kyleanthonydizon Posted May 11, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 100 Reputation: 0 Joined: 10/22/16 Last Seen: May 17, 2017 Share Posted May 11, 2017 May I request for a script that after every WoE, players with the castle will be rewarded a random Castle Drop, but players with same IP will only get 1. Quote Link to comment Share on other sites More sharing options...
0 Poring King Posted May 11, 2017 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 1016 Reputation: 191 Joined: 11/27/14 Last Seen: February 15 Share Posted May 11, 2017 Like this ?look for line #38 upto #72 to config your desire reward //===== rAthena Script ======================================= //= Euphy's WOE Controller //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A controller for War of Emperium designed for //= simplicity and ease of use. //= Many concepts taken from ToastOfDoom's script, //= and "rewards" function originally by Goddameit. //===== Additional Comments: ================================= //= Be sure to disable the default agit controllers! //== npc\guild\agit_controller.txt //== npc\guild2\agit_start_se.txt //============================================================ // Information NPC //============================================================ prontera,149,193,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { specialeffect EF_BEGINSPELL6; sleep 425; } end; } // Script Core //============================================================ - script WOE_CONTROL -1,{ function Disp_Owner; function Add_Zero; OnInit: // ----------------------------------------------------------- // Configuration settings. // ----------------------------------------------------------- set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no) set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no) set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no) set .GMAccess,99; // GM level required to access Session Manager. // ----------------------------------------------------------- // Reward options. // ----------------------------------------------------------- // [1] Enable rewards. // [2] Mail all rewards. // - If not set, players receive items in their inventory. // - Only ONE item can be sent via mail, plus Zeny. // - Note that offline players do NOT receive rewards. // [4] Only reward Guild Masters. // - If not set, all guild members are rewarded. // - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards. // [8] Duplicate IP check. // - Members in a guild with the same IP address are not rewarded. // - If Guild Masters is enabled (option 4), this feature is not used. // ----------------------------------------------------------- // Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options, 1|8; // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} // -- via mail (option 2): <itemID>,<amount>,<Zeny> setarray .Reward[0],14001,1; // ----------------------------------------------------------- // Constants (leave this section alone). // ----------------------------------------------------------- setarray .Castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05"; setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"; setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt"; setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld"; setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71; setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; // ----------------------------------------------------------- set .Size, getarraysize($WOE_CONTROL); if (.AutoKick || .NoOwner) for(set .@i,0; .@i<30; set .@i,.@i+1) { setmapflag .Castles$[.@i], mf_loadevent; setd "."+.Castles$[.@i], .@i; } if (!agitcheck() && !agitcheck2()) sleep 4000; set .Init,1; OnMinute00: freeloop(1); if (agitcheck() || agitcheck2()) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) { OnWOEEnd: announce "The War Of Emperium is over!",bc_all|bc_woe; AgitEnd; AgitEnd2; sleep 1000; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1); if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; } if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0]; deletearray .Active[0],2; if (.ForceEnd) { set .ForceEnd,0; end; } break; } } if ((!agitcheck() && !agitcheck2()) || .Init) { if (!agitcheck() && !agitcheck2()) set .Init,0; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) { deletearray .Active[0],2; set .Active[0], $WOE_CONTROL[.@i+3]; if (.Init) { AgitEnd; AgitEnd2; } else announce "The War Of Emperium has begun!",bc_all|bc_woe; sleep 1000; AgitStart; AgitStart2; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) { if (!.Init) Disp_Owner(.Castles$[.@j],0); set .Active[1], .Active[1] | (1<<((.@j/5)+1)); } else { if (.@j<20) { donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd"; killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak"; } else { donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2"; killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } } break; } } set .Init,0; end; function Disp_Owner { set .@o, getcastledata(getarg(0),1); if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe; else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe; return; } function Add_Zero { return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; } OnReward: set .@sql$, ((.Options&4)?"position = 0":"online = 1"); if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21); freeloop(1); for(set .@i,0; .@i<30; set .@i,.@i+1) if (getarg(0)&(1<<.@i)) { set .@gid, getcastledata(.Castles$[.@i],1); if (!.@gid) continue; set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if ((.Options&8) && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; } if (.Options&2) { query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+ "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+ "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+ .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))"); if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) { setd ".@str_"+.@cid[.@j],1; message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list."; } } else if (isloggedin(.@aid[.@j])) { for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2) getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j]; message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } } if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'"); return; OnPCLoadMapEvent: if (!compare(strcharinfo(3),"g_cas")) end; if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) { if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end; sleep2 1000; message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive."; sleep2 5000; if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0; } end; OnMenu: while(1) { mes "[WOE Information]"; if (agitcheck() || agitcheck2()) { if (.Active[0]) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) { set .@i, $WOE_CONTROL[.@i+2]; break; } mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:"; mes " "; for(set .@i,0; .@i<6; set .@i,.@i+1) if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; } else mes "The War of Emperium is ^0055FFactive^000000."; } else { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(DT_DAYOFWEEK) < $WOE_CONTROL[.@i]) { setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1]; break; } if (!getarraysize(.@time)) setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1]; mes "The War of Emperium is ^777777inactive^000000."; if (.Size) { mes " "; mes "The next session will begin"; mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000."; } } next; switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) { case 1: if (.CastleWarp) set .@clr$,"^0055FF"; set .@menu$,""; for(set .@i,0; .@i<6; set .@i,.@i+1) { if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000"; set .@menu$, .@menu$+":"; } set .@i, select(.@menu$)-1; set .@menu$,""; for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) { if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000"; set .@menu$, .@menu$+":"; } set .@j, select(.@menu$)-1; warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j]; close; case 2: mes "[Schedule]"; if (.Size) { freeloop(1); for(set .@i,0; .@i<.Size; set .@i,.@i+4) { mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000"; for(set .@j,0; .@j<30; set .@j,.@j+1) if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000"; if (.@i+4 < .Size) mes " "; } freeloop(0); } else mes "No times are configured."; next; break; case 3: mes "[Castle Ownership]"; for(set .@i,0; .@i<6; set .@i,.@i+1) { set .@k, .@i*5; mes "> ^FF0000"+.Regions$[.@i]+"^000000"; for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { set .@t, getcastledata(.Castles$[.@j],1); mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; } if (.@i < 5) mes " "; } next; break; case 4: while(1) { mes "[Session Manager]"; mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured."; mes "What would you like to do?"; next; switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) { case 1: mes "[New Session]"; if (.Size > 127) { mes "You have already reached the maximum of 32 sessions."; next; break; } mes "Select a day."; next; set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1; mes "[New Session]"; mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,0; .@i<23; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@Start, select(.@menu$)-1; mes "[New Session]"; mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@End, select(.@menu$)+.@Start; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (.@Day == $WOE_CONTROL[.@i] && ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) || (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) || (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) { mes "[New Session]"; mes "The chosen times overlap with an existing session."; next; set .@d,1; break; } if (.@d) { set .@d,0; break; } set .@Castle,0; while(1) { mes "[New Session]"; mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000"; mes " > Castles:"; if (!.@Castle) mes " ~ ^777777(none selected)^000000"; else for(set .@i,0; .@i<30; set .@i,.@i+1) if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; next; set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":"; for(set .@i,0; .@i<30; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; set .@i, select(.@menu$)-1; if (.@i) set .@Castle, .@Castle^(1<<(.@i-1)); else { mes "[New Session]"; mes "Are you sure?"; next; switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) { case 1: for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) { set .@d,1; break; } if (!.@d) { set .@d,1; set .@i,.Size; } copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle; set .Size, getarraysize($WOE_CONTROL); case 3: mes "[New Session]"; mes ((.@d)?"Session added.":"Cancelled."); next; set .@d,1; case 2: break; } if (.@d) { set .@d,0; break; } } } break; case 2: mes "[Remove Session]"; if (!.Size) { mes "There are no sessions configured."; next; break; } mes "Select a session to remove."; next; set .@menu$,""; for(set .@i,0; .@i<.Size; set .@i,.@i+4) set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; set .@i, select(.@menu$)-1; if (.@i == (.Size/4)) break; mes "[Remove Session]"; mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?"; mes "This action cannot be undone."; next; set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000"); mes "[Remove Session]"; if (.@j == 2) mes "Cancelled."; else { deletearray $WOE_CONTROL[.@i*4],4; set .Size, getarraysize($WOE_CONTROL); mes "Session deleted."; } next; break; case 3: mes "[Reload Settings]"; mes "This will trigger all events related to new session configurations, if any."; if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; } next; set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000"); mes "[Reload Settings]"; if (.@i == 2) mes "Cancelled."; else { set .Init,1; donpcevent "WOE_CONTROL::OnMinute00"; mes "Variables have been re-initialized."; } next; break; case 4: mes "[Force Agit End]"; if (!agitcheck() && !agitcheck2()) { mes "WOE has already ended."; next; break; } mes "This command will safely execute all AgitEnd events."; mes " "; mes "Kill the current WOE session?"; next; set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000"); mes "[Force Agit End]"; if (.@i == 3) mes "Cancelled."; else { set .ForceEnd, .@i; donpcevent "WOE_CONTROL::OnWOEEnd"; mes "WOE session terminated."; } next; break; case 5: set .@d,1; break; } if (.@d) { set .@d,0; break; } } break; case 5: close; } } } Quote Link to comment Share on other sites More sharing options...
0 kyleanthonydizon Posted May 11, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 100 Reputation: 0 Joined: 10/22/16 Last Seen: May 17, 2017 Author Share Posted May 11, 2017 15 hours ago, Poring King said: Like this ?look for line #38 upto #72 to config your desire reward //===== rAthena Script ======================================= //= Euphy's WOE Controller //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A controller for War of Emperium designed for //= simplicity and ease of use. //= Many concepts taken from ToastOfDoom's script, //= and "rewards" function originally by Goddameit. //===== Additional Comments: ================================= //= Be sure to disable the default agit controllers! //== npc\guild\agit_controller.txt //== npc\guild2\agit_start_se.txt //============================================================ // Information NPC //============================================================ prontera,149,193,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { specialeffect EF_BEGINSPELL6; sleep 425; } end; } // Script Core //============================================================ - script WOE_CONTROL -1,{ function Disp_Owner; function Add_Zero; OnInit: // ----------------------------------------------------------- // Configuration settings. // ----------------------------------------------------------- set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no) set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no) set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no) set .GMAccess,99; // GM level required to access Session Manager. // ----------------------------------------------------------- // Reward options. // ----------------------------------------------------------- // [1] Enable rewards. // [2] Mail all rewards. // - If not set, players receive items in their inventory. // - Only ONE item can be sent via mail, plus Zeny. // - Note that offline players do NOT receive rewards. // [4] Only reward Guild Masters. // - If not set, all guild members are rewarded. // - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards. // [8] Duplicate IP check. // - Members in a guild with the same IP address are not rewarded. // - If Guild Masters is enabled (option 4), this feature is not used. // ----------------------------------------------------------- // Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options, 1|8; // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} // -- via mail (option 2): <itemID>,<amount>,<Zeny> setarray .Reward[0],14001,1; // ----------------------------------------------------------- // Constants (leave this section alone). // ----------------------------------------------------------- setarray .Castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05"; setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"; setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt"; setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld"; setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71; setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; // ----------------------------------------------------------- set .Size, getarraysize($WOE_CONTROL); if (.AutoKick || .NoOwner) for(set .@i,0; .@i<30; set .@i,.@i+1) { setmapflag .Castles$[.@i], mf_loadevent; setd "."+.Castles$[.@i], .@i; } if (!agitcheck() && !agitcheck2()) sleep 4000; set .Init,1; OnMinute00: freeloop(1); if (agitcheck() || agitcheck2()) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) { OnWOEEnd: announce "The War Of Emperium is over!",bc_all|bc_woe; AgitEnd; AgitEnd2; sleep 1000; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1); if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; } if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0]; deletearray .Active[0],2; if (.ForceEnd) { set .ForceEnd,0; end; } break; } } if ((!agitcheck() && !agitcheck2()) || .Init) { if (!agitcheck() && !agitcheck2()) set .Init,0; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) { deletearray .Active[0],2; set .Active[0], $WOE_CONTROL[.@i+3]; if (.Init) { AgitEnd; AgitEnd2; } else announce "The War Of Emperium has begun!",bc_all|bc_woe; sleep 1000; AgitStart; AgitStart2; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) { if (!.Init) Disp_Owner(.Castles$[.@j],0); set .Active[1], .Active[1] | (1<<((.@j/5)+1)); } else { if (.@j<20) { donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd"; killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak"; } else { donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2"; killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } } break; } } set .Init,0; end; function Disp_Owner { set .@o, getcastledata(getarg(0),1); if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe; else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe; return; } function Add_Zero { return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; } OnReward: set .@sql$, ((.Options&4)?"position = 0":"online = 1"); if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21); freeloop(1); for(set .@i,0; .@i<30; set .@i,.@i+1) if (getarg(0)&(1<<.@i)) { set .@gid, getcastledata(.Castles$[.@i],1); if (!.@gid) continue; set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if ((.Options&8) && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; } if (.Options&2) { query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+ "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+ "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+ .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))"); if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) { setd ".@str_"+.@cid[.@j],1; message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list."; } } else if (isloggedin(.@aid[.@j])) { for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2) getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j]; message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } } if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'"); return; OnPCLoadMapEvent: if (!compare(strcharinfo(3),"g_cas")) end; if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) { if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end; sleep2 1000; message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive."; sleep2 5000; if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0; } end; OnMenu: while(1) { mes "[WOE Information]"; if (agitcheck() || agitcheck2()) { if (.Active[0]) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) { set .@i, $WOE_CONTROL[.@i+2]; break; } mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:"; mes " "; for(set .@i,0; .@i<6; set .@i,.@i+1) if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; } else mes "The War of Emperium is ^0055FFactive^000000."; } else { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(DT_DAYOFWEEK) < $WOE_CONTROL[.@i]) { setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1]; break; } if (!getarraysize(.@time)) setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1]; mes "The War of Emperium is ^777777inactive^000000."; if (.Size) { mes " "; mes "The next session will begin"; mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000."; } } next; switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) { case 1: if (.CastleWarp) set .@clr$,"^0055FF"; set .@menu$,""; for(set .@i,0; .@i<6; set .@i,.@i+1) { if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000"; set .@menu$, .@menu$+":"; } set .@i, select(.@menu$)-1; set .@menu$,""; for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) { if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000"; set .@menu$, .@menu$+":"; } set .@j, select(.@menu$)-1; warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j]; close; case 2: mes "[Schedule]"; if (.Size) { freeloop(1); for(set .@i,0; .@i<.Size; set .@i,.@i+4) { mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000"; for(set .@j,0; .@j<30; set .@j,.@j+1) if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000"; if (.@i+4 < .Size) mes " "; } freeloop(0); } else mes "No times are configured."; next; break; case 3: mes "[Castle Ownership]"; for(set .@i,0; .@i<6; set .@i,.@i+1) { set .@k, .@i*5; mes "> ^FF0000"+.Regions$[.@i]+"^000000"; for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { set .@t, getcastledata(.Castles$[.@j],1); mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; } if (.@i < 5) mes " "; } next; break; case 4: while(1) { mes "[Session Manager]"; mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured."; mes "What would you like to do?"; next; switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) { case 1: mes "[New Session]"; if (.Size > 127) { mes "You have already reached the maximum of 32 sessions."; next; break; } mes "Select a day."; next; set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1; mes "[New Session]"; mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,0; .@i<23; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@Start, select(.@menu$)-1; mes "[New Session]"; mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@End, select(.@menu$)+.@Start; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (.@Day == $WOE_CONTROL[.@i] && ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) || (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) || (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) { mes "[New Session]"; mes "The chosen times overlap with an existing session."; next; set .@d,1; break; } if (.@d) { set .@d,0; break; } set .@Castle,0; while(1) { mes "[New Session]"; mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000"; mes " > Castles:"; if (!.@Castle) mes " ~ ^777777(none selected)^000000"; else for(set .@i,0; .@i<30; set .@i,.@i+1) if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; next; set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":"; for(set .@i,0; .@i<30; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; set .@i, select(.@menu$)-1; if (.@i) set .@Castle, .@Castle^(1<<(.@i-1)); else { mes "[New Session]"; mes "Are you sure?"; next; switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) { case 1: for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) { set .@d,1; break; } if (!.@d) { set .@d,1; set .@i,.Size; } copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle; set .Size, getarraysize($WOE_CONTROL); case 3: mes "[New Session]"; mes ((.@d)?"Session added.":"Cancelled."); next; set .@d,1; case 2: break; } if (.@d) { set .@d,0; break; } } } break; case 2: mes "[Remove Session]"; if (!.Size) { mes "There are no sessions configured."; next; break; } mes "Select a session to remove."; next; set .@menu$,""; for(set .@i,0; .@i<.Size; set .@i,.@i+4) set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; set .@i, select(.@menu$)-1; if (.@i == (.Size/4)) break; mes "[Remove Session]"; mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?"; mes "This action cannot be undone."; next; set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000"); mes "[Remove Session]"; if (.@j == 2) mes "Cancelled."; else { deletearray $WOE_CONTROL[.@i*4],4; set .Size, getarraysize($WOE_CONTROL); mes "Session deleted."; } next; break; case 3: mes "[Reload Settings]"; mes "This will trigger all events related to new session configurations, if any."; if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; } next; set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000"); mes "[Reload Settings]"; if (.@i == 2) mes "Cancelled."; else { set .Init,1; donpcevent "WOE_CONTROL::OnMinute00"; mes "Variables have been re-initialized."; } next; break; case 4: mes "[Force Agit End]"; if (!agitcheck() && !agitcheck2()) { mes "WOE has already ended."; next; break; } mes "This command will safely execute all AgitEnd events."; mes " "; mes "Kill the current WOE session?"; next; set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000"); mes "[Force Agit End]"; if (.@i == 3) mes "Cancelled."; else { set .ForceEnd, .@i; donpcevent "WOE_CONTROL::OnWOEEnd"; mes "WOE session terminated."; } next; break; case 5: set .@d,1; break; } if (.@d) { set .@d,0; break; } } break; case 5: close; } } } Oh yes, but can you help me like edit it. And make it reward them with random castle drops? Quote Link to comment Share on other sites More sharing options...
0 K1NGRAFFY Posted May 11, 2017 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 52 Reputation: 3 Joined: 04/23/17 Last Seen: July 20, 2020 Share Posted May 11, 2017 Just now, kyleanthonydizon said: Oh yes, but can you help me like edit it. And make it reward them with random castle drops? You should learn how to edit it Read the script carefully Quote Link to comment Share on other sites More sharing options...
0 kyleanthonydizon Posted May 11, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 100 Reputation: 0 Joined: 10/22/16 Last Seen: May 17, 2017 Author Share Posted May 11, 2017 15 hours ago, K1NGRAFFY said: You should learn how to edit it Read the script carefully // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} Yes, but I want it in like, rand(1,2). But for items Quote Link to comment Share on other sites More sharing options...
0 Jome Posted February 9, 2019 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 01/18/19 Last Seen: December 31, 2022 Share Posted February 9, 2019 (edited) I think the random drop item giving it's easy but the same IP can get only 1 reward it's hard so just try the script combine with this set .@size, query_sql("SELECT `account_id` FROM `login` WHERE `last_ip` = '"+getcharip()+"'",.@aid); if (.@size < 2) end; Edited December 3, 2020 by Jome Additional answer Quote Link to comment Share on other sites More sharing options...
0 AnnieRuru Posted February 10, 2019 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted February 10, 2019 just want to repost the link prontera,146,197,5 script WoE Reward 1288,{ mes "^000088[Emperium]^000000"; mes "Greetings, adventurer!"; mes "Do you want to redeem your guild reward for last session War of Emperium?"; next; mes "^000088[Emperium]^000000"; mes "Please select your castle."; next; if ( agitcheck() ) goto L_woeon; menu "Neuschwanstein",L_aldeg_cas01, "Hohenschwangau",L_aldeg_cas02, "Nuenberg",L_aldeg_cas03, // "Wuerzburg",L_aldeg_cas04, // "Rothenburg",L_aldeg_cas05, "Repherion",L_gefg_cas01, "Eeyolbriggar",L_gefg_cas02, "Yesnelph",L_gefg_cas03, "Bergel",L_gefg_cas04, // "Mersetzdeitz",L_gefg_cas05, "Bright Arbor",L_payg_cas01, "Scarlet Palace",L_payg_cas02, "Holy Shadow",L_payg_cas03, "Sacred Altar",L_payg_cas04, // "Bamboo Grove Hill",L_payg_cas05, "Kriemhild",L_prtg_cas01, "Swanhild",L_prtg_cas02, "Fadhgridh",L_prtg_cas03, "Skoegul",L_prtg_cas04; // "Gondul",L_prtg_cas05; L_aldeg_cas01: if ( getcastledata( "aldeg_cas01", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[1] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[1], 1; close; L_aldeg_cas02: if ( getcastledata( "aldeg_cas02", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[2] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[2], 1; close; L_aldeg_cas03: if ( getcastledata( "aldeg_cas03", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[3] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[3], 1; close; L_aldeg_cas04: if ( getcastledata( "aldeg_cas04", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[4] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(7539,300) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 7539, 300; set $castle_claimed[4], 1; close; L_aldeg_cas05: if ( getcastledata( "aldeg_cas05", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[5] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; mes "receiving the reward for this castle"; getitem 7539, 300; set $castle_claimed[5], 1; close; L_gefg_cas01: if ( getcastledata( "gefg_cas01", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[6] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[6], 1; close; L_gefg_cas02: if ( getcastledata( "gefg_cas02", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[7] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[7], 1; close; L_gefg_cas03: if ( getcastledata( "gefg_cas03", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[8] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[8], 1; close; L_gefg_cas04: if ( getcastledata( "gefg_cas04", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[9] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[9], 1; close; L_gefg_cas05: if ( getcastledata( "gefg_cas05", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[10] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 7539, 300; set $castle_claimed[10], 1; close; L_payg_cas01: if ( getcastledata( "payg_cas01", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[11] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[11], 1; close; L_payg_cas02: if ( getcastledata( "payg_cas02", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[12] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[12], 1; close; L_payg_cas03: if ( getcastledata( "payg_cas03", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[13] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[13], 1; close; L_payg_cas04: if ( getcastledata( "payg_cas04", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[14] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[14], 1; close; L_payg_cas05: if ( getcastledata( "payg_cas05", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[15] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; mes "receiving the reward for this castle"; getitem 7539, 300; set $castle_claimed[15], 1; close; L_prtg_cas01: if ( getcastledata( "prtg_cas01", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[16] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "[Emperium]"; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[16], 1; close; L_prtg_cas02: if ( getcastledata( "prtg_cas02", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[17] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[17], 1; close; L_prtg_cas03: if ( getcastledata( "prtg_cas03", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[18] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "[Emperium]"; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[18], 1; close; L_prtg_cas04: if ( getcastledata( "prtg_cas04", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[19] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 21069,100; set $castle_claimed[19], 1; close; L_prtg_cas05: if ( getcastledata( "prtg_cas05", 1) != getcharid(2) ) goto L_not_owner; if ( $castle_claimed[20] ) goto L_claimed; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) goto L_not_gm; if ( checkweight(21069,100) == 0 ) goto L_CheckWeight; mes "receiving the reward for this castle"; getitem 7539, 300; set $castle_claimed[20], 1; close; L_woeon: mes "^000088[Emperium]^000000"; mes "A war is currently in progress."; mes "If your guild owned a castle ask your guild master to see me to claim the reward."; close; L_not_owner: mes "^000088[Emperium]^000000"; mes "Your guild failed to take this castle."; mes "If your guild owned a castle ask your guild master to claim reward from me."; close; L_claimed: mes "^000088[Emperium]^000000"; mes "Your guild already received the reward for this castle."; close; L_not_gm: mes "^000088[Emperium]^000000"; mes "Ask your guild master to see me."; close; L_CheckWeight: mes "Please check your weight!"; close; OnAgitEnd: set $castle_claimed[1], 0; // everytime woe ends the variable resets set $castle_claimed[2], 0; set $castle_claimed[3], 0; set $castle_claimed[4], 0; set $castle_claimed[5], 0; set $castle_claimed[6], 0; set $castle_claimed[7], 0; set $castle_claimed[8], 0; set $castle_claimed[9], 0; set $castle_claimed[10], 0; set $castle_claimed[11], 0; set $castle_claimed[12], 0; set $castle_claimed[13], 0; set $castle_claimed[14], 0; set $castle_claimed[15], 0; set $castle_claimed[16], 0; set $castle_claimed[17], 0; set $castle_claimed[18], 0; set $castle_claimed[19], 0; set $castle_claimed[20], 0; end; } ok so for the topic starter function script F_MesItemInfo { .@item = getarg(0); .@itemname$ = getitemname(.@item); if (.@itemname$ == "null") .@itemname$ = "Unknown Item"; if (PACKETVER >= 20150729) return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", .@itemname$, .@item); else if (PACKETVER >= 20130130) return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", .@itemname$, .@item); else return .@itemname$; } prontera,146,197,5 script WoE Reward 1288,{ mes "^000088[Emperium]^000000"; mes "Greetings, adventurer!"; mes "Do you want to redeem your guild reward for last session War of Emperium?"; next; mes "^000088[Emperium]^000000"; if ( agitcheck() ) { mes "A war is currently in progress."; mes "If your guild owned a castle ask your guild master to see me to claim the reward."; close; } mes "Please select your castle."; next; .@s = select(.menu$) -1; mes "^000088[Emperium]^000000"; if ( getcastledata( .castle$[.@s], CD_GUILD_ID ) != getcharid(2) ) { mes "Your guild failed to take this castle."; close; } .@ip$ = getcharip(); .@i = inarray( $ip_claimed$, .@ip$ ); if ( .@i >= 0 ) { mes "You have claimed the reward"; close; } if ( !checkweight(1201,1) ) { mes "Please check your weight!"; close; } $ip_claimed$[ getarraysize($ip_claimed$) ] = .@ip$; .@itemid = .itemid[ rand(.itemsize) ]; mes "You have obtain "+ F_MesItemInfo(.@itemid); getitem .@itemid, 1; end; OnAgitEnd: deletearray $ip_claimed$; end; OnInit: setarray .castle$[0], "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; for ( .@i = 0; .@i < 30; ++.@i ) .menu$ += getcastlename(.castle$[.@i])+":"; // SQL query to fetch castle's treasure chest drop for ( .@i = 1; .@i <= 9; ++.@i ) .@query$[.@i -1] = "select drop"+ .@i +"id from mob_db_re where id >= 1324 and id <= 1363"; .itemsize = query_sql( implode( .@query$, " union " ), .itemid ); end; } Quote Link to comment Share on other sites More sharing options...
0 utofaery Posted February 10, 2019 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 228 Reputation: 19 Joined: 10/27/12 Last Seen: March 17, 2019 Share Posted February 10, 2019 58 minutes ago, AnnieRuru said: Disregard /\/\/\/\/\ Disregard cant or hard to remove this=.= Disregard /\/\/\/\/\ Disregard function script F_MesItemInfo { .@item = getarg(0); .@itemname$ = getitemname(.@item); if (.@itemname$ == "null") .@itemname$ = "Unknown Item"; if (PACKETVER >= 20150729) return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", .@itemname$, .@item); else if (PACKETVER >= 20130130) return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", .@itemname$, .@item); else return .@itemname$; } prontera,146,197,5 script WoE Reward 1288,{ mes "^000088[Emperium]^000000"; mes "Greetings, adventurer!"; mes "Do you want to redeem your guild reward for last session War of Emperium?"; next; mes "^000088[Emperium]^000000"; if ( agitcheck() ) { mes "A war is currently in progress."; mes "If your guild owned a castle ask your guild master to see me to claim the reward."; close; } mes "Please select your castle."; next; .@s = select(.menu$) -1; mes "^000088[Emperium]^000000"; if ( getcastledata( .castle$[.@s], CD_GUILD_ID ) != getcharid(2) ) { mes "Your guild failed to take this castle."; close; } .@ip$ = getcharip(); .@i = inarray( $ip_claimed$, .@ip$ ); if ( .@i >= 0 ) { mes "You have claimed the reward"; close; } if ( !checkweight(1201,1) ) { mes "Please check your weight!"; close; } $ip_claimed$[ getarraysize($ip_claimed$) ] = .@ip$; .@itemid = .itemid[ rand(.itemsize) ]; mes "You have obtain "+ F_MesItemInfo(.@itemid); getitem .@itemid, 1; end; OnAgitEnd: deletearray $ip_claimed$; end; OnInit: setarray .castle$[0], "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; for ( .@i = 0; .@i < 30; ++.@i ) .menu$ += getcastlename(.castle$[.@i])+":"; // SQL query to fetch castle's treasure chest drop for ( .@i = 1; .@i <= 9; ++.@i ) .@query$[.@i -1] = "select drop"+ .@i +"id from mob_db_re where id >= 1324 and id <= 1363"; .itemsize = query_sql( implode( .@query$, " union " ), .itemid ); end; } For the topic starter script why don't you make it automated give all castle that are owned and then mes all the castle with what was given??? say if in high rate server or highly cooperative guild may be has 7 castle then the guild master would have to talk seven times to that npc to collect all the chest drop??? so why not automate it ? On one of the web links contained: wahahaha .... seriously ... nowadays people make overly complicated scripts then why not simplified the process and automate it by talking once and collect all castle's chest drop? Quote Link to comment Share on other sites More sharing options...
0 AnnieRuru Posted February 10, 2019 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted February 10, 2019 3 hours ago, utofaery said: For the topic starter script why don't you make it automated give all castle that are owned and then mes all the castle with what was given??? say if in high rate server or highly cooperative guild may be has 7 castle then the guild master would have to talk seven times to that npc to collect all the chest drop??? so why not automate it ? On one of the web links contained:wahahaha .... seriously ... nowadays people make overly complicated scripts then why not simplified the process and automate it by talking once and collect all castle's chest drop? sry, forum rules if you want to ask for another feature in somebody else's topic, better open your own topic 1 question = 1 answer = 1 script so don't complicate the topic Quote Link to comment Share on other sites More sharing options...
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kyleanthonydizon
May I request for a script that after every WoE, players with the castle will be rewarded a random Castle Drop, but players with same IP will only get 1.
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