Everade Posted July 21, 2016 Posted July 21, 2016 I'm trying to create account bound items upon opening a box. The documentary says it should work like this: IG_Asc_Craft_Chest,6225,5{,,,,,,Bound_Account} But i guess i'm doing something wrong? There's no error whatsoever. Quote
0 Everade Posted July 21, 2016 Author Posted July 21, 2016 (edited) Just found a second doc entry which states that only getgroupitem supports this, but not getrandgroupitem nor groupranditem... Edited July 21, 2016 by Everade Quote
0 Kurofly Posted July 21, 2016 Posted July 21, 2016 Why don't you do you via a script function? callfunc "GetRandItemBound",getcharid(3); function script GetRandItemBound { attachrid(getarg(0)); // useful? Don't remember if the player is automatically attached setarray .@items , 1228 , 1229; getitem .@items[rand(getarraysize(.@items))],1,getarg(0); } Quote
0 Stolao Posted July 21, 2016 Posted July 21, 2016 Why don't you do you via a script function? callfunc "GetRandItemBound",getcharid(3); function script GetRandItemBound { attachrid(getarg(0)); // useful? Don't remember if the player is automatically attached setarray .@items , 1228 , 1229; getitem .@items[rand(getarraysize(.@items))],1,getarg(0); } Looking at this it will work, however IG_ items have a weighted chance not all items have the same rate.Id use this and replace getitem with getitembound https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/F_ItemWeight.txt Quote
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Everade
I'm trying to create account bound items upon opening a box.
The documentary says it should work like this:
But i guess i'm doing something wrong?
4 answers to this question
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