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Cooldown for everyone


Question

Posted

How do you make the time delay in the following script effect all players, instead of individually?

prontera,97,101,4	script	DooDoo#D2	459,{

	set .delaytime,60;
	mes "[DooDoo]";
	mes ".......";
	next;
	menu "broadcast",L_bcast;

L_bcast:
	if(bc_delay > gettimetick(2)){
	mes "[DooDoo]";
	mes "you gotta wait!";
	close;
	}
	announce "bla bla bla bla bla bla",bc_all,0x00B4FF;
	set bc_delay,gettimetick(2)+.delaytime;
	close;
}

3 answers to this question

Recommended Posts

  • 0
Posted

change

bc_delay 

to

$bc_delay    // <--- permanent , remain even after server restart/reloaded.
$@bc_delay   // <--- temporary , reset after server restart/reloaded.
  • 0
Posted
prontera,97,101,4	script	DooDoo#D2	459,{

	set .delaytime,60;
	mes "[DooDoo]";
	mes ".......";
	next;
	menu "broadcast",L_bcast;

L_bcast:
	if(bc_delay > gettimetick(2) || &bc_delay > gettimetick(2)){
	mes "[DooDoo]";
	mes "you gotta wait!";
	close;
	}
	announce "bla bla bla bla bla bla",bc_all,0x00B4FF;
	set bc_delay,gettimetick(2)+.delaytime;
	set $bc_delay,gettimetick(2)+.delaytime;
	close;
}

 

 

Use &global_variable

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