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Soul Linker Buffer with Zeny?


Diana

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I Need Soul Linker Buffer with 50K of zeny 

Any one can help?

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1 hour ago, Diana said:

I Need Soul Linker Buffer with 50K of zeny 

Any one can help?

prontera,155,181,5 script Soul Buffer#1:SB 992,{
        

        mes " Msg ";
        mes " Msg 2";

	set .@i,select( "Buff","Link","Both" );
	set .@cost,( ( .@i == 3 )? 400000:200000 );
	if( Zeny < .@cost ){
		mes "You dont have enough "+.@cost+" zeny.";
	}else{
		set Zeny,Zeny - .@cost;
		if( .@i & 1 ){
			percentheal 100,100;
			skilleffect 34,0; sc_start SC_BLESSING,360000,10;
			skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
		}
		if( .@i & 2 ){
			switch ( basejob ) {
			  case Job_Alchemist:	set .@spirit, 445; break;
			  case Job_Monk:	 set .@spirit, 447; break;
			  case Job_Star_Gladiator:  set .@spirit, 448; break;
			  case Job_Sage:	 set .@spirit, 449; break;
			  case Job_Crusader:	set .@spirit, 450; break;
			  case Job_SuperNovice:   set .@spirit, 451; break;
			  case Job_Knight:	set .@spirit, 452; break;
			  case Job_Wizard:	set .@spirit, 453; break;
			  case Job_Priest:	set .@spirit, 454; break;
			  case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
			  case Job_Rogue:	 set .@spirit, 456; break;
			  case Job_Assassin:	set .@spirit, 457; break;
			  case Job_Blacksmith:   set .@spirit, 458; break;
			  case Job_Hunter:	set .@spirit, 460; break;
			  case Job_Soul_Linker:   set .@spirit, 461; break;
			  default:
			   if ( upper == 1 && baselevel < 70 )
				set .@spirit, 494;
			}
			if ( .@spirit ) {
			  sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
			  skilleffect .@spirit, 5;
			}
		}
		mes "DONE";
	}
close;
}

credits to sryx

 

 

 

Edited by Cyro
Moved to Script request
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Are you requesting script? If yes, I suggest you re-open the topic at Script Request section for getting better help.
Also you should give more details on your request.

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Oh thanks @Cyro

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You can also use this: credit to @Haziel

prontera,147,171,5	script	Soul Link Santa	718,{
	set .@n$,"^0000FF[ Soul Linker NPC ]^000000";
	set .@time, 300000; // the buff last 5 minutes
	set .zenycost,50000;
	
	mes .@n$;
	mes "Hello "+strcharinfo(0)+",do";
	mes "You want me to Soul Link you?";
	mes "It cost ^00996650,000^000000 zeny";
	next;
	
	switch(select("Yes:No")) {
		case 1:
			if((zeny < (.zenycost))) goto l_nozeny;
			set Zeny, Zeny - (.zenycost);
			switch ( basejob ) {
				case Job_Alchemist: set .@spirit, 445; break;
				case Job_Monk: set .@spirit, 447; break;
				case Job_Star_Gladiator: set .@spirit, 448; break;
				case Job_Sage: set .@spirit, 449; break;
				case Job_Crusader: set .@spirit, 450; break;
				case Job_SuperNovice: set .@spirit, 451; break;
				case Job_Knight: set .@spirit, 452; break;
				case Job_Wizard: set .@spirit, 453; break;
				case Job_Priest: set .@spirit, 454; break;
				case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
				case Job_Rogue: set .@spirit, 456; break;
				case Job_Assassin: set .@spirit, 457; break;
				case Job_Blacksmith: set .@spirit, 458; break;
				case Job_Hunter: set .@spirit, 460; break;
				case Job_Soul_Linker: set .@spirit, 461; break;
		default:
				if ( upper == 1 && baselevel < 70 ) set .@spirit, 494;
			}
			if ( .@spirit ) {
				sc_start4 sc_spirit, .@time, 5, .@spirit,0,0;
				skilleffect .@spirit, 5;
			}
		case 2:
			mes .@n$;
			mes "Okay,goodbye!";
			close;
	}
l_nozeny:
	mes .@n$;
	mes "Sorry You don't have enough zeny for a Soul Link.";
	mes " ";
	mes "Soul Link Service Cost ^00996650,000^000000 zeny";
	close;
}

 

i edited the script to suit ur needs 

Edited by Ciel Phantomhive
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