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Need help on Event Coin Exchanger


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Posted (edited)

Hi,

 

I'm New here I need some help for Event Coin Exchanger Script

I don know what I did wrong when I @reloadscript it did not came out

 

prontera,148,168,4 <tab>script<tab>Event Coin Changer<tab>733,{
 mes "[Event Coins Changer]";
  mes "Hi ^ff8000"+strcharinfo(0)+"^000000, I can exchange your coins to higher coins.";
  mes "^C0C0C05 Bronze Coin = 1 Silver Coin^000000";
  mes "^C9AE5D5 Silver Coin = 1 Gold Coin^000000";
  mes "^8B65085 Gold Coin = 1 Platinum Coin^000000";
  mes "What would you like to do?";
 next;
 switch(select("Bronze Coin to Silver Coin","Silver Coin to Gold Coin","Gold Coin to Platinum Coin:Platinum Coin to Gold Coin:Gold Coin to Silver Coin:Silver Coin to Bronze Coin")) {


 case 1:
 mes "How many you want to exchange?";
 next;
 input .@count;
 if (.@count == 0) close; // optional: if player enter 0 script will terminate
 if (countitem(673) < .@count*5) goto L_NE;
 delitem 673,.@count*5;
 getitem 675,.@count;
 close;
 case 2:
  mes "How many you want to exchange?";
  next;
  input .@count;
  if (.@count == 0) close; // optional: if player enter 0 script will terminate
  if (countitem(675) < .@count*5) goto L_NE;
  delitem 675,.@count*5;
  getitem 671,.@count;
  close;
 case 3:
  mes "How many you want to exchange?";
  next;
  input .@count;
  if (.@count == 0) close; // optional: if player enter 0 script will terminate
  if (countitem(671) < .@count*5) goto L_NE;
  delitem 671,.@count*5;
  getitem 677,.@count;
  close;
 case 4:
  mes "How many Coins do you want to exchange?";
  next;
  input .@count;
  if (.@count == 0) close; // optional: if player enter 0 script will terminate
  if (countitem(677) < .@count) goto L_NE;
  delitem 677,.@count;
  getitem 671,.@count*5;
  close;
 case 5:


  mes "How many Coins do you want to exchange?";
  next;
  input .@count;
  if (.@count == 0) close; // optional: if player enter 0 script will terminate
  if (countitem(671) < .@count) goto L_NE;
  delitem 671,.@count;
  getitem 675,.@count*5;
  close;
 case 6:


  mes "How many Coins do you want to exchange?";
  next;
  input .@count;
  if (.@count == 0) close; // optional: if player enter 0 script will terminate
  if (countitem(675) < .@count) goto L_NE;
  delitem 675,.@count;
  getitem 673,.@count*5;
  close;
 }



 L_NE:
  mes "You don't have enough of this coin.";
  close;
}
Edited by Radian

14 answers to this question

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Posted

On this part

prontera,148,168,4 <tab>script<tab>Event Coin Changer<tab>733,{

it should be like this (remove the "<tab>")

prontera,148,168,4	script	Event Coin Changer	733,{
  • 0
Posted

Hi,

 

I'm New here I need some help for Event Coin Exchanger Script

I don know what I did wrong when I @reloadscript it did not came out

 

prontera,148,168,4 <tab>script<tab>Event Coin Changer<tab>733,{
 mes "[Event Coins Changer]";
  mes "Hi ^ff8000"+strcharinfo(0)+"^000000, I can exchange your coins to higher coins.";
  mes "^C0C0C05 Bronze Coin = 1 Silver Coin^000000";
  mes "^C9AE5D5 Silver Coin = 1 Gold Coin^000000";
  mes "^8B65085 Gold Coin = 1 Platinum Coin^000000";
  mes "What would you like to do?";
 next;
 switch(select("Bronze Coin to Silver Coin","Silver Coin to Gold Coin","Gold Coin to Platinum Coin:Platinum Coin to Gold Coin:Gold Coin to Silver Coin:Silver Coin to Bronze Coin")) {


 case 1:
 mes "How many you want to exchange?";
 next;
 input .@count;
 if (.@count == 0) close; // optional: if player enter 0 script will terminate
 if (countitem(673) < .@count*5) goto L_NE;
 delitem 673,.@count*5;
 getitem 675,.@count;
 close;
 case 2:
  mes "How many you want to exchange?";
  next;
  input .@count;
  if (.@count == 0) close; // optional: if player enter 0 script will terminate
  if (countitem(675) < .@count*5) goto L_NE;
  delitem 675,.@count*5;
  getitem 671,.@count;
  close;
 case 3:
  mes "How many you want to exchange?";
  next;
  input .@count;
  if (.@count == 0) close; // optional: if player enter 0 script will terminate
  if (countitem(671) < .@count*5) goto L_NE;
  delitem 671,.@count*5;
  getitem 677,.@count;
  close;
 case 4:
  mes "How many Coins do you want to exchange?";
  next;
  input .@count;
  if (.@count == 0) close; // optional: if player enter 0 script will terminate
  if (countitem(677) < .@count) goto L_NE;
  delitem 677,.@count;
  getitem 671,.@count*5;
  close;
 case 5:


  mes "How many Coins do you want to exchange?";
  next;
  input .@count;
  if (.@count == 0) close; // optional: if player enter 0 script will terminate
  if (countitem(671) < .@count) goto L_NE;
  delitem 671,.@count;
  getitem 675,.@count*5;
  close;
 case 6:


  mes "How many Coins do you want to exchange?";
  next;
  input .@count;
  if (.@count == 0) close; // optional: if player enter 0 script will terminate
  if (countitem(675) < .@count) goto L_NE;
  delitem 675,.@count;
  getitem 673,.@count*5;
  close;
 }



 L_NE:
  mes "You don't have enough of this coin.";
  close;
}

Is there any error in the console?

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