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Blue wand / Ru Golden Wand Sprite during attack


Claod

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Hi all :)

 

I successfully added those items, their descriptions, the script etc... Everything is working find except :

- The golden wand doesn't add 200 MATK and 

-the sprite (during attack).It shows a one-handed sword and I don't know where is my mistake :/

 

Can you help me, please ?

 

 

Item_db :

1677,Blue_Wand,Blue Wand,5,10,,0,50,,1,1,0x00000200,56,2,2,3,120,1,10,{ bonus bStr,5; bonus bInt,5; },{},{}
1678,Ru_Gold_Wand,Ru Gold Wand,5,0,,0,50,,1,2,0x00000200,56,2,2,3,120,1,10,{ bonus bDex,8; bonus bInt,8; },{},{}

itemslotcounttable

1677#1#
1678#2#

idnum2resnametable

1677#서늘한지팡이#
1678#빛나는지팡이#

//don't worry it's in notepad++ it's not an encoding problem it display in Korean, but write it as UTF 

weapontable.lua/lub

WEAPONTYPE_Ru_Golden_Wand = 98

[Weapon_IDs.WEAPONTYPE_Ru_Golden_Wand] = "_1678",

[Weapon_IDs.WEAPONTYPE_Ru_Golden_Wand] = Weapon_IDs.WEAPONTYPE_ROD,

idnum2itemdesctable

1677#
Blue Staff which has destructive power.
DEX +5, INT +5.
MATK +200
Class: ^777777One-Handed Staff^000000
Attack: ^77777750^000000
Weight: ^7777770^000000
Weapon Level: ^7777773^000000
Required Level: ^777777120^000000
Jobs: ^777777Warlock^000000
#
1678#
A golden staff which has brutal power.
DEX +8, INT +8.
MATK +200
MAtk+ 20%
Reduce 10% cast time.
Class: ^777777One-Handed Staff^000000
Attack: ^77777750^000000
Weight: ^7777770^000000
Weapon Level: ^7777773^000000
Required Level: ^777777120^000000
Jobs: ^777777Warlock^000000
#

idnum2itemdisplaynametable

1677#Blue_Wand#
1678#Ru_Gold_Wand#

iteminfo.lua/lub

[1677] = {
		unidentifiedDisplayName = "One-Handed Staff",
		unidentifiedResourceName = "롯드",
		unidentifiedDescriptionName = {
			"Unknown Item, can be identified by ^6A5ACDMagnifier^000000."
		},
		identifiedDisplayName = "Blue Wand",
		identifiedResourceName = "서늘한지팡이",
		identifiedDescriptionName = {
			"Blue Staff which has destructive power.",
			"DEX +5, INT +5.",
			"MATK +200",
			"Class: ^777777One-Handed Staff^000000",
			"Attack: ^77777750^000000",
			"Weight: ^7777770^000000",
			"Weapon Level: ^7777773^000000",
			"Required Level: ^777777120^000000",
			"Jobs: ^777777Warlock^000000"
		},
		slotCount = 1,
		ClassNum = 10
	},

	[1678] = {
		unidentifiedDisplayName = "One-Handed Staff",
		unidentifiedResourceName = "롯드",
		unidentifiedDescriptionName = {
			"Unknown Item, can be identified by ^6A5ACDMagnifier^000000."
		},
		identifiedDisplayName = "Ru Gold Wand",
		identifiedResourceName = "빛나는지팡이",
		identifiedDescriptionName = {
			"A golden staff which has brutal power.",
			"DEX +8, INT +8.",
			"MATK +200",
			"MAtk+ 20%",
			"Reduce 10% cast time.",
			"Class: ^777777One-Handed Staff^000000",
			"Attack: ^77777750^000000",
			"Weight: ^7777770^000000",
			"Weapon Level: ^7777773^000000",
			"Required Level: ^777777120^000000",
			"Jobs: ^777777Warlock^000000"
		},
		slotCount = 2,
		ClassNum = 10
	},

sprites path 

C:\Users\Claod\Desktop\FullClient\data\sprite\Àΰ£Á·\À§Àúµå\

names:

À§Àúµå_¿©_1678
À§Àúµå_³²_1678

À§Àúµå_¿©_1679
À§Àúµå_³²_1679

extensions:

.act
.spr

Big pictures:
C:\Users\Claod\Desktop\FullClient\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\
¼­´ÃÇÑÁöÆÎÀÌ.bmp
ºû³ª´ÂÁöÆÎÀÌ.bmp

Small ones:
C:\Users\Claod\Desktop\FullClient\data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\
¼­´ÃÇÑÁöÆÎÀÌ.bmp
ºû³ª´ÂÁöÆÎÀÌ.bmp
Edited by Claod
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about matk

 

1678,Ru_Gold_Wand,Ru Gold Wand,5,0,,0,50,,1,2,0x00000200,56,2,2,3,120,1,10,{ bonus bDex,8; bonus bInt,8; },{},{}

example with rod (atk : matk)

1601,Rod,Rod,5,50,,400,15:35,,1,3,0x00818315,63,2,2,1,1,1,10,{},{},{}

 

so it should be

 

1678,Ru_Gold_Wand,Ru Gold Wand,5,0,,0,50:200,,1,2,0x00000200,56,2,2,3,120,1,10,{ bonus bDex,8; bonus bInt,8; },{},{}

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Hey, thanks for your answer Juanfu, yup, I modified like this for those items :

1677,Blue_Wand,Blue Wand,5,10,,0,50:200,,1,1,0x00000200,56,2,2,3,120,1,10,{ bonus bDex,5; bonus bInt,5; },{},{}

1678,Ru_Gold_Wand,Ru Gold Wand,5,0,,0,50:200,,1,2,0x00000200,56,2,2,3,120,1,10,{ bonus bDex,8; bonus bInt,8; bonus bVariableCastrate,-10; bonus bMatkRate,20; },{},{}

Adding items is a mess damn ...

 

I want the blue wand staff to add:

200 matk

Dex +5

Int +5

 

And the Gold wand :

200 matk

Dex +8

Int +8

+20% matk

-10% Cast time

 

Result :

 

Name and thumb + Picture are fine.

Descriptions are fine.

Dex and Int are added correctly.

 

 

But ... Blue wand add 345 matk.

And sprite when attacking still don't want to show correctly... One handed sword are cool but I don't want this x)


Hey guys, please try to help me.

 

Everything work for now except:

 

The sprite (main problem)

Should I merge "C:\Users\Claod\Desktop\FullClient\data\sprite\Àΰ£Á·\À§Àúµå" with data.grf ? Not in my own grf.

Because those wands are already inside data.grf but they were not enabled and the sprite/act for attacks is missing in data.grf.

 

By the way stats are working fine now except the 20% Matk for the Gold wand, and I don't know how to check if the 10% cast is working correctly.

 

528589Capture.jpg

Edited by Claod
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you are using gm sprite, to change the weapon, replace this sprite, gm can only use 1 weapon sprite (not sure if you can change it to use more sprites)

/data/sprite/Àΰ£Á·/¿î¿µÀÚ

 

GM weapons

¿î¿µÀÚ2_¿©_°Ë.spr Sword (Female)
¿î¿µÀÚ2_³²_°Ë.spr Sword (Male)
¿î¿µÀÚ_¿©_°Ë.spr Sword (Female)
¿î¿µÀÚ_³²_°Ë.spr Sword (Male)

 
to check 20% matk
try:
-warlock  + recognize spell 
-no equip, only the rod

-hit poring with any bolt lv 1

-compare with other rod (same matk)
 

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Hey Juanfu ! :)

 

You mean that maybe it was okey since the begining ... It was only the GM sprite. So when we use the GM sprite it erase completly the class of the character ?

No need to put any weapon ID in the gm sprite name ?

 

For GM :

+When I try, I create the directory, I put the sprites files with the names you told be ... And it's not working :/ Any files to modify ?

 

 

+By the way you were right, I removed 2000000 from my clientinfo.xml, it's working on the warlock.

The problem is that during the attack the animation launche but my hand is empty ... :/

When I'm in standby here is the result 

 

543177Capture.jpg

 

As you can see the weapon is not correctly positioned. So how can we see directly if it'll be ok, while we build the sprite :/ Any trick ?

 

Thanks a lot for helping me. :)

Edited by Claod
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gm sprite overlap job class sprite, and it have only 1 weapon sprite (look my screenshot)

 

hmm about cast time renember that in renewal , cast time is divide in fixed cast * 20% + variablecast *80%  so if you want test it use a skill that doesnt have fixed cast (like cart cannon or a bolt)

 

 

about the weapon position i dont know how to move it but it is editing the .act file, or maybe you weapon sprite dont have these frames

post-14069-0-73710300-1447443501_thumb.jpg

Edited by juanfu
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need to align in act file, just use act editor and mark the body reference, then move the sprite to correct position in each frame of each direction of each animation ^^

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