Everade Posted July 21, 2016 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 192 Reputation: 43 Joined: 12/13/11 Last Seen: April 9, 2023 Share Posted July 21, 2016 I'm trying to create account bound items upon opening a box. The documentary says it should work like this: IG_Asc_Craft_Chest,6225,5{,,,,,,Bound_Account} But i guess i'm doing something wrong? There's no error whatsoever. Quote Link to comment Share on other sites More sharing options...
0 Everade Posted July 21, 2016 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 192 Reputation: 43 Joined: 12/13/11 Last Seen: April 9, 2023 Author Share Posted July 21, 2016 (edited) Just found a second doc entry which states that only getgroupitem supports this, but not getrandgroupitem nor groupranditem... Edited July 21, 2016 by Everade Quote Link to comment Share on other sites More sharing options...
0 Kurofly Posted July 21, 2016 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 283 Reputation: 31 Joined: 07/08/14 Last Seen: January 15, 2022 Share Posted July 21, 2016 Why don't you do you via a script function? callfunc "GetRandItemBound",getcharid(3); function script GetRandItemBound { attachrid(getarg(0)); // useful? Don't remember if the player is automatically attached setarray .@items , 1228 , 1229; getitem .@items[rand(getarraysize(.@items))],1,getarg(0); } Quote Link to comment Share on other sites More sharing options...
0 Secrets Posted July 21, 2016 Group: Developer Topic Count: 36 Topics Per Day: 0.01 Content Count: 588 Reputation: 437 Joined: 01/26/16 Last Seen: Wednesday at 03:00 PM Share Posted July 21, 2016 Remove the brackets. Quote Link to comment Share on other sites More sharing options...
0 Stolao Posted July 21, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: April 9 Share Posted July 21, 2016 Why don't you do you via a script function? callfunc "GetRandItemBound",getcharid(3); function script GetRandItemBound { attachrid(getarg(0)); // useful? Don't remember if the player is automatically attached setarray .@items , 1228 , 1229; getitem .@items[rand(getarraysize(.@items))],1,getarg(0); } Looking at this it will work, however IG_ items have a weighted chance not all items have the same rate.Id use this and replace getitem with getitembound https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/F_ItemWeight.txt Quote Link to comment Share on other sites More sharing options...
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Everade
I'm trying to create account bound items upon opening a box.
The documentary says it should work like this:
But i guess i'm doing something wrong?
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