i1090045 Posted July 5, 2017 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 1 Reputation: 0 Joined: 07/05/17 Last Seen: September 6, 2017 Share Posted July 5, 2017 I saw the guide to create custom headgear sprites, but I'm not sure if creating sprites for monsters is any different. Thanks! Quote Link to comment Share on other sites More sharing options...
0 Azura Skyy Posted July 31, 2017 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 545 Reputation: 221 Joined: 03/01/13 Last Seen: January 2, 2023 Share Posted July 31, 2017 On 7/5/2017 at 3:58 PM, i1090045 said: I saw the guide to create custom headgear sprites, but I'm not sure if creating sprites for monsters is any different. Thanks! This is more a question for the spriters but I don't think many spriters start with nothing. I've had Haziel and Adel do sprite work for me and both of them used existing sprites as a base. Haziel made me some from scratch as well but it was different growth stages of a plant and so it started as something akin to a Green Plant and then he built on that so even that may have been from an existing sprite. Regards, ~Azura Skyy Quote Link to comment Share on other sites More sharing options...
0 Adel Posted August 1, 2017 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 566 Reputation: 349 Joined: 11/20/11 Last Seen: November 27, 2024 Share Posted August 1, 2017 The act file (which controls the animation) is the difference between a headgear and a monster sprite, since the act of a headgear has way more to edit than an act of a monster. Quote Link to comment Share on other sites More sharing options...
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i1090045
I saw the guide to create custom headgear sprites, but I'm not sure if creating sprites for monsters is any different. Thanks!
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