Lord Ganja Posted November 21, 2015 Group: Members Topic Count: 141 Topics Per Day: 0.03 Content Count: 444 Reputation: 22 Joined: 06/18/12 Last Seen: August 11, 2018 Share Posted November 21, 2015 I was about to use a skill NPC_HELLJUDGEMENT using unituseskillid. unitskilluseid .mob_gid,"NPC_HELLJUDGMENT",10{,<target id>,<casttime>}; QUESTIONS: 1) How will I remove the cast time from it? ( I try it based from the monster's dex, but there is still a casttime) Cast time is the amount of seconds to add or remove from the skill. Use a positive value to add and negative value to subtract. Using 0 or no value will use the default skill cast time. So If I put example -100, there won't be any cast time? 2) What should I put on the target ID if the skill doesn't need any target id? (I should put a target id before I can remove the casttime right?) Thanks in advance for those who can help! Quote Link to comment Share on other sites More sharing options...
0 Stolao Posted November 22, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted November 22, 2015 For cast time its 1/1000 of a second so just put a 1 there instead of a zero (basically instant) Think for target id you can leave it as a 0 to skip, if not just attach a random player nearby Quote Link to comment Share on other sites More sharing options...
Question
Lord Ganja
I was about to use a skill NPC_HELLJUDGEMENT using unituseskillid.
QUESTIONS:
1) How will I remove the cast time from it? ( I try it based from the monster's dex, but there is still a casttime)
So If I put example -100, there won't be any cast time?
2) What should I put on the target ID if the skill doesn't need any target id? (I should put a target id before I can remove the casttime right?)
Thanks in advance for those who can help!
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