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Zombie Event Problem


darking123

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Why is it sometimes, the prize giver already appears while the players are still joining the zombie event, kindly help me fix it.

-	script	announce_nvz	-1,{

// beginning Time

OnClock0130:
OnClock0830:
OnClock1330:
OnClock1730:
OnClock1930:
OnClock2230:


announce "Zombie Vs. Novice event Will begin in 3 minutes Please Make A Level 1 Novice Inorder To Join The Event",0;
killmonsterall "quiz_01";
sleep 5000;
announce "At the south of Prontera(Main Town) has appeared npc ' Novice vs. Zombie '!",0;
enablenpc "Novice vs. Zombie";
sleep 55000;
announce "Event Zombie Vs. Novice will begin in 2 minutes Please Make A Level 1 Novice Inorder To Join The Event",0;
sleep 60000;
announce "Event Zombie Vs. Novice will begin in 1 minute Please Make A Level 1 Novice Inorder To Join The Event",0;
sleep 30000;
mapannounce "quiz_01","In 30 seconds the monster will be started!",0;
sleep 25000;
announce "Event Zombie Vs. Novice will begin through ~5~",0;
sleep 1000;
announce "Event Zombie Vs. Novice will begin through ~4~",0;
sleep 1000;
announce "Event Zombie Vs. Novice will begin through ~3~",0;
sleep 1000;
announce "Event Zombie Vs. Novice will begin through ~2~",0;
sleep 1000;
announce "Event Zombie Vs. Novice will begin through ~1~",0;
sleep 1000;
announce "Event 'Zombie Vs. Novice' has begun!!",0,0x00FF00;
monster "quiz_01",42,369,"Zombie",1036,1;
disablenpc "Novice vs. Zombie";
sleep 10000;
monster "quiz_01",42,369,"Zombie-2",1036,1;
sleep 10000;
monster "quiz_01",42,369,"Zombie-3",1036,1;
sleep 10000;
monster "quiz_01",42,369,"Zombie-4",1036,1;
initnpctimer;
end;

OnTimer5000: 
if ( getmapusers("quiz_01") == 0 )
{
killmonsterall "quiz_01";
announce "'Zombie Vs. Novice' has ended with Event, as all have died",0;
disablenpc "Prize";
stopnpctimer;
end;
}
else if ( getmapusers("quiz_01") > 1 )
{
mapannounce "quiz_01",getmapusers("quiz_01") +"the player still survive on Event.",0,0x00FF00;;
initnpctimer;
end;
}
initnpctimer;
end;

OnPCDieEvent:
getmapxy .@mapnvz$,.@xnvz,.@ynvz,0;
if ( .@mapnvz$ == "quiz_01") {
sleep2 1;
warp "prontera",154,95;
atcommand "@alive "+ strcharinfo(0);
dispbottom "you have lost...";
}
sleep2 1000;
if(getmapusers("quiz_01") == 1){
killmonsterall "quiz_01";
mapannounce "quiz_01","You have won, approach please to npc Prize.",0;
killmonsterall "quiz_01";
killmonsterall "quiz_01";
killmonsterall "quiz_01";
killmonsterall "quiz_01";
enablenpc "Prize";
killmonsterall "quiz_01";
stopnpctimer;
end;
}
if(getmapusers("quiz_01") == 0){
killmonsterall "quiz_01";
killmonsterall "quiz_01";
killmonsterall "quiz_01";
killmonsterall "quiz_01";
stopnpctimer;
end;
}
end;
}

quiz_01,42,369,3	script	Prize	72,{

if (sex == 1) {
announce "In ' Zombie Vs. Novice ' has won" + strcharinfo (0) + "! We congratulate him!",0;
} 
else {
announce "In ' Zombie Vs. Novice ' has won" + strcharinfo (0) + "! We congratulate her!",0; 
};
getitem 7539,2;
warp "prontera",154,95;
sleep2 250;
disablenpc "Prize";
end;
}

prontera,156,73,3	script	Novice vs. Zombie	1015,{
if (BaseLevel > 1) goto NO;
if (class == 0) goto event;
if (class > 0) goto NO;
event:
mes "[^0000FFZombie Vs. Novice^000000]";
mes "You wish to get on Event Zombie Vs. Novice?";
next;
switch(select("Yes","No")) {
case 1:
sc_end SC_ALL;
sc_start SC_DECREASEAGI,300000,10;
percentheal 100,100;
nude;
atcommand "@storeall";
warp "quiz_01",42,369;
end;
break;
case 2:
mes "[^0000FFZombie Vs. Novice^000000]";
mes "It is good, come, when want.";
close;
break;
NO:
mes "[^0000FFZombie Vs. Novice^000000]";
mes "You not novice 1 level";
close;
}
OnInit:
disablenpc "Novice vs. Zombie";
disablenpc "Prize";
disablenpc "Prize";
end;
}
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On 7/18/2015 at 2:59 AM, Stolao said:

You can always use the one in my auto event script, I just updated today actually.

https://github.com/Stolao/Npc_Release/blob/master/Auto_Event/Auto_Event_v1.8E.txt

I can't access it , Please can you update it for me?

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4 hours ago, Diana said:

I can't access it , Please can you update it for me?

<--- Under my name is my git

 

 And my signature links to my releases

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move

disablenpc "Prize";

to under OnClock2230

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move

disablenpc "Prize";

to under OnClock2230

still didn't work

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Does your server have multiple npcs named "prize" I'd so its probably renaming it then, I'd recommend changing the box name to "Prize#nvz" and change enable/disable npc accordingly. (The #nvz won't show client side)

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Does your server have multiple npcs named "prize" I'd so its probably renaming it then, I'd recommend changing the box name to "Prize#nvz" and change enable/disable npc accordingly. (The #nvz won't show client side)

I tried to rename it already, It still occurs

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You can always use the one in my auto event script, I just updated today actually.

https://github.com/Stolao/Npc_Release/blob/master/Auto_Event/Auto_Event_v1.8E.txt

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