Tokei Posted January 24, 2017 Posted January 24, 2017 Heya, I would like to suggest adding @reloadnpc as an official atcommand to reload scripts. Currently we have to use @unloadnpcfile followed by @loadnpc which is a bit awkward when you want to create a new script. With @reloadnpc, you'd be able to load and reload NPCs with the same command. ACMD_FUNC(reloadnpc) { if (!message || !*message) { clif_displaymessage(fd, "Usage: @reloadnpc <file name>"); return -1; } if (npc_unloadfile(message)) clif_displaymessage(fd, msg_txt(sd,1386)); // File unloaded. Be aware that mapflags and monsters spawned directly are not removed. if (!npc_addsrcfile(message) || !npc_parsesrcfile(message,true)) { clif_displaymessage(fd, msg_txt(sd,261)); return -1; } npc_read_event_script(); clif_displaymessage(fd, msg_txt(sd,262)); return 0; } 6
Emistry Posted January 25, 2017 Posted January 25, 2017 It would be nice to see this implemented. We've talk about it too ( Issue: 203 )
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