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juanelox

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Everything posted by juanelox

  1. Yes! That's it, no idea how to use it tho but ill check
  2. but that would make it Holy element. The item its supposed to get a random element upon drop.
  3. Paste your item script here 28007,Crimson_Katar,Crimson Katar,5,20,,1300,130,,1,2,0x00001000,63,2,34,3,70,1,16,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}This one for example
  4. Im missig those little windows with the element. It should look like that Mine doesnt have the Element
  5. Hi, I want to implement those weapons to my server but I Cant equip them, I think its because it need the Element option but I dont understand how to add that to the item. Help please
  6. Hi people I translated one of Ziu's Scripts and have this http://pastebin.com/mR0485fc Npc's are working, I made the mob_db and mobs are working too. The thing is i cant add mobs to the map. I did this: went to npc/mobs made a file CTowerNighrmare.txt //c_tower2_ c_tower2_,0,0,0,0 Big Ben 2916,55,5000,5000,0 c_tower2_,0,0,0,0 Neo Punk 2919,55,5000,5000,0 c_tower2_,0,0,0,0 Time Keeper 2918,1,5000,5000,0 c_tower2_,0,0,0,0 Arc Elder 2920,2,3600000,3600000,0 c_tower2_,0,0,0,0 Owl Viscount 2921,1,5000,5000,0 c_tower2_,0,0,0,0 Cursed Book 2478,2,600000,60000,0 c_tower2_,0,0,0,0 Cursed Book 2478,6,120000,120000,0 c_tower2_,0,0,0,0 Cursed Book 2478,8,300000,300000,0 c_tower2_,0,0,0,0 Nightmare Mimic 2356,4,5000,5000,0 //c_tower3_ c_tower3_,0,0,0,0 Big Bell 2917,109,5000,5000,0 c_tower3_,0,0,0,0 Time Keeper 2918,2,5000,5000,0 c_tower3_,0,0,0,0 Time Holder 3074,1,7200000,7200000,0 c_tower3_,0,0,0,0 Owl Marquees 2923,1,5000,5000,0 c_tower3_,0,0,0,0 Cursed Book 2478,5,5000,5000,0 c_tower3_,0,0,0,0 Cursed Book 2478,3,120000,120000,0 c_tower3_,0,0,0,0 Nightmare Mimic 2356,9,5000,5000,0 then i went to npc/script_monsters.conf and added this line npc: npc/mobs/CTowerNightmare.txt then @reloadscript in game but the monsters are not spawning All the credits for this script are for Ziu, I just translated to spanish (my native language) and added mobs to my mob_db.txt Fixed //c_tower2_ c_tower2_,0,0,0,0 monster Big Ben 2916,55,5000,0,0 c_tower2_,0,0,0,0 monster Neo Punk 2919,55,5000,0,0 c_tower2_,0,0,0,0 monster Time Keeper 2918,1,5000,0,0 c_tower2_,0,0,0,0 monster Arc Elder 2920,2,3600000,0,0 c_tower2_,0,0,0,0 monster Owl Viscount 2921,1,5000,0,0 c_tower2_,0,0,0,0 monster Cursed Book 2478,2,600000,0,0 c_tower2_,0,0,0,0 monster Cursed Book 2478,6,120000,0,0 c_tower2_,0,0,0,0 monster Cursed Book 2478,8,300000,0,0 c_tower2_,0,0,0,0 monster Nightmare Mimic 2356,4,5000,0,0 //c_tower3_ c_tower3_,0,0,0,0 monster Big Bell 2917,109,5000,0,0 c_tower3_,0,0,0,0 monster Time Keeper 2918,2,5000,0,0 c_tower3_,0,0,0,0 boss_monster Time Holder 3074,1,7200000,0,1 c_tower3_,0,0,0,0 monster Owl Marquees 2923,1,5000,0,0 c_tower3_,0,0,0,0 monster Cursed Book 2478,5,5000,0,0 c_tower3_,0,0,0,0 monster Cursed Book 2478,3,120000,0,0 c_tower3_,0,0,0,0 monster Nightmare Mimic 2356,9,5000,0,0 I was missing "monster" and "boss_monster" Before the mob name and stuff
  7. New Oz on the 1st room wont talk to me EDIT: Nvm, it's working now. THX
  8. In the instance Old glast heim the script for the fountain to warp people to the treasure room it has the condition mobcount <1 if there's at least 1 mob in the map the fountain wont warp you to the treasure room but the problem i have is that the mobs re spawn in the 2nd map how to prevent the re spawning? Also in the treasure area i can activate the statues w/o limit i can spam click ant they will always drop stuff, how to make them drop the prizes only 1 time?
  9. i changed the item_trade.txt and it works fine, i made it bound to account instead of bound to character but in item description show those restrictions. it should have restrictions for trade, drop, mail, guild storage and cart. not for storage :c also how to fix the item description window? i mean make it look normal, not that "extpanded" window cause that transparent part looks ugly.
  10. I have this 1935:2988, { bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; } am i missing something? its the new oz ukulele and new oz ring. It should increase arrow vulcan damage by 200% and increase SP consuption by 50 but its not working
  11. si tengo separada la primera linea con tabs prontera,147,187,5<tab>script<tab>Regalo Bienvenida<tab> 531,
  12. http://pastebin.com/4xFDfMwf tengo eso, esta basado en uno de emistry pero no me carga el NPC
  13. the screens have the right sizes and format
  14. Im getting this error with the loading screens. the loading screens will work like 6 times then this. Resource File Loading fail À¯ÀúÀÎÅÍÆäÀ̽º\loaderx.jpg texture\À¯ÀúÀÎÅÍÆäÀ̽º\loaderx.jpg (x goes from 1 to 20 then it wont appera on the chat window) (loading screens wont show) my sclientinfo has its default config.
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