Claod Posted November 12, 2015 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 11/09/15 Last Seen: November 13, 2015 Share Posted November 12, 2015 (edited) Hi all I successfully added those items, their descriptions, the script etc... Everything is working find except : - The golden wand doesn't add 200 MATK and -the sprite (during attack).It shows a one-handed sword and I don't know where is my mistake :/ Can you help me, please ? Item_db : 1677,Blue_Wand,Blue Wand,5,10,,0,50,,1,1,0x00000200,56,2,2,3,120,1,10,{ bonus bStr,5; bonus bInt,5; },{},{} 1678,Ru_Gold_Wand,Ru Gold Wand,5,0,,0,50,,1,2,0x00000200,56,2,2,3,120,1,10,{ bonus bDex,8; bonus bInt,8; },{},{} itemslotcounttable 1677#1# 1678#2# idnum2resnametable 1677#서늘한지팡이# 1678#빛나는지팡이# //don't worry it's in notepad++ it's not an encoding problem it display in Korean, but write it as UTF weapontable.lua/lub WEAPONTYPE_Ru_Golden_Wand = 98 [Weapon_IDs.WEAPONTYPE_Ru_Golden_Wand] = "_1678", [Weapon_IDs.WEAPONTYPE_Ru_Golden_Wand] = Weapon_IDs.WEAPONTYPE_ROD, idnum2itemdesctable 1677# Blue Staff which has destructive power. DEX +5, INT +5. MATK +200 Class: ^777777One-Handed Staff^000000 Attack: ^77777750^000000 Weight: ^7777770^000000 Weapon Level: ^7777773^000000 Required Level: ^777777120^000000 Jobs: ^777777Warlock^000000 # 1678# A golden staff which has brutal power. DEX +8, INT +8. MATK +200 MAtk+ 20% Reduce 10% cast time. Class: ^777777One-Handed Staff^000000 Attack: ^77777750^000000 Weight: ^7777770^000000 Weapon Level: ^7777773^000000 Required Level: ^777777120^000000 Jobs: ^777777Warlock^000000 # idnum2itemdisplaynametable 1677#Blue_Wand# 1678#Ru_Gold_Wand# iteminfo.lua/lub [1677] = { unidentifiedDisplayName = "One-Handed Staff", unidentifiedResourceName = "롯드", unidentifiedDescriptionName = { "Unknown Item, can be identified by ^6A5ACDMagnifier^000000." }, identifiedDisplayName = "Blue Wand", identifiedResourceName = "서늘한지팡이", identifiedDescriptionName = { "Blue Staff which has destructive power.", "DEX +5, INT +5.", "MATK +200", "Class: ^777777One-Handed Staff^000000", "Attack: ^77777750^000000", "Weight: ^7777770^000000", "Weapon Level: ^7777773^000000", "Required Level: ^777777120^000000", "Jobs: ^777777Warlock^000000" }, slotCount = 1, ClassNum = 10 }, [1678] = { unidentifiedDisplayName = "One-Handed Staff", unidentifiedResourceName = "롯드", unidentifiedDescriptionName = { "Unknown Item, can be identified by ^6A5ACDMagnifier^000000." }, identifiedDisplayName = "Ru Gold Wand", identifiedResourceName = "빛나는지팡이", identifiedDescriptionName = { "A golden staff which has brutal power.", "DEX +8, INT +8.", "MATK +200", "MAtk+ 20%", "Reduce 10% cast time.", "Class: ^777777One-Handed Staff^000000", "Attack: ^77777750^000000", "Weight: ^7777770^000000", "Weapon Level: ^7777773^000000", "Required Level: ^777777120^000000", "Jobs: ^777777Warlock^000000" }, slotCount = 2, ClassNum = 10 }, sprites path C:\Users\Claod\Desktop\FullClient\data\sprite\Àΰ£Á·\À§Àúµå\ names: À§Àúµå_¿©_1678 À§Àúµå_³²_1678 À§Àúµå_¿©_1679 À§Àúµå_³²_1679 extensions: .act .spr Big pictures: C:\Users\Claod\Desktop\FullClient\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ ¼´ÃÇÑÁöÆÎÀÌ.bmp ºû³ª´ÂÁöÆÎÀÌ.bmp Small ones: C:\Users\Claod\Desktop\FullClient\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ ¼´ÃÇÑÁöÆÎÀÌ.bmp ºû³ª´ÂÁöÆÎÀÌ.bmp Edited November 13, 2015 by Claod Quote Link to comment Share on other sites More sharing options...
0 juanfu Posted November 12, 2015 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 40 Reputation: 4 Joined: 01/13/13 Last Seen: April 26, 2020 Share Posted November 12, 2015 about matk 1678,Ru_Gold_Wand,Ru Gold Wand,5,0,,0,50,,1,2,0x00000200,56,2,2,3,120,1,10,{ bonus bDex,8; bonus bInt,8; },{},{}example with rod (atk : matk) 1601,Rod,Rod,5,50,,400,15:35,,1,3,0x00818315,63,2,2,1,1,1,10,{},{},{} so it should be 1678,Ru_Gold_Wand,Ru Gold Wand,5,0,,0,50:200,,1,2,0x00000200,56,2,2,3,120,1,10,{ bonus bDex,8; bonus bInt,8; },{},{} Quote Link to comment Share on other sites More sharing options...
0 Claod Posted November 13, 2015 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 11/09/15 Last Seen: November 13, 2015 Author Share Posted November 13, 2015 (edited) Hey, thanks for your answer Juanfu, yup, I modified like this for those items : 1677,Blue_Wand,Blue Wand,5,10,,0,50:200,,1,1,0x00000200,56,2,2,3,120,1,10,{ bonus bDex,5; bonus bInt,5; },{},{} 1678,Ru_Gold_Wand,Ru Gold Wand,5,0,,0,50:200,,1,2,0x00000200,56,2,2,3,120,1,10,{ bonus bDex,8; bonus bInt,8; bonus bVariableCastrate,-10; bonus bMatkRate,20; },{},{} Adding items is a mess damn ... I want the blue wand staff to add: 200 matk Dex +5 Int +5 And the Gold wand : 200 matk Dex +8 Int +8 +20% matk -10% Cast time Result : Name and thumb + Picture are fine. Descriptions are fine. Dex and Int are added correctly. But ... Blue wand add 345 matk. And sprite when attacking still don't want to show correctly... One handed sword are cool but I don't want this x) Hey guys, please try to help me. Everything work for now except: The sprite (main problem) Should I merge "C:\Users\Claod\Desktop\FullClient\data\sprite\Àΰ£Á·\À§Àúµå" with data.grf ? Not in my own grf. Because those wands are already inside data.grf but they were not enabled and the sprite/act for attacks is missing in data.grf. By the way stats are working fine now except the 20% Matk for the Gold wand, and I don't know how to check if the 10% cast is working correctly. Edited November 13, 2015 by Claod Quote Link to comment Share on other sites More sharing options...
0 juanfu Posted November 13, 2015 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 40 Reputation: 4 Joined: 01/13/13 Last Seen: April 26, 2020 Share Posted November 13, 2015 you are using gm sprite, to change the weapon, replace this sprite, gm can only use 1 weapon sprite (not sure if you can change it to use more sprites)/data/sprite/Àΰ£Á·/¿î¿µÀÚ GM weapons ¿î¿µÀÚ2_¿©_°Ë.spr Sword (Female)¿î¿µÀÚ2_³²_°Ë.spr Sword (Male)¿î¿µÀÚ_¿©_°Ë.spr Sword (Female)¿î¿µÀÚ_³²_°Ë.spr Sword (Male) to check 20% matktry:-warlock + recognize spell -no equip, only the rod -hit poring with any bolt lv 1 -compare with other rod (same matk) Quote Link to comment Share on other sites More sharing options...
0 Claod Posted November 13, 2015 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 11/09/15 Last Seen: November 13, 2015 Author Share Posted November 13, 2015 (edited) Hey Juanfu ! You mean that maybe it was okey since the begining ... It was only the GM sprite. So when we use the GM sprite it erase completly the class of the character ? No need to put any weapon ID in the gm sprite name ? For GM : +When I try, I create the directory, I put the sprites files with the names you told be ... And it's not working :/ Any files to modify ? +By the way you were right, I removed 2000000 from my clientinfo.xml, it's working on the warlock. The problem is that during the attack the animation launche but my hand is empty ... :/ When I'm in standby here is the result As you can see the weapon is not correctly positioned. So how can we see directly if it'll be ok, while we build the sprite :/ Any trick ? Thanks a lot for helping me. Edited November 13, 2015 by Claod Quote Link to comment Share on other sites More sharing options...
0 juanfu Posted November 13, 2015 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 40 Reputation: 4 Joined: 01/13/13 Last Seen: April 26, 2020 Share Posted November 13, 2015 (edited) gm sprite overlap job class sprite, and it have only 1 weapon sprite (look my screenshot) hmm about cast time renember that in renewal , cast time is divide in fixed cast * 20% + variablecast *80% so if you want test it use a skill that doesnt have fixed cast (like cart cannon or a bolt) about the weapon position i dont know how to move it but it is editing the .act file, or maybe you weapon sprite dont have these frames Edited November 13, 2015 by juanfu Quote Link to comment Share on other sites More sharing options...
0 FXFreitas Posted November 13, 2015 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 354 Reputation: 110 Joined: 01/30/13 Last Seen: June 7, 2024 Share Posted November 13, 2015 need to align in act file, just use act editor and mark the body reference, then move the sprite to correct position in each frame of each direction of each animation ^^ Quote Link to comment Share on other sites More sharing options...
Question
Claod
Hi all
I successfully added those items, their descriptions, the script etc... Everything is working find except :
- The golden wand doesn't add 200 MATK and
-the sprite (during attack).It shows a one-handed sword and I don't know where is my mistake :/
Can you help me, please ?
Item_db :
itemslotcounttable
idnum2resnametable
weapontable.lua/lub
idnum2itemdesctable
idnum2itemdisplaynametable
iteminfo.lua/lub
sprites path
Edited by ClaodLink to comment
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