Moriarty Posted October 15, 2015 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 135 Reputation: 13 Joined: 06/20/12 Last Seen: April 14, 2018 Share Posted October 15, 2015 addrid should have optional argument for map, the reason is obvious.Currently you are limited to attach players from player/npc map. Link to comment Share on other sites More sharing options...
Stolao Posted October 15, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Friday at 09:49 PM Share Posted October 15, 2015 Put NPC on said map. Then have a donpcevent triggering that NPC to addrid. Link to comment Share on other sites More sharing options...
Moriarty Posted October 17, 2015 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 135 Reputation: 13 Joined: 06/20/12 Last Seen: April 14, 2018 Author Share Posted October 17, 2015 Put NPC on said map. Then have a donpcevent triggering that NPC to addrid. This looks ugly as hell haha I'm aware of come arounds, it's just not practical. Link to comment Share on other sites More sharing options...
Aleos Posted March 8, 2016 Group: Development Manager Topic Count: 56 Topics Per Day: 0.01 Content Count: 732 Reputation: 525 Joined: 12/13/11 Last Seen: June 13, 2024 Share Posted March 8, 2016 Implemented in b98ba7a. Link to comment Share on other sites More sharing options...
Recommended Posts