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How organize brute-force protection for the game-server?


anacondaq

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Hello Dear rAthena community.

I have questions, how organize anti-bruteforce protection for the live game server by rAthena features / iptables? 

 

Yea, sure i know about control panels, and captchas, but i think, there is a way to send packets directly to the login-server.
Is rAthena have any features to avoid illegal formed packets to protect game-accounts? 

 

 

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You can probably create a Fail2Ban recipe.. that's what I would do /ok

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