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Help me About 2013 client custom item


Ammyd

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Hi there rathena

 

before i'm using 2010 client now i want to update my client into 2013

 

my problem is when ever i put my all custom item in 2013 client

 

all items are apple

 

Some threads i read that you can convert your item into iteminfo.lub idk

 

Please help me thankyou and more power rA!

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2 hours ago, Ammyd said:

Hi there rathena

 

before i'm using 2010 client now i want to update my client into 2013

 

my problem is when ever i put my all custom item in 2013 client

 

all items are apple

 

Some threads i read that you can convert your item into iteminfo.lub idk

 

Please help me thankyou and more power rA!

Diff your client to read iteminfo.lua (USE NEMO PATCHER), And add your custom item there.
Follow the following format.
 

Spoiler

    [33500] = {  <- Item ID
        unidentifiedDisplayName = "Red Potion",
        unidentifiedResourceName = "빨간포션",
        unidentifiedDescriptionName = { "" },
        identifiedDisplayName = "Custom Item Number 1000", <- Item Display Name
        identifiedResourceName = "custom_item_sprite", <- item sprite
        identifiedDescriptionName = {
            "Custom Description.", <- Item description
            "^FFFFFF_^000000",
            "Class:^0000FF Restorative item^000000",
            "Heal:^006600 45 ~ 65^000000 HP",
            "Weight:^006600 7^000000"
        },
        slotCount = 4, <- Slot Count Display
        ClassNum = 3300 <- Item View ID if its a headgear
    },

 

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On 6/2/2017 at 4:15 AM, crazyarashi said:

Diff your client to read iteminfo.lua (USE NEMO PATCHER), And add your custom item there.
Follow the following format.
 

  Hide contents

    [33500] = {  <- Item ID
        unidentifiedDisplayName = "Red Potion",
        unidentifiedResourceName = "빨간포션",
        unidentifiedDescriptionName = { "" },
        identifiedDisplayName = "Custom Item Number 1000", <- Item Display Name
        identifiedResourceName = "custom_item_sprite", <- item sprite
        identifiedDescriptionName = {
            "Custom Description.", <- Item description
            "^FFFFFF_^000000",
            "Class:^0000FF Restorative item^000000",
            "Heal:^006600 45 ~ 65^000000 HP",
            "Weight:^006600 7^000000"
        },
        slotCount = 4, <- Slot Count Display
        ClassNum = 3300 <- Item View ID if its a headgear
    },

 

Hello Thanks now my problem is Custom weapon and its not showing the correct sprite and i know i putted it correctly.

i google it then i found out about lua files ? because my lua files is 2012 how can i update to 2013 lua files ?

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add your info detail on System/iteminfo.lua

 

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17 hours ago, Poring King said:

add your info detail on System/iteminfo.lua

 

i already did that sir , please help me , the sprite is not showing

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check  your item details idnum2 files in your grf

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13 minutes ago, Ammyd said:

i already did that sir , please help me , the sprite is not showing

If sprite not showing
check your database, your item "View" 
check your ClassNum number in iteminfo.lua 
This 2 above should be tie so sprite will be shown .

if still having problem check your
item_db = View
iteminfo.lua = identifiedResourceName, ClassNum
Data GRF = idnum2itemresnametable, idnum2itemdisplaynametable

This 5 above should be tie there name and number if one of this 5 you miss item wont display ..

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23 hours ago, Poring King said:

If sprite not showing
check your database, your item "View" 
check your ClassNum number in iteminfo.lua 
This 2 above should be tie so sprite will be shown .

if still having problem check your
item_db = View
iteminfo.lua = identifiedResourceName, ClassNum
Data GRF = idnum2itemresnametable, idnum2itemdisplaynametable

This 5 above should be tie there name and number if one of this 5 you miss item wont display ..

Hello ! i think i can see now the problem , all my class num is 0 how do i fix this ?

Edited by Ammyd
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14 hours ago, Ammyd said:

Hello ! i think i can see now the problem , all my class num is 0 how do i fix this ?

if you are looking to useable item you are correct but if you are looking for HG = "mid"lower"Topgear " you should put the class number there

Example:
Lord Kaho horn View Number on Database is = 99
Lord kaho horn on Client/System/iteminfo.lua is = 99

this 2 should be tie

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