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Can't equip any Crimson weapon


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Posted

Hi, I want to implement those weapons to my server but I Cant equip them, I think its because it need the Element option but I dont understand how to add that to the item.
Help please :(

11 answers to this question

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Posted

Check on pre re/item_db or re/item_db for the item you mention, find Job and Class option and see if your Job are capable of equip those weapon. Read Doc/Itemdb for class and job info.

ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }

 

For element option, you can refer on doc/item bonus. Read those file, it helps you how to add element to weapon. the script later on will be put onto Script option. Element need script to run. So it is important to read item bonus.txt and understand it. 

 

Example Element Script : bonus bAtkEle,Ele_Holy; < ----this will grant item a Holy Element Attribute when Attacking.

 

 Where to put this? >>  { SCRIPT } .

  • 0
Posted

 

CrimsonEnchant.png

 

Im missig those little windows with the element.

It should look like that

 

Mine doesnt have the Element :(

Paste your item script here

 

28007,Crimson_Katar,Crimson Katar,5,20,,1300,130,,1,2,0x00001000,63,2,34,3,70,1,16,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
This one for example
  • 0
Posted

 

 

CrimsonEnchant.png

 

Im missig those little windows with the element.

It should look like that

 

Mine doesnt have the Element :(

Paste your item script here

28007,Crimson_Katar,Crimson Katar,5,20,,1300,130,,1,2,0x00001000,63,2,34,3,70,1,16,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
This one for example

 

Try this

28007,Crimson_Katar,Crimson Katar,5,20,,1300,130,,1,2,0x00008100,7,2,2,3,1,0,12,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bAtkEle,Ele_Holy; },{},{}
  • 0
Posted
On 11/8/2016 at 5:17 AM, mauiboy said:

Try this


28007,Crimson_Katar,Crimson Katar,5,20,,1300,130,,1,2,0x00008100,7,2,2,3,1,0,12,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bAtkEle,Ele_Holy; },{},{}

but that would make it Holy element.
The item its supposed to get a random element upon drop.

  • 0
Posted
31 minutes ago, juanelox said:

but that would make it Holy element.
The item its supposed to get a random element upon drop.

I suggest, just make the same item but with different elements then put them on the dropable list of your desired monster.

  • 0
Posted

i think your looking for this:

although i don't know (idea) how to use it.

@Secrets

for me that crimson weapon script is kinda overpower to me. i think there is something wrong with this formula.

(BaseLevel/10)*5)

base on what i experience in official server.

  • Upvote 1
  • 0
Posted
5 hours ago, reigneil said:

i think your looking for this:

although i don't know (idea) how to use it.

@Secrets

for me that crimson weapon script is kinda overpower to me. i think there is something wrong with this formula.


(BaseLevel/10)*5)

base on what i experience in official server.

I guess this is the solution.

  • 0
Posted
16 hours ago, reigneil said:

i think your looking for this:

although i don't know (idea) how to use it.

@Secrets

for me that crimson weapon script is kinda overpower to me. i think there is something wrong with this formula.


(BaseLevel/10)*5)

base on what i experience in official server.

Yes! That's it, no idea how to use it tho but ill check

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