Jump to content
The forums will be going offline for an extended maintenance period at 1400hrs GMT on 19th June 2025. The number of hours for this downtime is intentionally not advertised due to the nature of these upgrades. ×
  • 0

How organize brute-force protection for the game-server?


anacondaq

Question


  • Group:  Members
  • Topic Count:  42
  • Topics Per Day:  0.01
  • Content Count:  1096
  • Reputation:   348
  • Joined:  02/26/12
  • Last Seen:  

Hello Dear rAthena community.

I have questions, how organize anti-bruteforce protection for the live game server by rAthena features / iptables? 

 

Yea, sure i know about control panels, and captchas, but i think, there is a way to send packets directly to the login-server.
Is rAthena have any features to avoid illegal formed packets to protect game-accounts? 

 

 

Link to comment
Share on other sites

1 answer to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  22
  • Topics Per Day:  0.00
  • Content Count:  164
  • Reputation:   55
  • Joined:  11/25/11
  • Last Seen:  

You can probably create a Fail2Ban recipe.. that's what I would do /ok

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...