hartonox Posted March 12, 2017 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 04/12/12 Last Seen: 9 minutes ago Share Posted March 12, 2017 Any solution to sell bound item to cash / zeny / item? Thanks before Quote Link to comment Share on other sites More sharing options...
1 Jaycee KyD Posted March 25, 2017 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 33 Reputation: 3 Joined: 06/03/12 Last Seen: June 2, 2023 Share Posted March 25, 2017 (edited) use @inventorylist_bound[] *getinventorylist; This command sets a bunch of arrays with a complete list of whatever the invoking character has in their inventory, including all the data needed to recreate these items perfectly if they are destroyed. Here's what you get: @inventorylist_id[] - array of item ids. @inventorylist_amount[] - their corresponding item amounts. @inventorylist_equip[] - whether the item is equipped or not. @inventorylist_refine[] - for how much it is refined. @inventorylist_identify[] - whether it is identified. @inventorylist_attribute[] - whether it is broken. @inventorylist_card1[] - These four arrays contain card data for the items. @inventorylist_card2[] These data slots are also used to store names @inventorylist_card3[] inscribed on the items, so you can explicitly check @inventorylist_card4[] if the character owns an item made by a specific craftsman. @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. @inventorylist_bound[] - whether it is bound to the character @inventorylist_count - the number of items in these lists. Edited March 25, 2017 by Jaycee KyD Quote Link to comment Share on other sites More sharing options...
0 skymia Posted March 28, 2017 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 298 Reputation: 4 Joined: 02/19/17 Last Seen: May 26, 2024 Share Posted March 28, 2017 do you have a full version of this script? i dont know how to start this script Quote Link to comment Share on other sites More sharing options...
0 Cyro Posted March 28, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 1138 Reputation: 290 Joined: 04/29/13 Last Seen: July 20, 2024 Share Posted March 28, 2017 You can also just use item_trade.txt in db which makes item bound Quote Link to comment Share on other sites More sharing options...
0 skymia Posted March 29, 2017 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 298 Reputation: 4 Joined: 02/19/17 Last Seen: May 26, 2024 Share Posted March 29, 2017 if I do that process can you determine the item if bound item or not? if im not mistaken bound items color is yellow. Quote Link to comment Share on other sites More sharing options...
0 Cyro Posted March 29, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 1138 Reputation: 290 Joined: 04/29/13 Last Seen: July 20, 2024 Share Posted March 29, 2017 32 minutes ago, skymia said: if I do that process can you determine the item if bound item or not? if im not mistaken bound items color is yellow. If you use npc script command geitembound itemid, quantity, boundtype; The item from that particular npc is only Bounded and colourd It is coloured to show difference of bound and non Bounded same item item_trade.txt wil make item Bounded in whole server, which probably dont show you any colour Quote Link to comment Share on other sites More sharing options...
0 skymia Posted March 29, 2017 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 298 Reputation: 4 Joined: 02/19/17 Last Seen: May 26, 2024 Share Posted March 29, 2017 so its better if its a script.. i want my freebies npc to have that features Quote Link to comment Share on other sites More sharing options...
0 hartonox Posted March 30, 2017 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 04/12/12 Last Seen: 9 minutes ago Author Share Posted March 30, 2017 On 3/26/2017 at 1:05 AM, Jaycee KyD said: use @inventorylist_bound[] *getinventorylist; This command sets a bunch of arrays with a complete list of whatever the invoking character has in their inventory, including all the data needed to recreate these items perfectly if they are destroyed. Here's what you get: @inventorylist_id[] - array of item ids. @inventorylist_amount[] - their corresponding item amounts. @inventorylist_equip[] - whether the item is equipped or not. @inventorylist_refine[] - for how much it is refined. @inventorylist_identify[] - whether it is identified. @inventorylist_attribute[] - whether it is broken. @inventorylist_card1[] - These four arrays contain card data for the items. @inventorylist_card2[] These data slots are also used to store names @inventorylist_card3[] inscribed on the items, so you can explicitly check @inventorylist_card4[] if the character owns an item made by a specific craftsman. @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. @inventorylist_bound[] - whether it is bound to the character @inventorylist_count - the number of items in these lists. yea i know it about that, but just confuse to make that npc to sell any bound item xD Quote Link to comment Share on other sites More sharing options...
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hartonox
Any solution to sell bound item to cash / zeny / item?
Thanks before
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