Bringer Posted May 31, 2015 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Share Posted May 31, 2015 anyone have src code old setting for asura and final strike slide effect? Quote Link to comment Share on other sites More sharing options...
0 skymia Posted February 21, 2018 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 298 Reputation: 4 Joined: 02/19/17 Last Seen: May 26, 2024 Share Posted February 21, 2018 On 6/1/2015 at 6:31 AM, Bringer said: anyone have src code old setting for asura and final strike slide effect? up for this Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted February 21, 2018 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted February 21, 2018 (edited) 2 hours ago, skymia said: up for this i already fixed myself Edited February 21, 2018 by Bringer Quote Link to comment Share on other sites More sharing options...
0 Elysium Posted February 21, 2018 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 164 Reputation: 17 Joined: 03/15/12 Last Seen: October 24, 2020 Share Posted February 21, 2018 At least share us your code on how you fixed it? Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted February 21, 2018 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted February 21, 2018 @skymia @Elysium #ifndef RENEWAL case NJ_ISSEN: status_change_end(src, SC_NEN, INVALID_TIMER); status_change_end(src, SC_HIDING, INVALID_TIMER); #endif // fall through case MO_EXTREMITYFIST: { //short x, y, i = 2; // Move 2 cells for Issen(from target) struct block_list *mbl = bl; short dir = 0; skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if( skill_id == MO_EXTREMITYFIST ) { mbl = src; status_set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif }else status_set_hp(src, #ifdef RENEWAL max(status_get_max_hp(src)/100, 1) #else 1 #endif , 0); } //Client expects you to move to target regardless of distance { struct unit_data *ud = unit_bl2ud(src); short dx,dy; int i,speed; i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura dx = bl->x - src->x; dy = bl->y - src->y; if (dx < 0) dx-=i; else if (dx > 0) dx+=i; if (dy < 0) dy-=i; else if (dy > 0) dy+=i; if (!dx && !dy) dy++; if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS)) { dx = bl->x; dy = bl->y; } else { dx = src->x + dx; dy = src->y + dy; } if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } } break; Quote Link to comment Share on other sites More sharing options...
0 skymia Posted February 21, 2018 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 298 Reputation: 4 Joined: 02/19/17 Last Seen: May 26, 2024 Share Posted February 21, 2018 5 hours ago, Bringer said: i already fixed myself i also fixed already hehe Quote Link to comment Share on other sites More sharing options...
0 Youness Posted May 29, 2019 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 29 Reputation: 0 Joined: 10/13/17 Last Seen: January 30 Share Posted May 29, 2019 (edited) Hello @Elysium @skymia Can you help me to fix this in the latest code, please? Edited May 29, 2019 by Youness THANK YOU! Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted May 31, 2019 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted May 31, 2019 On 5/30/2019 at 5:31 AM, Youness said: Hello @Elysium @skymia Can you help me to fix this in the latest code, please? code is therehttps://rathena.org/board/topic/102019-asura-slide-effect/?do=findComment&comment=342220 Quote Link to comment Share on other sites More sharing options...
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Bringer
anyone have src code old setting for asura and final strike slide effect?
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