jadedlight Posted September 17, 2015 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 08/14/15 Last Seen: November 10, 2017 Share Posted September 17, 2015 (edited) this will be my 1st time editing the castle drops and spawn wanted to ask here before i do something XD Problem: the treasure box wont spawn even if the castle was already taken is there any way to make it spawn with 4 boxes on server reset time? the drops are modified in the db folder right? XD how do i put like make it drop a custom item for 1% chance? Added info: this is a part of the script on the castles TIA for the replies - script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ end; OnClock0001: for (set .@i, 1; .@i <= 7; set .@i, .@i+1) { //START CHANGED for (set .@i_, 1; .@i_ <= 5; set .@i_, .@i_+1) { if (getd("$woe_cas"+.@i+"_3$["+.@i_+"]") == strnpcinfo(2) && getd("$woe_cas"+.@i+"_tdisable["+.@i_+"]")) { end; } } } //END CHANGED // Do nothing if this script is the template. if (strnpcinfo(1) == "Gld_Trea_Spawn") end; // If there is no owner, do nothing. if (!GetCastleData(strnpcinfo(2),1)) end; // Is there Economy in this castle? set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4; // Set information if (strnpcinfo(2) == "aldeg_cas01") { set .@treasurebox,1324; setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; } else if (strnpcinfo(2) == "aldeg_cas02") { set .@treasurebox,1326; setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; } else if (strnpcinfo(2) == "aldeg_cas03") { set .@treasurebox,1328; setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; } else if (strnpcinfo(2) == "aldeg_cas04") { set .@treasurebox,1330; setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; } else if (strnpcinfo(2) == "aldeg_cas05") { set .@treasurebox,1332; setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; } else if (strnpcinfo(2) == "gefg_cas01") { set .@treasurebox,1334; setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; } else if (strnpcinfo(2) == "gefg_cas02") { set .@treasurebox,1336; setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; } else if (strnpcinfo(2) == "gefg_cas03") { set .@treasurebox,1338; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; } else if (strnpcinfo(2) == "gefg_cas04") { set .@treasurebox,1340; setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; } else if (strnpcinfo(2) == "gefg_cas05") { set .@treasurebox,1342; setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; } else if (strnpcinfo(2) == "payg_cas01") { set .@treasurebox,1344; setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; } else if (strnpcinfo(2) == "payg_cas02") { set .@treasurebox,1346; setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; } else if (strnpcinfo(2) == "payg_cas03") { set .@treasurebox,1348; setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; } else if (strnpcinfo(2) == "payg_cas04") { set .@treasurebox,1350; setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; } else if (strnpcinfo(2) == "payg_cas05") { set .@treasurebox,1352; setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; } else if (strnpcinfo(2) == "prtg_cas01") { set .@treasurebox,1354; setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; } else if (strnpcinfo(2) == "prtg_cas02") { set .@treasurebox,1356; setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; } else if (strnpcinfo(2) == "prtg_cas03") { set .@treasurebox,1358; setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; } else if (strnpcinfo(2) == "prtg_cas04") { set .@treasurebox,1360; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; } else if (strnpcinfo(2) == "prtg_cas05") { set .@treasurebox,1362; setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; } // Add custom Guild Castles here. else { end; } // Reset daily investment limit. setcastledata strnpcinfo(2),4,0; setcastledata strnpcinfo(2),5,0; // Spawn boxes in proper order. for (set .@i,0; .@i <= .@Treasure ; set .@i,.@i+1) { // set treasure box ID set .@boxid, .@treasurebox + (.@i+2) % 2; set .@box,1 << .@i; // Spawn or do not spawn chests if one already exists. if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) { monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i; setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; } } end; // Individual "You killed a chest" events to ensure proper spawning at the change of day. OnTreasureDied0: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1; end; OnTreasureDied1: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2; end; OnTreasureDied2: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4; end; OnTreasureDied3: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8; end; OnTreasureDied4: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16; end; OnTreasureDied5: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32; end; OnTreasureDied6: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64; end; OnTreasureDied7: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128; end; OnTreasureDied8: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256; end; OnTreasureDied9: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512; end; OnTreasureDied10: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024; end; OnTreasureDied11: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048; end; OnTreasureDied12: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096; end; OnTreasureDied13: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192; end; OnTreasureDied14: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384; end; OnTreasureDied15: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768; end; OnTreasureDied16: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536; end; OnTreasureDied17: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072; end; OnTreasureDied18: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144; end; OnTreasureDied19: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288; end; OnTreasureDied20: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576; end; OnTreasureDied21: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152; end; OnTreasureDied22: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304; end; OnTreasureDied23: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608; end; } Edited September 19, 2015 by Emistry codebox Quote Link to comment Share on other sites More sharing options...
jadedlight Posted October 18, 2015 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 08/14/15 Last Seen: November 10, 2017 Author Share Posted October 18, 2015 ok SOLVED. for future reference people that would read this pls remember to set it on your configurations newbie developer and scripter dont lose hope GO ON AND DONT BE AFRAID TO TEST OUT Quote Link to comment Share on other sites More sharing options...
GreenMagic793 Posted September 18, 2015 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 157 Reputation: 19 Joined: 08/18/15 Last Seen: April 5, 2023 Share Posted September 18, 2015 (edited) I'm a little confused. Are you saying your treasure boxes don't spawn at all? As for how you add a custom item to your treasure chests... Go into your mob_db, look for where your treasure chests. In my db they start at 1324. 1324,TREASURE_BOX1,Treasure Chest,Treasure Chest,99,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,20,0x120,0,0,0,0,0,0,0,0,0,0,0,0,732,7760,608,3000,607,2500,2504,800,2404,800,2315,800,2104,800,616,1000,0,0,0,0 Let's say your custom item is ID 4200. If you want this chest to drop it, you can change any item ID to 4200. So for example... Change this ---> 616,1000,0,0,0,0 To this ---> 616,1000,4200,500,0,0 And that will make your chest spawn with that custom item. The first number (4200) is your item ID, the second number is the rate at which the item drops. I hope this is what you needed! Edited September 18, 2015 by greenmagic469 1 Quote Link to comment Share on other sites More sharing options...
jadedlight Posted September 18, 2015 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 08/14/15 Last Seen: November 10, 2017 Author Share Posted September 18, 2015 (edited) thank you.. about the treasure box it wont show on the treasure room at all been changing it rescripting and looking for tutorials on the web cant seem to find the right one :/ they dont spawn at all at server reset.. wanted it to have 4 treasure box on sever reset and would have addition boxes for like ever 5 levels of the castle Edited September 18, 2015 by jadedlight Quote Link to comment Share on other sites More sharing options...
GreenMagic793 Posted September 18, 2015 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 157 Reputation: 19 Joined: 08/18/15 Last Seen: April 5, 2023 Share Posted September 18, 2015 (edited) Hmm... I'm not sure what could be causing this, but there are some possible solutions. Have you considered making an NPC that only a GM can access which lets you spawn chests? This way, when you reset the server, you could use the NPC to manually spawn the boxes in a particular location. It isn't an automatic system but it would probably work for you. Check your settings, maybe treasures got disabled somehow. Edited September 18, 2015 by greenmagic469 1 Quote Link to comment Share on other sites More sharing options...
jadedlight Posted September 18, 2015 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 08/14/15 Last Seen: November 10, 2017 Author Share Posted September 18, 2015 ok thank you will do this one :3 mind if i ask you have some script like that XD i might end up making it worst than solving it XD kinda new in the scripting world.. made my life FUN as in FUN since i started scripting XD Quote Link to comment Share on other sites More sharing options...
GreenMagic793 Posted September 18, 2015 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 157 Reputation: 19 Joined: 08/18/15 Last Seen: April 5, 2023 Share Posted September 18, 2015 Unfortunately I don't have a script like this but it wouldn't be hard to make. If you're familiar with the basics of scripting you can probably piece it together from scripts around the forum. Just make a standard NPC like you would to display a message but add a menu with a parameter to prevent anyone under a certain GM level from accessing the menu and then add an option to spawn a chest at a particular location. It'll take a little bit of fiddling but I'm sure you'll get it. Practice makes perfect! Good luck. 1 Quote Link to comment Share on other sites More sharing options...
jadedlight Posted September 18, 2015 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 08/14/15 Last Seen: November 10, 2017 Author Share Posted September 18, 2015 thanks will posting my 1st work here XD Quote Link to comment Share on other sites More sharing options...
Scylla Posted September 18, 2015 Group: Members Topic Count: 47 Topics Per Day: 0.01 Content Count: 374 Reputation: 47 Joined: 03/27/13 Last Seen: Tuesday at 12:03 AM Share Posted September 18, 2015 Or just use toasty's woe controller [by ToastOfDoom], it really works very well. https://rathena.org/board/topic/57377-dead-link-toastys-woe-controller/ Quote Link to comment Share on other sites More sharing options...
PandaLovesHamster Posted September 18, 2015 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 452 Reputation: 34 Joined: 12/18/14 Last Seen: May 30, 2016 Share Posted September 18, 2015 I heard it leaks memory. Wouldn't it be safer to use Euphy's? Quote Link to comment Share on other sites More sharing options...
jadedlight Posted September 19, 2015 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 08/14/15 Last Seen: November 10, 2017 Author Share Posted September 19, 2015 leaking memory that lags the unit right? ok confirmed that it showed at level 10 castle lol wanted to make it like show 4 TB on a starting level everyday on server reset :/ Quote Link to comment Share on other sites More sharing options...
jadedlight Posted September 23, 2015 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 53 Reputation: 0 Joined: 08/14/15 Last Seen: November 10, 2017 Author Share Posted September 23, 2015 boooooo UPDATE: :/ only shows on other castle.. anyone know what the ontimer for server reset is? Quote Link to comment Share on other sites More sharing options...
Question
jadedlight
this will be my 1st time editing the castle drops and spawn wanted to ask here before i do something XD
Problem: the treasure box wont spawn even if the castle was already taken
is there any way to make it spawn with 4 boxes on server reset time?
the drops are modified in the db folder right? XD how do i put like make it drop a custom item for 1% chance?
Added info: this is a part of the script on the castles
TIA for the replies
Edited by Emistrycodebox
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