Sunset Posted June 22, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 89 Reputation: 3 Joined: 05/05/13 Last Seen: April 26, 2018 Share Posted June 22, 2017 Hello! How can i increase my max mob ID range? i wanna to add 1500 costume mobs. (yes) And i wanna give them ID's in a row, and afaik theres no 1500 free id, at least after each other /Or is there an easier way, to duplicate every monster in the mobdb? like poring 1000, dupeporing 15001) Thanks, dear community! Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted June 23, 2017 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted June 23, 2017 i believe 3999 is the highest ID you can use at the moment, 4000+ are all reserved for monster/clone/npc/etc.... these are limited by the client itself. 1 Quote Link to comment Share on other sites More sharing options...
0 Sunset Posted June 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 89 Reputation: 3 Joined: 05/05/13 Last Seen: April 26, 2018 Author Share Posted June 23, 2017 Oh i see. Isnt it possible then to duplicate every mob? Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted June 25, 2017 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted June 25, 2017 (edited) On 6/23/2017 at 7:19 PM, Sunset said: Oh i see. Isnt it possible then to duplicate every mob? not possible, the free mob id range are limited. I dont think its enough to cover if you wanted to duplicate all monster. Unless gravity finally decided to increase the range. Edited June 25, 2017 by Emistry Quote Link to comment Share on other sites More sharing options...
0 yuchinin Posted July 27, 2017 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 120 Reputation: 48 Joined: 07/23/13 Last Seen: August 27, 2021 Share Posted July 27, 2017 On 6/22/2017 at 11:39 PM, Sunset said: Hello! How can i increase my max mob ID range? i wanna to add 1500 costume mobs. (yes) And i wanna give them ID's in a row, and afaik theres no 1500 free id, at least after each other /Or is there an easier way, to duplicate every monster in the mobdb? like poring 1000, dupeporing 15001) Thanks, dear community! On src/map/mob.h // Change this to increase the table size in your mob_db to accomodate a larger mob database. // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 #define MAX_MOB_DB 6000 //<- Increase this to value you want 1 Quote Link to comment Share on other sites More sharing options...
0 jTynne Posted July 27, 2017 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 399 Reputation: 199 Joined: 11/09/11 Last Seen: December 14, 2020 Share Posted July 27, 2017 This isn't something that I necessarily wanted to do (duplicate every monster), however, I did want to use monsters beyond the default hard-coded limit in the client itself. If someone ever created a diff for the clients to increase the available range of sprites (something like 20000-32000, so it's nice and far away from any ID range used by Gravity), it would be incredibly helpful for those of us who create a lot of custom content / monsters so that we don't have to override/replace official monsters with custom ones. Didn't the XRay client do this at some point? Quote Link to comment Share on other sites More sharing options...
0 yuchinin Posted July 27, 2017 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 120 Reputation: 48 Joined: 07/23/13 Last Seen: August 27, 2021 Share Posted July 27, 2017 12 minutes ago, jTynne said: This isn't something that I necessarily wanted to do (duplicate every monster), however, I did want to use monsters beyond the default hard-coded limit in the client itself. If someone ever created a diff for the clients to increase the available range of sprites (something like 20000-32000, so it's nice and far away from any ID range used by Gravity), it would be incredibly helpful for those of us who create a lot of custom content / monsters so that we don't have to override/replace official monsters with custom ones. Didn't the XRay client do this at some point? For your case, I suggest you open a new post in Client-Side Support section to get better support on it. Quote Link to comment Share on other sites More sharing options...
0 jTynne Posted July 27, 2017 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 399 Reputation: 199 Joined: 11/09/11 Last Seen: December 14, 2020 Share Posted July 27, 2017 7 minutes ago, yuchinin said: For your case, I suggest you open a new post in Client-Side Support section to get better support on it. Thanks -- I was mentioning this here as it is what would be required for the OP to make a "costume" version of each monster. Quote Link to comment Share on other sites More sharing options...
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Sunset
Hello!
How can i increase my max mob ID range? i wanna to add 1500 costume mobs. (yes)
And i wanna give them ID's in a row, and afaik theres no 1500 free id, at least after each other
/Or is there an easier way, to duplicate every monster in the mobdb? like poring 1000, dupeporing 15001)
Thanks, dear community!
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