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Help with custom mob


sran

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Thus I have the lua fie and item

JOBNAME

[jobtbl.JT_GOLDPORING] = "GOLDPORING",

NPCIDENTITY

JT_GOLDPORING = 8000,

MOB_DB

8000,GOLDPORING,GOLDPORING,GOLDPORING,1,3500,400,10000,5000,1,1,1,0,5,1,1,1,1,6,30,15,12,1,4,22,1,200,10,1,2,0,1,0,0,0,0,0,0,7228,10000,6692,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 




Hello community, I'm having problems when adding custom mob, add it by viewing the different tabs, but at the time I do @monster 8000 nothing comes out, can you help me please

errormob.jpg

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Try changing your mob ID to 3900 and go on from there.

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Try this

Gold poring is already exist on our current mob_db database . no need to create a custom mob ..

2248,GOLDPORING,Golden Poring,Golden Poring,1,15,1,0,0,0,0,0,160,5,1,1,1,1,999,1,10,12,1,3,21,0x170083,400,1872,672,480,0,0,0,0,0,0,0,6012,2000,6485,2000,6486,2000,6487,2000,7470,2000,7602,2000,6487,2000,969,10,0,0,0,0

 

Edited by Poring King
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Now the Gold poring comes out but I do not get the color it would have to be, and I can not beat it

errorgoldporing.jpg

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Sorry dude i cant give you have should you do to change it . because i want you to learn something on this day ! /heh

Read this and you can solve your problem by your self and you will learn something today .
 

// Structure of Database :
// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
// Note: Keep the Sprite_Name field as it is in the game client.

 

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You already know what I'm missing
:O
Edited by sran
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Thanks Adel, I did it with that ID and it worked, they can close

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