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Posted

Why is it sometimes, the prize giver already appears while the players are still joining the zombie event, kindly help me fix it.

-	script	announce_nvz	-1,{

// beginning Time

OnClock0130:
OnClock0830:
OnClock1330:
OnClock1730:
OnClock1930:
OnClock2230:


announce "Zombie Vs. Novice event Will begin in 3 minutes Please Make A Level 1 Novice Inorder To Join The Event",0;
killmonsterall "quiz_01";
sleep 5000;
announce "At the south of Prontera(Main Town) has appeared npc ' Novice vs. Zombie '!",0;
enablenpc "Novice vs. Zombie";
sleep 55000;
announce "Event Zombie Vs. Novice will begin in 2 minutes Please Make A Level 1 Novice Inorder To Join The Event",0;
sleep 60000;
announce "Event Zombie Vs. Novice will begin in 1 minute Please Make A Level 1 Novice Inorder To Join The Event",0;
sleep 30000;
mapannounce "quiz_01","In 30 seconds the monster will be started!",0;
sleep 25000;
announce "Event Zombie Vs. Novice will begin through ~5~",0;
sleep 1000;
announce "Event Zombie Vs. Novice will begin through ~4~",0;
sleep 1000;
announce "Event Zombie Vs. Novice will begin through ~3~",0;
sleep 1000;
announce "Event Zombie Vs. Novice will begin through ~2~",0;
sleep 1000;
announce "Event Zombie Vs. Novice will begin through ~1~",0;
sleep 1000;
announce "Event 'Zombie Vs. Novice' has begun!!",0,0x00FF00;
monster "quiz_01",42,369,"Zombie",1036,1;
disablenpc "Novice vs. Zombie";
sleep 10000;
monster "quiz_01",42,369,"Zombie-2",1036,1;
sleep 10000;
monster "quiz_01",42,369,"Zombie-3",1036,1;
sleep 10000;
monster "quiz_01",42,369,"Zombie-4",1036,1;
initnpctimer;
end;

OnTimer5000: 
if ( getmapusers("quiz_01") == 0 )
{
killmonsterall "quiz_01";
announce "'Zombie Vs. Novice' has ended with Event, as all have died",0;
disablenpc "Prize";
stopnpctimer;
end;
}
else if ( getmapusers("quiz_01") > 1 )
{
mapannounce "quiz_01",getmapusers("quiz_01") +"the player still survive on Event.",0,0x00FF00;;
initnpctimer;
end;
}
initnpctimer;
end;

OnPCDieEvent:
getmapxy .@mapnvz$,.@xnvz,.@ynvz,0;
if ( .@mapnvz$ == "quiz_01") {
sleep2 1;
warp "prontera",154,95;
atcommand "@alive "+ strcharinfo(0);
dispbottom "you have lost...";
}
sleep2 1000;
if(getmapusers("quiz_01") == 1){
killmonsterall "quiz_01";
mapannounce "quiz_01","You have won, approach please to npc Prize.",0;
killmonsterall "quiz_01";
killmonsterall "quiz_01";
killmonsterall "quiz_01";
killmonsterall "quiz_01";
enablenpc "Prize";
killmonsterall "quiz_01";
stopnpctimer;
end;
}
if(getmapusers("quiz_01") == 0){
killmonsterall "quiz_01";
killmonsterall "quiz_01";
killmonsterall "quiz_01";
killmonsterall "quiz_01";
stopnpctimer;
end;
}
end;
}

quiz_01,42,369,3	script	Prize	72,{

if (sex == 1) {
announce "In ' Zombie Vs. Novice ' has won" + strcharinfo (0) + "! We congratulate him!",0;
} 
else {
announce "In ' Zombie Vs. Novice ' has won" + strcharinfo (0) + "! We congratulate her!",0; 
};
getitem 7539,2;
warp "prontera",154,95;
sleep2 250;
disablenpc "Prize";
end;
}

prontera,156,73,3	script	Novice vs. Zombie	1015,{
if (BaseLevel > 1) goto NO;
if (class == 0) goto event;
if (class > 0) goto NO;
event:
mes "[^0000FFZombie Vs. Novice^000000]";
mes "You wish to get on Event Zombie Vs. Novice?";
next;
switch(select("Yes","No")) {
case 1:
sc_end SC_ALL;
sc_start SC_DECREASEAGI,300000,10;
percentheal 100,100;
nude;
atcommand "@storeall";
warp "quiz_01",42,369;
end;
break;
case 2:
mes "[^0000FFZombie Vs. Novice^000000]";
mes "It is good, come, when want.";
close;
break;
NO:
mes "[^0000FFZombie Vs. Novice^000000]";
mes "You not novice 1 level";
close;
}
OnInit:
disablenpc "Novice vs. Zombie";
disablenpc "Prize";
disablenpc "Prize";
end;
}

7 answers to this question

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Posted
4 hours ago, Diana said:

I can't access it , Please can you update it for me?

<--- Under my name is my git

 

 And my signature links to my releases

Posted

Does your server have multiple npcs named "prize" I'd so its probably renaming it then, I'd recommend changing the box name to "Prize#nvz" and change enable/disable npc accordingly. (The #nvz won't show client side)

Posted

Does your server have multiple npcs named "prize" I'd so its probably renaming it then, I'd recommend changing the box name to "Prize#nvz" and change enable/disable npc accordingly. (The #nvz won't show client side)

I tried to rename it already, It still occurs

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