4n0biz Posted February 11, 2016 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 41 Reputation: 1 Joined: 10/12/12 Last Seen: July 18, 2017 Share Posted February 11, 2016 This Same clip bump!! Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted February 13, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: 3 hours ago Share Posted February 13, 2016 VANRO CUSTOM SKILLS FIRE IVY Max Level : 1 Type : Active Target : Player/Emperium Effect : Swaps location with target unit. Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted February 13, 2016 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted February 13, 2016 depend on the range of random area you define ... you can adjust here npc/guild/agit_main.txt#L97 monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; coordinate ( 0,0 ) = random location. or do some random calculation before provide the coordinate for emperium spawns. or change monster to areamonster with appropriate coordinates range. Quote Link to comment Share on other sites More sharing options...
0 4n0biz Posted February 14, 2016 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 41 Reputation: 1 Joined: 10/12/12 Last Seen: July 18, 2017 Author Share Posted February 14, 2016 (edited) Hi @Emistry I wanted to Emperium at random every 10 minutes How do thank. Edited February 14, 2016 by 4n0biz Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted February 15, 2016 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted February 15, 2016 spawn the monster using monster , and store the GID of the monster in variable use initnpctimer + OnTimer600000: to trigger the event. use unitwarp to warp the monster based on the GID use initnpctimer or setnpctimer to reset the time and repeat above steps. Quote Link to comment Share on other sites More sharing options...
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bump!!
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