Good day, I am now encountering some problems on my Max Level & Skill Up.
First of all. My Max Level should supposed to be 255/120 to all jobs including Novices (this is Pre-Renewal thus //Renewal). But instead of it to all jobs, the 255/120 only affects the Novice itself and all jobs would have a maximum 99/70. I have already changed the map.h , job_exp and the player.conf.
Second, I cannot skill up all skills from any job except the Basic Skill. I may have a millions of skill points but when I skill up and press "Apply" to any skill it will just ignore and the skill point will revert back to its original number. I can only skill up Basic Skill.
Lastly, I know this sounds stupid but is there something that allows unidentified items to drop and look like an identified item but when you pick it up the item is identified but it needs to be magnified for you to use it? I found something from rAthena that relates with the clif.h. But the problem with the clif.h is that it looks "VERY" identified to me. (Unidentified item name's font color looks grey -- Identified item name's font color looks white) Like when the item drops the look is identified and when you pick it up the item's font color is white but it still needs to be identified for it to become useful, whilst what I am searching is when you pick it up the item looks identified and the item's font color is grey for the players to identify that the item needs Magnifier for it to be identified.
Or maybe I can put this into much simpler words.
My problem - which I am facing now
-> Unidentified item looks identified when dropped (Solved)
-> When you picked it up the item image looks identified (Solved)
-> The item name's font color looks identified which is white but it still needs a magnifier for it to be identified (Can confuse players)
What I am searching - which I am hoping I can get
-> Unidentified item looks identified when dropped (Solved)
-> When you picked it up the item image looks identified (Solved)
-> The item name's font color supposed to look greyish (Notice that when you pick up an unidentified object it looks grey).
Any solution to this problem? :/ All replies are valuable to me. Thank you so much!
Solutions (Not mine -- Worked for me):
1. Since I have two imports (import and import-tmpl), I copied the import-tmpl's job_exp and replaced it with my import's job_exp. Opened the note and changed the variable of x's to the job number that I want (Search google or use @job in-game) to reach the maximum level.
2. This will follow if you followed number 1.
3. Still none as of now.
Question
Blueheel
Good day, I am now encountering some problems on my Max Level & Skill Up.

Edited by BlueheelFirst of all. My Max Level should supposed to be 255/120 to all jobs including Novices (this is Pre-Renewal thus //Renewal). But instead of it to all jobs, the 255/120 only affects the Novice itself and all jobs would have a maximum 99/70. I have already changed the map.h , job_exp and the player.conf.
Second, I cannot skill up all skills from any job except the Basic Skill. I may have a millions of skill points but when I skill up and press "Apply" to any skill it will just ignore and the skill point will revert back to its original number. I can only skill up Basic Skill.
Lastly, I know this sounds stupid but is there something that allows unidentified items to drop and look like an identified item but when you pick it up the item is identified but it needs to be magnified for you to use it? I found something from rAthena that relates with the clif.h. But the problem with the clif.h is that it looks "VERY" identified to me. (Unidentified item name's font color looks grey -- Identified item name's font color looks white) Like when the item drops the look is identified and when you pick it up the item's font color is white but it still needs to be identified for it to become useful, whilst what I am searching is when you pick it up the item looks identified and the item's font color is grey for the players to identify that the item needs Magnifier for it to be identified.
Or maybe I can put this into much simpler words.
My problem - which I am facing now
-> Unidentified item looks identified when dropped (Solved)
-> When you picked it up the item image looks identified (Solved)
-> The item name's font color looks identified which is white but it still needs a magnifier for it to be identified (Can confuse players)
What I am searching - which I am hoping I can get
-> Unidentified item looks identified when dropped (Solved)
-> When you picked it up the item image looks identified (Solved)
-> The item name's font color supposed to look greyish (Notice that when you pick up an unidentified object it looks grey).
Any solution to this problem? :/ All replies are valuable to me. Thank you so much!
Solutions (Not mine -- Worked for me):
1. Since I have two imports (import and import-tmpl), I copied the import-tmpl's job_exp and replaced it with my import's job_exp. Opened the note and changed the variable of x's to the job number that I want (Search google or use @job in-game) to reach the maximum level.
2. This will follow if you followed number 1.
3. Still none as of now.
Thanks to the people who helped me.
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