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Detect if monster is on certain cell area/region


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Hello, I have an event monster that is created through script, and I don't want the monster to walk beyond a certain area.

Is there a way to detect if the monster of certain type touches a certain cell area/region and warp them back?

Maybe something like OnTouch for NPC?

4 answers to this question

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Posted
17 minutes ago, Z3R0 said:

o.o @Emistry if the monster is the attachedrid; then you could in fact utilize the warp command on a monster?

yes.

OnTOuchNPC:
unitwarp <GID>,"<map name>",<x>,<y>;
end;

 

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