:13 PM, Santafe said:

By making it 14 u increased the skill's damage. Try to make the 14 into 18 to 22 or more depending on wat the damage output is.

if i make 18 - 22 that will be down my dmg till 2k dmg -_-

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