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hexed close when i put @go 0


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Posted (edited)

Hi guys, i have a problem with my client. When I try to @go 0, my client close, the load screen just go until 3% and close.

When I try to go 5 or another city it works fine... Everything okay

Anyone knows how to fix it? Thanks


@edit: Another thing, now I tryed to do another char but appears a error "Rejected by the Server" and a [info] clif_parse: Disconnecting session #3 in console...

Edited by LyDe

4 answers to this question

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Posted (edited)
47 minutes ago, Technoken said:

Check this link 

 

Doesnt work anyway... Still closing my hexed after screen loading just go until 3%

Edited by LyDe
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Posted (edited)

Do you ever try to modified your SRC ? i think you modified the src and that was cost of error ? , look to your src and go to adding @go commands and try to look what the error there .  ithink you miss declaire a string there not so sure buddy . 

Since the error tells "Cliff_parse error " i really think that you modified the src files :( 

Edited by Poring King
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Posted (edited)
20 minutes ago, Poring King said:

Do you ever try to modified your SRC ? i think you modified the src and that was cost of error ? , look to your src and go to adding @go commands and try to look what the error there .  ithink you miss declaire a string there not so sure buddy . 

Since the error tells "Cliff_parse error " i really think that you modified the src files :( 

I just modified core.h...
 

//#define PACKET_OBFUSCATION



When I was using without // the server was crashing before char at the city. The only mod i did in src.


@EDIT: Done, It was my custom grf. I tryied to do without custom.grf and works. Thank a lot guys. :D

Edited by LyDe

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