here's the script i found here i think its from @Capuche
prontera,164,174,5 script RebirthSystem833,{function checkItem;// check if player have all item requiredfunction colorItemrequired;// color the text. Red : not enough item, green otherwisefunction deleteItem;// delete all items requiredfunction displayItemneed;// display all items need at startfunction getItemReward;// give the items reward//function weightreq; // check if your current weight is highter than weight high novice.@eac= eaclass();if( num_rebirth4 ==.reset_max ){
mes "You can only rebirth x"+.reset_max +".";
emotion e_gasp;
close;}elseif(NextJobExp||NextBaseExp||!(.@eac&EAJL_2 )||!Upper){
mes "You must be rebirth max level/max job level.";
close;}
mes "Items need :";
displayItemneed();
next;switch( select("^777777~ Rebirth","~ Informations","~ Rebirth ranking","~ Good bye^000000")){case1:
checkItem();
deleteItem();break;case2:
mes "You can only rebirth ^ff0000x"+.reset_max +"^000000. You already rebirth ^ff0000x"+ num_rebirth4 +"^000000.";
mes "Each rebirth you get ^ff0000"+.num_status +"^000000 status points and after ^ff0000"+.change_reward +"^000000 rebirth, you get only some items.";
close;case4:
mes "Bye.";
close;case3:
mes "TOP 50 of rebirth.";
mes "Name - Number of rebirth";.@size= query_sql("select `name`, `num_rebirth4` from `rebirth_system` order by `num_rebirth4` desc limit 50",.@name$,.@value);if(.@size){for(.@i=0;.@i<.@size;.@i++)
mes "^777777"+(.@i+1)+"^000000 : "+.@name$[.@i]+" : ^FF0000"+.@value[.@i]+"^000000";}else
mes "^0000ff* the list is empty *^000000";
close;}
num_rebirth4 +=1;if(Upper){// just in case the user change the setting...
lastJob = roclass(.@eac&EAJ_UPPERMASK );
jobchange Job_Novice_High;}else
jobchange Job_Novice;
resetlvl 1;if( num_rebirth <30)StatusPoint=StatusPoint+.num_status * num_rebirth;else
getItemReward();
query_sql "insert into `rebirth_system` values ( "+ getcharid(3)+", '"+ escape_sql( strcharinfo(0))+"', '"+ num_rebirth4 +"', '"+ getcharip()+"' ) on duplicate key update `num_rebirth4` = `num_rebirth4` +1";
announce "[ Rebirth system ] : "+ strcharinfo(0)+" Successfully Rebirth!",0;
close;function checkItem {for(;.@i<.size_item;.@i+=2)if( countitem(.item_req[.@i])<.item_req[.@i+1]+ num_rebirth4 ){
mes "You don't have enought "+ getitemname(.item_req[.@i])+". ^ff0000["+ countitem(.item_req[.@i])+"/"+(.item_req[.@i+1]+ num_rebirth4 )+"]^000000";
close;}if( num_rebirth4 >=.change_reward )if(.add_item_req[1]+ num_rebirth4 -.change_reward > countitem(.add_item_req[0])){
mes "You don't have enought "+ getitemname(.add_item_req[0])+". ^ff0000["+ countitem(.add_item_req[0])+"/"+(.add_item_req[1]+ num_rebirth4 -.change_reward )+"]^000000";
close;}return;}function colorItemrequired {if( countitem(.item_req[ getarg(0)])<.item_req[ getarg(0)+1]+ num_rebirth4 )return"^ff0000";return"^00ff00";}function deleteItem {for(;.@i<.size_item;.@i+=2)
delitem .item_req[.@i],(.item_req[.@i+1]+ num_rebirth4 );if( num_rebirth4 >=.change_reward )
delitem .add_item_req[0],(.add_item_req[1]+ num_rebirth4 -.change_reward );return;}function displayItemneed {for(;.@i<.size_item;.@i+=2)
mes colorItemrequired(.@i)+" - x"+(.item_req[.@i+1]+ num_rebirth4 )+" "+ getitemname(.item_req[.@i]);if( num_rebirth4 >=.change_reward ){if(.add_item_req[1]+ num_rebirth4 -.change_reward > countitem(.add_item_req[0])).@color$="^ff0000";else.@color$="^00ff00";
mes .@color$+"- x"+(.add_item_req[1]+( num_rebirth4 -.change_reward ))+" "+ getitemname(.add_item_req[0]);}return;}function getItemReward {for(;.@i<.size_reward;.@i+=2)
getitem .reward[.@i],.reward[.@i+1];return;}function weightreq {if(Weight>20000){
mes "You have too much items on you. Your weight will be too high after rebirth.";
close;}return;}OnInit:.reset_max =17;// how much reset max.change_reward =15;// after 30 rebirth, change reward.num_status =500;// + X number of status points// item required <item ID>, <number>
setarray .item_req,7179,50,20234,50,969,300;.size_item = getarraysize(.item_req );// additionnal items after rebirth >> .change_reward// <item ID>, <number>
setarray .add_item_req,7179,100;// rewards <item ID>, <number>
setarray .reward,20234,50;.size_reward = getarraysize(.reward );
end;}
it keeps on saying you must be rebirth max lvl/max job lvl
Question
AinsLord
here's the script i found here i think its from @Capuche
it keeps on saying you must be rebirth max lvl/max job lvl
my char is 255/120 its maxed already whats wrong
anyone can help me please
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