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[FAW Enchant] Error Script


dikapramantya

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Hello i've error in this script with newer rAthena.

can you give me how to fix it??

Error :
When FAW +7 or +9 is possible to give more than 1 enchant but this script error and make FAW can't get more than 1 enchant in any refine.
When try to reset enchant, this npc need silvervine fruit. If we have silvervine fruit, NPC will deleted Silvervine Fruit but not reset the enchantment

 

FAW_enchant_1.jpg.ce908c9535a806d04808949c123224b6.jpg

 

 

//===== rAthena Script =======================================
//= Unofficial Fallen Angel Wing (FAW) Enchants
//===== By: ==================================================
//= Nerfwood
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Enchants FAW as per iROWiki's information
//= Dialogue are unofficial
//===== Additional Comments: =================================
//= 1.0 First Version
//============================================================

//Decreasing Chance of Enchantment
// 60% low, 30% mid, 10% high for 1st & 2nd enchant slot
//40% low, 30% mid, 20% high, 10% special for 3rd enchant slot
function	script	EnchantStat_1	{

	.chance = rand(1,10);
	
	if(@card2 && @card3) { //For 4th Slot aka 3rd Enchant Slot
		
		if(.chance<5) .x=0; 
		else if(.chance<7) .x=1; 
		else if(.chance<9) .x=2; 
		else .x=3;
		
	}
	else {	//For 2nd and 3rd card slot aka 1st and 2nd Enchant Slot

		if(.chance<7) .x=0; 
		else if(.chance<10) .x=1; 
		else .x=2; 
	}
	return getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) )  , "Dark Luhir"), .x );
	
}



	
//Equal Chance of Enchanting	
function	script	EnchantStat_0	{
	if(@card2 && @card3)
		return  getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) )  , "Dark Luhir"), rand(0,3) );
	else
		return  getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) )  , "Dark Luhir"), rand(0,2) );
		
}


//=======MAIN NPC

prontera,148,169,3	script	Dark Luhir	403,{
	mes .npc$;
	mes "I am here to enchant the",
		"magnificent ^000099Fallen Angel Wing^000000.",
		"Would you like to enchant yours?";
	if(countitem(2589)) {
		set .@menu$, "Enchant Fallen Angel Wing";
	}
	else .@menu$="";
	next;
	switch(select("Information:" + .@menu$ + ":Reset Enchantment"))
	{
		case 1: goto OnInformation;
		case 2: goto OnEnchantNow;
		case 3: goto OnResetEnchant;
		default: close;
	}

OnInformation:
	mes .npc$,
		"I can enchant your",
		"^000099Fallen Angel Wing^000000 for",
		(.cost?callfunc("F_InsertComma",.cost)+"z":"free")+" to give it various.", 
		"effects. In fact, I can do it",
		"twice if its refinement level is",
		"+7 ~ +8, and thrice if its",
		"+9 and above.";
	next;
	mes .npc$,
		"The 3rd enchantment has a",
		"chance to be more powerful",
		"than the first two.";
	next;
	mes .npc$,
		"There is no chance to",
		"fail, so enchant away",
		"as much as you like.";
	next;	
	mes .npc$,
		"But if you're not happy",
		"with the results, you can",
		"reset the enchantments",
		"for ^009900"+ callfunc("F_InsertComma",.cost2) + "z^000000.";
	next;
	mes .npc$,
		"That's about everything.";
		close;
		
OnEnchantNow:	
	mes .npc$;
	if( (getequipid(EQI_GARMENT)!=2589) ) {
		mes "Please equip your",
			"^000099Fallen Angel Wing^000000 if",
			"you want to have it enchanted.";
		if(!.autoequip) close;	
		next;
		if(select("Equip:Don't Equip")==2) close;
		equip 2589;
		mes .npc$;
	}
	.@refeq = getequiprefinerycnt(EQI_GARMENT);
	if(.@refeq<7) .@refeq2 = 1;
	else if(.@refeq>8) .@refeq2 = 3;
	else .@refeq2 = 2;
	
	mes "You have a ^000099+" +.@refeq + " Fallen Angel Wing^000000.",
		"It can have a total of " + .@refeq2 + " enchantment"  +( .@refeq2>1?"s.":".")+" Please";
	mes "select your preferred","enchantment.";
	next;
	setd ".@enc$", select("Fighting Enchant:Magic Enchant:Archer Enchant:Critical/Fatal Enchant:Max HP Enchant:Max SP Enchant:ASPD Enchant:STR Enchant:AGI Enchant:DEX Enchant:VIT Enchant:INT Enchant:LUK Enchant");
	if(.cost) callsub OnCostlyEnchant;
	
	.@card1 = getequipcardid(4,0);
	.@card2 = getequipcardid(4,1);
	.@card3 = getequipcardid(4,2);
	.@card4 = getequipcardid(4,3);
	
	if( @card2 && @card3 && @card4) {
		mes .npc$,
		"Hmm.. it seems that all", 
		"slots have already been enchanted.";
		close;
	}
	
	.@EnStat =   callfunc( (.chancetype?"EnchantStat_1":"EnchantStat_0"), .@enc$) ;
	
	if(!@card2) callsub OnFawEnchant , .@EnStat , @card3 , @card4 , .@refeq;	
	else if(!@card3 && .@refeq>6) callsub OnFawEnchant , @card2 , .@EnStat , @card4 , .@refeq;
	else if(!@card4 && .@refeq>8) callsub OnFawEnchant , @card2 , @card3 , .@EnStat , .@refeq;
	else {
		mes .npc$,
		"Sorry, but your",
		"^000099Fallen Angel Wing^000000's",
		"refinement level is too", 
		"low to continue";
		close;
	}
	
	mes .npc$,
		"Your ^000099Fallen Angel Wing^000000 has",
		"been enchanted with ^000099"+getitemname(.@EnStat)+"^000000.";
	close;

OnFawEnChant:
		if ( !countitem( 2589 ) ) {
			mes "You dont have the items.";
			close;
		}
		delitem2 2589, 1, 1, getarg(3), 0, @card1, @card2, @card3, @card4;
		getitem2 2589, 1, 1, getarg(3) , 0, @card1, getarg(0), getarg(1), getarg(2);
		equip 2589;
		specialeffect2 1019;
		specialeffect2 98;
		return;

	
OnResetEnchant:
	mes .npc$,
		"This will cost 1x Silvervine Fruit.",
		"Are you sure?";
	next;
	if(select("Yes:No")==2) close;
	mes .npc$;
	if(countitem(6417)<1) {
		mes "You don't bring enough silvervine Fruit.";
		close;
	}
	delitem 6417,1;
	mes "Your ^000099Fallen Angel Wing^000000's",
		"enchantments have been reset.";
	.@refeq = getequiprefinerycnt(EQI_GARMENT);
	.@card1 = getequipcardid(4,0);
	.@card2 = getequipcardid(4,1);
	.@card3 = getequipcardid(4,2);
	.@card4 = getequipcardid(4,3);
	delitem2 2589, 1, 1, .@refeq, 0, @card1, @card2, @card3, @card4;
	getitem2 2589, 1, 1, .@refeq, 0, @card1, 0, 0, 0;
	equip 2589;
	specialeffect2 261;
	specialeffect2 119;
	close;
	
//Only called when .cost is defined	
OnCostlyEnchant:	
	if(Zeny<.cost) {
		
		mes .npc$,
			"You don't have enough zeny.";
		close;
	}
	Zeny -= .cost;
	return;
	
	
	
	
OnInit:
	.npc$ = "[^AA0000Valkyrie^000000]";
	setarray .enc1[0], 4809,4808,4820, 4821;	//Fighting 3~5
	setarray .enc2[0], 4812,4826,4827, 4828;	//Magic 4~6
	setarray .enc3[0], 4832,4833,4834, 4835;	//Expert Arc 1~3
	setarray .enc4[0], 4863,4864,4865, 4866;	//Fatal 1~3
	setarray .enc5[0], 4861,4862,4867, 4868;	//MHPP 1~3%
	setarray .enc6[0], 4870,4800,4871, 4801;	//MaxSP 25,50,75
	setarray .enc7[0], 4869,4872,4873, 4807;	//ASPD 1~3
//	setarray .enc7[0], 4869,4872,4873, 4881;	//ASPD 1~3
	setarray .enc8[0], 4702,4703,4704, 4853;	//STR 3~5 | Special Str
	setarray .enc9[0], 4731,4732,4733, 4854;	//AGI 2~4
	setarray .enc10[0], 4722,4723,4724, 4857;	//DEX 3~5
	setarray .enc11[0], 4742,4743,4744, 4855;	//VIT 3~5
	setarray .enc12[0], 4712,4713,4714, 4856;	//INT 3~5
	setarray .enc13[0], 4752,4753,4754, 4858;	//LUK 3~5
	// 1 = 60% low, 30% mid, 10% high for 1st & 2nd enchant slot && 40% low, 30% mid, 20% high, 10% special for 3rd enchant slot
	// 0 = Equal Chance
	.chancetype = 1;
	//Turn on Equip Selection if garment is unequipped? 1 = Yes
	.autoequip = 0;
	//Cost for Enchanting. It's free in iRO
	.cost=6000000;
	//Cost to reset | Costs 1Mz in iRO
	.cost2 = 6000000;
}

This is the script if you forget XD

 

The requirement item is reduce / deleted but doesn't give any effect for FAW Reset.

screenLoki016.thumb.jpg.78b19964f080a5d0cbdcfd278ec6f931.jpg

 

screenLoki017.thumb.jpg.f82afe7a8b3fcd5c74c131295d063d48.jpg

 

screenLoki018.thumb.jpg.52720fdc18672e150d16981cd3f6e5a2.jpg

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delitem2 2589, 1, 1, .@refeq, 0, @card1, @card2, @card3, @card4;

to

delitem2 2589, 1, 1, .@refeq, 0, .@card1, .@card2, .@card3, .@card4;

 and

	.@card1 = getequipcardid(4,0);
	.@card2 = getequipcardid(4,1);
	.@card3 = getequipcardid(4,2);
	.@card4 = getequipcardid(4,3);

to

	.@card1 = getequipcardid(EQI_GARMENT,0);
	.@card2 = getequipcardid(EQI_GARMENT,1);
	.@card3 = getequipcardid(EQI_GARMENT,2);
	.@card4 = getequipcardid(EQI_GARMENT,3);

and

getitem2 2589, 1, 1, .@refeq, 0, @card1, 0, 0, 0;

to

getitem2 2589, 1, 1, .@refeq, 0, .@card1, 0, 0, 0;

 

not only on the reset option

check all your script

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i'm make you new one based on this npc... this npc to confusing for me to read

https://pastebin.com/qA2us0wJ

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6 hours ago, Litro Endemic said:

i'm make you new one based on this npc... this npc to confusing for me to read

https://pastebin.com/qA2us0wJ

 

Hi, i've check and try your script.

Its very helpfull but i'm confuse, when FAW refine is +7 / +8 this npc didn't give 2nd enchantment. if FAW Refine is +9 this npc give a 2nd and 3rd enchantment.
Only +7 Refine didn't give enchantment (Only give 1 Enchantment)

I've try to fix it to change the separator but doesn't work.
Can you give me clue?

 

screenLoki031.thumb.jpg.2c2f16c15c89ed796e3f00eb7f1d8ff7.jpg

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maybe the check on line 51 try

cange

if (.@card[1] && ((!.@card[2] && .@ref < 7) || (!.@card[3] && .@ref < 9))) {

into this

if ((.@card[1] && !.@card[2] && (.@ref < 7)) || (.@card[1] && .@card[2] && !.@card[3] && (.@ref < 9)))

confused in the check if the 2nd slot enchantment is filled for 3rd enchantment

i have edited the paste if you want the corrected ver https://pastebin.com/qA2us0wJ

i didn't try it i just re-write this script with out test

Edited by Litro Endemic
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i will try it in weekend, because the server live now . thank you for helping .

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Hello @Litro Endemic .

Your script now work. Thank you very much !!

Only have a minor bug . in this row..

Quote

"It can have a total of "+.@enc_count+" enchantment",+(.@enc_count > 1? "s.":".")+" Please";

 

^^ i think not read correctly.

 

you have use this code  :

Quote

if (.@ref >= 7) .@enc_count = 2;
            else if (.@ref > 8) .@enc_count = 3;
            else
                .@enc_count = 1;

 

but in game it is only read :
FAW Below +7 = "It can have a total of "1" enchantment",+(.@enc_count > 1? "s.":".")+" Please";

FAW Upper than +7 = "It can have a total of "2" enchantment",+(.@enc_count > 1? "s.":".")+" Please";

Correct word is FAW in +9 until +20  = "It can have a total of "3" enchantment",+(.@enc_count > 1? "s.":".")+" Please";

 

 

Maybe can fix it?

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that was unused left over code from your original script, i didn't understand what do intent by it, what do yo want to fix it? the mes or ??

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