Mechomorph XD Posted August 28, 2015 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 71 Reputation: 1 Joined: 03/06/12 Last Seen: January 22, 2021 Share Posted August 28, 2015 (edited) Hi all. I wonder how to setup server environment like this. http://i.imgur.com/KRA3UcT.png If you ask me why, Assume your friend wanna to play my server but they lived in other country and got many pings/delay. Above structure can solve this problem? Each login running in US/EU/SEA and connect to 1 char and map server to reduce pings/delay from there, Is it can be possible? I don't know the word to call it, maybe like gateway, proxy login Please share your idea or suggest me Edited August 28, 2015 by Mechomorph XD Quote Link to comment Share on other sites More sharing options...
Ninja Posted August 28, 2015 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 513 Reputation: 84 Joined: 08/11/12 Last Seen: July 4, 2024 Share Posted August 28, 2015 (edited) Try looking at this model: basically the idea is to maintain only 1 database and naming char servers as "channels" (aka EU Channel, US E Channel, etc.) then have the PVP channel somewhere geographically in the middle of everyone. //edit the pvp channel also uses the same sql database and you can just limit the maps loaded there to your pvp maps. Edited August 28, 2015 by jezznar Quote Link to comment Share on other sites More sharing options...
anacondaq Posted August 28, 2015 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 1096 Reputation: 348 Joined: 02/26/12 Last Seen: May 30, 2023 Share Posted August 28, 2015 what a reason to run multiple login-servers around the world? You will not reduce delay for gameplay, because finally the guy will be connected to the map-server, and the important delay to map-server. Char-server required to save your character data. The better in another structure. Place your server somewhere in USA Make proxy servers which will connect to your login / char / map-server around the world. Quote Link to comment Share on other sites More sharing options...
Mechomorph XD Posted August 28, 2015 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 71 Reputation: 1 Joined: 03/06/12 Last Seen: January 22, 2021 Author Share Posted August 28, 2015 Make proxy servers which will connect to your login / char / map-server around the world. Could you explain this a little bit? (such as how to setup or the first thing i need to know to do it) Quote Link to comment Share on other sites More sharing options...
Mechomorph XD Posted August 29, 2015 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 71 Reputation: 1 Joined: 03/06/12 Last Seen: January 22, 2021 Author Share Posted August 29, 2015 Try looking at this model: Untitled.png basically the idea is to maintain only 1 database and naming char servers as "channels" (aka EU Channel, US E Channel, etc.) then have the PVP channel somewhere geographically in the middle of everyone. //edit the pvp channel also uses the same sql database and you can just limit the maps loaded there to your pvp maps. Thank a lot for you idea. But your model seem like multi-server with 1 login. My structure need 1 char 1 map but non-local player will got some lag and i wanna to solve this problem. Anacondaqq suggest me to use proxy server connect to login-server to reduce ping/delay but i don't know how and i need more information about it. Quote Link to comment Share on other sites More sharing options...
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Mechomorph XD
Hi all.
I wonder how to setup server environment like this.
http://i.imgur.com/KRA3UcT.png
If you ask me why, Assume your friend wanna to play my server but they lived in other country and got many pings/delay.
Above structure can solve this problem?
Each login running in US/EU/SEA and connect to 1 char and map server to reduce pings/delay from there, Is it can be possible?
I don't know the word to call it, maybe like gateway, proxy login
Please share your idea or suggest me
Edited by Mechomorph XDLink to comment
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