hikashin-rae Posted August 14, 2016 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 213 Reputation: 24 Joined: 01/14/13 Last Seen: 12 hours ago Share Posted August 14, 2016 go to src/config/renewal.h find: /// renewal cast time/// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills #define RENEWAL_CAST add a "//" in front of the #define RENEWAL_CAST Then, compile it and done hi, i just did this on my server.. but it didn't change to the way i wanted to.. when i did this, even with 1dex, the casting time was very fast.. what i want is the cast rate to be based on the dex like its suppose to be.. i already did try to edit on pre-re(using) and renewal.. also tried skill.conf. how could i fix this? Quote Link to comment Share on other sites More sharing options...
0 BigBurrito Posted August 14, 2016 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 114 Reputation: 5 Joined: 07/16/16 Last Seen: July 10, 2020 Share Posted August 14, 2016 Did you try configure the skill.conf??? it is at conf/battle/skill.conf // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 // At what dex does the cast time become zero (instacast)? castrate_dex_scale: 190 // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 look at those, and change to the numbers you desire.. Quote Link to comment Share on other sites More sharing options...
0 hikashin-rae Posted August 14, 2016 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 213 Reputation: 24 Joined: 01/14/13 Last Seen: 12 hours ago Author Share Posted August 14, 2016 Did you try configure the skill.conf??? it is at conf/battle/skill.conf // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 // At what dex does the cast time become zero (instacast)? castrate_dex_scale: 190 // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 look at those, and change to the numbers you desire.. Hello what should i do? Quote Link to comment Share on other sites More sharing options...
0 BigBurrito Posted August 14, 2016 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 114 Reputation: 5 Joined: 07/16/16 Last Seen: July 10, 2020 Share Posted August 14, 2016 do you have the numbers exactly like me? what are the specifications of your server? what lvl? maximun stats? Quote Link to comment Share on other sites More sharing options...
0 hikashin-rae Posted August 15, 2016 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 213 Reputation: 24 Joined: 01/14/13 Last Seen: 12 hours ago Author Share Posted August 15, 2016 do you have the numbers exactly like me? what are the specifications of your server? what lvl? maximun stats? ya i had like that numbers 120 max stats Quote Link to comment Share on other sites More sharing options...
0 BigBurrito Posted August 15, 2016 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 114 Reputation: 5 Joined: 07/16/16 Last Seen: July 10, 2020 Share Posted August 15, 2016 and still have cast time? with 120 max stats and you have the exact numbers as me? try check the skill_cast_db.txt Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted August 15, 2016 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: 19 hours ago Share Posted August 15, 2016 Which spell are you casting with 1 Dex and how long was the cast time? Quote Link to comment Share on other sites More sharing options...
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hikashin-rae
hi, i just did this on my server.. but it didn't change to the way i wanted to..
when i did this, even with 1dex, the casting time was very fast.. what i want is the cast rate to be based on the dex
like its suppose to be.. i already did try to edit on pre-re(using) and renewal.. also tried skill.conf.
how could i fix this?
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