Bringer Posted March 1, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Share Posted March 1, 2016 1.NPC Start Prontera 2.Once You Talk to the npc it will ask you to find 1 random Treasure Box NPC but there will be 5 treasure boxes hidden on the map but you need to find right box 3.The right treasure box will show you the requirements. If treasure will say it's locke then it is the wrong one. Gather all requirements to finish quest and bring them again to the right treasure box and you will get your quest item reward Quote Link to comment Share on other sites More sharing options...
0 PandaLovesHamster Posted March 2, 2016 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 452 Reputation: 35 Joined: 12/18/14 Last Seen: May 30, 2016 Share Posted March 2, 2016 (edited) prontera,123,123,4 script Quest Start 123,{ if(chest_done == 1){ mes "..."; mes "youre done with this quest"; close; } if(chest_open){ mes "..."; mes "talk to correct chest..."; close; } mes "..."; mes "..."; switch(select("Accept Quest:Decline")){ case 1: mes "...."; set .@chest,rand(0,4); switch(.@chest){ case 0: mes "..."; set chest_open,1; close; case 1: mes "..."; set chest_open,2; close; case 2: mes "..."; set chest_open,3; close; case 3: mes "..."; set chest_open,4; close; case 4: mes "..."; set chest_open,5; close; } case 2: mes "Okay.."; close; } } - script Treasure Chest#1 -1,{ if(chest_open != 1){ mes "..."; mes "wrong..."; close; } //make sure chest_open != value is same with number of chest //example Treasure Chest#2 should have if(chest_open != 2){ ... close; } if(chest_done == 1){ mes "..,"; mes "done..."; close; } if(quest1_start){ for(set .@i,0; .@i < getarraysize(.quest1); .@i++){ if(countitem(.quest1[.@i]) < .quest_amt[.@i]){ mes "..." mes "not enough"; close; } } for(set .@i,0; .@i < getarraysize(.quest1); .@i++){ delitem .quest1[.@i],.quest_amt[.@i]; } getitem <item_id>,<quantity>; set chest_done,1; close; } mes "..."; mes "I need following:"; next; mes "..."; for(set .@i,0; .@i < getarraysize(.quest1); .@i++){ mes getitemname(.quest1[.@i])+" x"+.quest_amt[.@i]; } set quest1_start; close; OnInit: setarray .quest1,501; //item needed setarray .quest1_amt,1; //amount needed end; } //Just continue adding - script Treasure Chest#2 -1, //{ ... with copy paste of code from treasure chest#1, just make sure you change the values properly } Made this quickly, not tested yet and its like skeleton, but it should be easy to set, just read out the comments i've made. If it has some errors let me know, I'll try to help as much as I can. Edited March 2, 2016 by PandaLovesHamster Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted March 3, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted March 3, 2016 (edited) Made this quickly, not tested yet and its like skeleton, but it should be easy to set, just read out the comments i've made. If it has some errors let me know, I'll try to help as much as I can. ok i ill try it thanks here the coords of 5 TB iz_dun03,229,187,4 mjo_dun03,197,201,4 moc_pryd06,85,183,4 pay_dun04,138,100,4 gl_cas02,176,12,4 i want the script Repeatable Edited March 3, 2016 by DrewxD Quote Link to comment Share on other sites More sharing options...
0 PandaLovesHamster Posted March 4, 2016 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 452 Reputation: 35 Joined: 12/18/14 Last Seen: May 30, 2016 Share Posted March 4, 2016 prontera,123,123,4 script Quest Start 123,{ if(chest_open){ mes "..."; mes "talk to correct chest..."; close; } mes "..."; mes "..."; switch(select("Accept Quest:Decline")){ case 1: mes "...."; set .@chest,rand(0,4); switch(.@chest){ case 0: mes "..."; set chest_open,1; close; case 1: mes "..."; set chest_open,2; close; case 2: mes "..."; set chest_open,3; close; case 3: mes "..."; set chest_open,4; close; case 4: mes "..."; set chest_open,5; close; } case 2: mes "Okay.."; close; } } //Treasure Chest Start - script Treasure Chest#1 -1,{ if(chest_open != 1){ mes "..."; mes "wrong..."; close; } if(quest1_start){ for(set .@i,0; .@i < getarraysize(.quest1); .@i++){ if(countitem(.quest1[.@i]) < .quest1_amt[.@i]){ mes "..." mes "not enough"; close; } } for(set .@i,0; .@i < getarraysize(.quest1); .@i++){ delitem .quest1[.@i],.quest1_amt[.@i]; } getitem <item_id>,<quantity>; //item reward close; } mes "..."; mes "I need following:"; next; mes "..."; for(set .@i,0; .@i < getarraysize(.quest1); .@i++){ mes getitemname(.quest1[.@i])+" x"+.quest1_amt[.@i]; } set quest1_start; close; OnInit: setarray .quest1,501; //item needed setarray .quest1_amt,1; //amount needed end; } - script Treasure Chest#2 -1,{ if(chest_open != 2){ mes "..."; mes "wrong..."; close; } if(quest2_start){ for(set .@i,0; .@i < getarraysize(.quest2); .@i++){ if(countitem(.quest2[.@i]) < .quest2_amt[.@i]){ mes "..." mes "not enough"; close; } } for(set .@i,0; .@i < getarraysize(.quest2); .@i++){ delitem .quest2[.@i],.quest2_amt[.@i]; } getitem <item_id>,<quantity>; //item reward close; } mes "..."; mes "I need following:"; next; mes "..."; for(set .@i,0; .@i < getarraysize(.quest2); .@i++){ mes getitemname(.quest2[.@i])+" x"+.quest2_amt[.@i]; } set quest2_start; close; OnInit: setarray .quest2,501; //item needed setarray .quest2_amt,1; //amount needed end; } - script Treasure Chest#3 -1,{ if(chest_open != 3){ mes "..."; mes "wrong..."; close; } if(quest3_start){ for(set .@i,0; .@i < getarraysize(.quest3); .@i++){ if(countitem(.quest3[.@i]) < .quest_amt3[.@i]){ mes "..." mes "not enough"; close; } } for(set .@i,0; .@i < getarraysize(.quest3); .@i++){ delitem .quest3[.@i],.quest3_amt[.@i]; } getitem <item_id>,<quantity>; //item reward close; } mes "..."; mes "I need following:"; next; mes "..."; for(set .@i,0; .@i < getarraysize(.quest1); .@i++){ mes getitemname(.quest3[.@i])+" x"+.quest3_amt[.@i]; } set quest3_start; close; OnInit: setarray .quest3,501; //item needed setarray .quest3_amt,1; //amount needed end; } - script Treasure Chest#4 -1,{ if(chest_open != 4){ mes "..."; mes "wrong..."; close; } if(quest4_start){ for(set .@i,0; .@i < getarraysize(.quest4); .@i++){ if(countitem(.quest4[.@i]) < .quest4_amt[.@i]){ mes "..." mes "not enough"; close; } } for(set .@i,0; .@i < getarraysize(.quest4); .@i++){ delitem .quest4[.@i],.quest4_amt[.@i]; } getitem <item_id>,<quantity>; //item reward close; } mes "..."; mes "I need following:"; next; mes "..."; for(set .@i,0; .@i < getarraysize(.quest4); .@i++){ mes getitemname(.quest4[.@i])+" x"+.quest4_amt[.@i]; } set quest4_start; close; OnInit: setarray .quest4,501; //item needed setarray .quest4_amt,1; //amount needed end; } - script Treasure Chest#5 -1,{ if(chest_open != 5){ mes "..."; mes "wrong..."; close; } if(quest5_start){ for(set .@i,0; .@i < getarraysize(.quest5); .@i++){ if(countitem(.quest5[.@i]) < .quest5_amt[.@i]){ mes "..." mes "not enough"; close; } } for(set .@i,0; .@i < getarraysize(.quest5); .@i++){ delitem .quest5[.@i],.quest5_amt[.@i]; } getitem <item_id>,<quantity>; //item reward close; } mes "..."; mes "I need following:"; next; mes "..."; for(set .@i,0; .@i < getarraysize(.quest5); .@i++){ mes getitemname(.quest5[.@i])+" x"+.quest5_amt[.@i]; } set quest5_start; close; OnInit: setarray .quest5,501; //item needed setarray .quest5_amt,1; //amount needed end; } iz_dun03,229,187,4 duplicate(Treasure Chest#1) Treasure Chest#iz 123 mjo_dun03,197,201,4 duplicate(Treasure Chest#2) Treasure Chest#mjo 123 moc_pryd06,85,183,4 duplicate(Treasure Chest#3) Treasure Chest#pryd 123 pay_dun04,138,100,4 duplicate(Treasure Chest#4) Treasure Chest#pay 123 gl_cas02,176,12,4 duplicate(Treasure Chest#5) Treasure Chest#gl 123 Not tested. Made the quest repeatable. Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted March 4, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted March 4, 2016 (edited) prontera,123,123,4 script Quest Start 123,{ if(chest_open){ mes "..."; mes "talk to correct chest..."; close; } mes "..."; mes "..."; switch(select("Accept Quest:Decline")){ case 1: mes "...."; set .@chest,rand(0,4); switch(.@chest){ case 0: mes "..."; set chest_open,1; close; case 1: mes "..."; set chest_open,2; close; case 2: mes "..."; set chest_open,3; close; case 3: mes "..."; set chest_open,4; close; case 4: mes "..."; set chest_open,5; close; } case 2: mes "Okay.."; close; } } //Treasure Chest Start - script Treasure Chest#1 -1,{ if(chest_open != 1){ mes "..."; mes "wrong..."; close; } if(quest1_start){ for(set .@i,0; .@i < getarraysize(.quest1); .@i++){ if(countitem(.quest1[.@i]) < .quest1_amt[.@i]){ mes "..." mes "not enough"; close; } } for(set .@i,0; .@i < getarraysize(.quest1); .@i++){ delitem .quest1[.@i],.quest1_amt[.@i]; } getitem <item_id>,<quantity>; //item reward close; } mes "..."; mes "I need following:"; next; mes "..."; for(set .@i,0; .@i < getarraysize(.quest1); .@i++){ mes getitemname(.quest1[.@i])+" x"+.quest1_amt[.@i]; } set quest1_start; close; OnInit: setarray .quest1,501; //item needed setarray .quest1_amt,1; //amount needed end; } - script Treasure Chest#2 -1,{ if(chest_open != 2){ mes "..."; mes "wrong..."; close; } if(quest2_start){ for(set .@i,0; .@i < getarraysize(.quest2); .@i++){ if(countitem(.quest2[.@i]) < .quest2_amt[.@i]){ mes "..." mes "not enough"; close; } } for(set .@i,0; .@i < getarraysize(.quest2); .@i++){ delitem .quest2[.@i],.quest2_amt[.@i]; } getitem <item_id>,<quantity>; //item reward close; } mes "..."; mes "I need following:"; next; mes "..."; for(set .@i,0; .@i < getarraysize(.quest2); .@i++){ mes getitemname(.quest2[.@i])+" x"+.quest2_amt[.@i]; } set quest2_start; close; OnInit: setarray .quest2,501; //item needed setarray .quest2_amt,1; //amount needed end; } - script Treasure Chest#3 -1,{ if(chest_open != 3){ mes "..."; mes "wrong..."; close; } if(quest3_start){ for(set .@i,0; .@i < getarraysize(.quest3); .@i++){ if(countitem(.quest3[.@i]) < .quest_amt3[.@i]){ mes "..." mes "not enough"; close; } } for(set .@i,0; .@i < getarraysize(.quest3); .@i++){ delitem .quest3[.@i],.quest3_amt[.@i]; } getitem <item_id>,<quantity>; //item reward close; } mes "..."; mes "I need following:"; next; mes "..."; for(set .@i,0; .@i < getarraysize(.quest1); .@i++){ mes getitemname(.quest3[.@i])+" x"+.quest3_amt[.@i]; } set quest3_start; close; OnInit: setarray .quest3,501; //item needed setarray .quest3_amt,1; //amount needed end; } - script Treasure Chest#4 -1,{ if(chest_open != 4){ mes "..."; mes "wrong..."; close; } if(quest4_start){ for(set .@i,0; .@i < getarraysize(.quest4); .@i++){ if(countitem(.quest4[.@i]) < .quest4_amt[.@i]){ mes "..." mes "not enough"; close; } } for(set .@i,0; .@i < getarraysize(.quest4); .@i++){ delitem .quest4[.@i],.quest4_amt[.@i]; } getitem <item_id>,<quantity>; //item reward close; } mes "..."; mes "I need following:"; next; mes "..."; for(set .@i,0; .@i < getarraysize(.quest4); .@i++){ mes getitemname(.quest4[.@i])+" x"+.quest4_amt[.@i]; } set quest4_start; close; OnInit: setarray .quest4,501; //item needed setarray .quest4_amt,1; //amount needed end; } - script Treasure Chest#5 -1,{ if(chest_open != 5){ mes "..."; mes "wrong..."; close; } if(quest5_start){ for(set .@i,0; .@i < getarraysize(.quest5); .@i++){ if(countitem(.quest5[.@i]) < .quest5_amt[.@i]){ mes "..." mes "not enough"; close; } } for(set .@i,0; .@i < getarraysize(.quest5); .@i++){ delitem .quest5[.@i],.quest5_amt[.@i]; } getitem <item_id>,<quantity>; //item reward close; } mes "..."; mes "I need following:"; next; mes "..."; for(set .@i,0; .@i < getarraysize(.quest5); .@i++){ mes getitemname(.quest5[.@i])+" x"+.quest5_amt[.@i]; } set quest5_start; close; OnInit: setarray .quest5,501; //item needed setarray .quest5_amt,1; //amount needed end; } iz_dun03,229,187,4 duplicate(Treasure Chest#1) Treasure Chest#iz 123 mjo_dun03,197,201,4 duplicate(Treasure Chest#2) Treasure Chest#mjo 123 moc_pryd06,85,183,4 duplicate(Treasure Chest#3) Treasure Chest#pryd 123 pay_dun04,138,100,4 duplicate(Treasure Chest#4) Treasure Chest#pay 123 gl_cas02,176,12,4 duplicate(Treasure Chest#5) Treasure Chest#gl 123 Not tested. Made the quest repeatable. Each party of Treasure Chest script missing ";" mes "..." error @ set quest1_start; to set quest5_start; about Repeatable should be once i talk the right treasure box i need talk the Quest Start npc to get new quest for new treasure box but on this script as long requirements i can make the item again no need to talk quest start npc Request for Repeatable I already done the quest if want to quest this want to start over again talk the 1st npc and hunt the new treasure box Edited March 4, 2016 by DrewxD Quote Link to comment Share on other sites More sharing options...
0 PandaLovesHamster Posted March 4, 2016 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 452 Reputation: 35 Joined: 12/18/14 Last Seen: May 30, 2016 Share Posted March 4, 2016 I didn't make the script as complete as it should be, I'll try making a more complete one when I have time.I'll probably make one when I get up later. I'm going to bed at this time. Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted March 5, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted March 5, 2016 1. 1st npc will give you mission to find and talk to 2nd npc 2 after talking to 2nd npc you will receive an item the you need to bring to the next npc 3. 3rd npc will took the item then go back to 2nd npc 4. talk to 2nd npc again for the list of requirements needed for costume hat once all requirements are gathered go back and bring them to 3rd npc to claim your costume hat Quote Link to comment Share on other sites More sharing options...
0 Akbare Posted March 5, 2016 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 491 Reputation: 20 Joined: 11/19/11 Last Seen: June 5, 2023 Share Posted March 5, 2016 maybe u can share u script first or item if you need to quest Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted March 5, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted March 5, 2016 maybe u can share u script first or item if you need to quest what do u mean? i didnt get it Quote Link to comment Share on other sites More sharing options...
0 PandaLovesHamster Posted March 5, 2016 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 452 Reputation: 35 Joined: 12/18/14 Last Seen: May 30, 2016 Share Posted March 5, 2016 prontera,123,123,4 script Quest1 123,{ if(next_npc == 3) end; mes "..."; menu "Accept Quest",-; set next_npc,1; next; mes "..."; mes "accepted.."; close; } prontera,125,125,4 script Quest2 123,{ if(next_npc == 2){ mes "requirements..."; mes "...."; mes "...."; if(countitem(501) < 1 || countitem(502) < 1){ //add more depending on your requirements mes "not enough"; } delitem 501,1; delitem 502,1; getitem 503,1; set next_npc,0; close; end; } if(next_npc != 1) end; mes "..."; menu "Accept Quest",-; set next_npc,2; next; mes "..."; mes "accepted.."; getitem 501,1; close; end; } prontera,127,127,4 script Quest3 123,{ if(next_npc != 2) end; mes "..."; mes "Congratulations..."; delitem 501,1; set next_npc,22; close; } Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted March 6, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted March 6, 2016 I didn't make the script as complete as it should be, I'll try making a more complete one when I have time. I'll probably make one when I get up later. I'm going to bed at this time. ok i will wait Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted March 6, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted March 6, 2016 (edited) 1. 1st npc will give you mission to find and talk to 2nd npc 2 after talking to 2nd npc you will receive an item the you need to bring to the next npc 3. 3rd npc will took the item then go back to 2nd npc 4. talk to 2nd npc again for the list of requirements needed for costume hat once all requirements are gathered go back and bring them to 3rd npc to claim your costume hat prontera,123,123,4 script Quest1 123,{ if(next_npc == 3) end; mes "..."; menu "Accept Quest",-; set next_npc,1; next; mes "..."; mes "accepted.."; close; } prontera,125,125,4 script Quest2 123,{ if(next_npc == 2){ mes "requirements..."; mes "...."; mes "...."; if(countitem(501) < 1 || countitem(502) < 1){ //add more depending on your requirements mes "not enough"; } delitem 501,1; delitem 502,1; getitem 503,1; set next_npc,0; close; end; } if(next_npc != 1) end; mes "..."; menu "Accept Quest",-; set next_npc,2; next; mes "..."; mes "accepted.."; getitem 501,1; close; end; } prontera,127,127,4 script Quest3 123,{ if(next_npc != 2) end; mes "..."; mes "Congratulations..."; delitem 501,1; set next_npc,22; close; } hmm missing something on my request Edited March 6, 2016 by DrewxD Quote Link to comment Share on other sites More sharing options...
Question
Bringer
1.NPC Start Prontera
2.Once You Talk to the npc it will ask you to find 1 random Treasure Box NPC
but there will be 5 treasure boxes hidden on the map but you need to find right box
3.The right treasure box will show you the requirements. If treasure will say it's locke then it is the wrong one.
Gather all requirements to finish quest and bring them again to the right treasure box and you will get your quest item reward
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