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Posted

go to src/config/renewal.h 

find: 

 

 

/// renewal cast time

/// (disable by commenting the line)

///

/// leave this line to enable renewal casting time algorithms

/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.

/// example:

/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a

/// "fixed cast time" which can only be reduced by specialist items and skills

#define RENEWAL_CAST

add a "//in front of the   #define RENEWAL_CAST

 

Then, compile it and done

 

hi, i just did this on my server.. but it didn't change to the way i wanted to..

when i did this, even with 1dex, the casting time was very fast.. what i want is the cast rate to be based on the dex

like its suppose to be.. i already did try to edit on pre-re(using) and renewal.. also tried skill.conf.

how could i fix this?

6 answers to this question

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  • 0
Posted

Did you try configure the skill.conf??? it is at conf/battle/skill.conf

 

// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
casting_rate: 100
 
// At what dex does the cast time become zero (instacast)?
castrate_dex_scale: 190
 
// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 530
 
 
look at those, and change to the numbers you desire.. 
  • 0
Posted

 

Did you try configure the skill.conf??? it is at conf/battle/skill.conf

 

// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
casting_rate: 100
 
// At what dex does the cast time become zero (instacast)?
castrate_dex_scale: 190
 
// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 530
 
 
look at those, and change to the numbers you desire.. 

 

Hello what should i do?

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