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asura slide effect


Bringer

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anyone have src code old setting for asura and final strike slide effect?

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On 6/1/2015 at 6:31 AM, Bringer said:

anyone have src code old setting for asura and final strike slide effect?

up for this

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2 hours ago, skymia said:

up for this

i already fixed myself

Edited by Bringer
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At least share us your code on how you fixed it? :D

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@skymia @Elysium

 

#ifndef RENEWAL
	case NJ_ISSEN:
		status_change_end(src, SC_NEN, INVALID_TIMER);
		status_change_end(src, SC_HIDING, INVALID_TIMER);
#endif
		// fall through
	case MO_EXTREMITYFIST:
		{
			//short x, y, i = 2; // Move 2 cells for Issen(from target)
			struct block_list *mbl = bl;
			short dir = 0;
			
			skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
			
			if( skill_id == MO_EXTREMITYFIST )
			{
				mbl = src;
				status_set_sp(src, 0, 0);
				status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
				status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
#ifdef RENEWAL
				sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv));
#endif
			}else
				status_set_hp(src,
#ifdef RENEWAL
				max(status_get_max_hp(src)/100, 1)
#else
				1
#endif
				, 0);
		}
		//Client expects you to move to target regardless of distance
		{				
			struct unit_data *ud = unit_bl2ud(src);
			short dx,dy;
			int i,speed;
			i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura
			dx = bl->x - src->x;
			dy = bl->y - src->y;
			if (dx < 0) dx-=i;
			else if (dx > 0) dx+=i;
			if (dy < 0) dy-=i;
			else if (dy > 0) dy+=i;
			if (!dx && !dy) dy++;
			if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS))
			{
				dx = bl->x;
				dy = bl->y;
			} else {
				dx = src->x + dx;
				dy = src->y + dy;
			}

			if(unit_walktoxy(src, dx, dy, 2) && ud) {
				//Increase can't walk delay to not alter your walk path
				ud->canmove_tick = tick;
				speed = status_get_speed(src);
				for (i = 0; i < ud->walkpath.path_len; i ++)
				{
					if(ud->walkpath.path[i]&1)
						ud->canmove_tick+=7*speed/5;
					else
						ud->canmove_tick+=speed;
				}
			}
		}
		break;

 

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5 hours ago, Bringer said:

i already fixed myself

i also fixed already hehe

 

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Hello    @Elysium @skymia Can you help me to fix this in the latest code, please?

Edited by Youness
THANK YOU!
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On 5/30/2019 at 5:31 AM, Youness said:

Hello    @Elysium @skymia Can you help me to fix this in the latest code, please?

code is there

https://rathena.org/board/topic/102019-asura-slide-effect/?do=findComment&comment=342220

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