Radian Posted March 18, 2015 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24 Share Posted March 18, 2015 Hi rAthena developers ~ This is related on the mapflag nobranch why not change it to vice versa? instead of mapflag nobranch change it to mapflag branch which players can spawn or use the bloody/dead branch on a specific map. What i see is it's too many map and it's annoying players keep using bloody branch every where and if you want to disable specific map to use the branch. It take's time, so I suggest that changing it vice versa will very useful.. setting it like this for my suggestion... mapname mapflag yes_branch thanks! 1 Quote Link to comment Share on other sites More sharing options...
Aleos Posted March 19, 2015 Group: Development Manager Topic Count: 56 Topics Per Day: 0.01 Content Count: 732 Reputation: 525 Joined: 12/13/11 Last Seen: June 13 Share Posted March 19, 2015 I think for instances like this, it would be easier for a person to just modify the source quickly. For instance, look how PK is setup. if( battle_config.pk_mode ) map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] We force all maps to PvP mode at loading in map::map_flags_init(). If you want to do like what you said where you'd rather allow branches on specific maps only, then I would do this: map[i].flag.nobranch = 1; // make all maps unable to use branches Then in a script: prontera,1,1,1 script removenobranch -1,{ OnInit: removemapflag "prontera",mf_nobranch; //rest of maps. } Have your script remove the mapflags that were set by the server at start and you have yourself a quick "limited" branch allowed area of maps. Quote Link to comment Share on other sites More sharing options...
Radian Posted March 19, 2015 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24 Author Share Posted March 19, 2015 I think for instances like this, it would be easier for a person to just modify the source quickly. For instance, look how PK is setup. if( battle_config.pk_mode ) map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] We force all maps to PvP mode at loading in map::map_flags_init(). If you want to do like what you said where you'd rather allow branches on specific maps only, then I would do this: map[i].flag.nobranch = 1; // make all maps unable to use branches Then in a script: prontera,1,1,1 script removenobranch -1,{ OnInit: removemapflag "prontera",mf_nobranch; //rest of maps. } Have your script remove the mapflags that were set by the server at start and you have yourself a quick "limited" branch allowed area of maps. Yea it worked but this is not possible to apply on the master right? Quote Link to comment Share on other sites More sharing options...
Aleos Posted March 19, 2015 Group: Development Manager Topic Count: 56 Topics Per Day: 0.01 Content Count: 732 Reputation: 525 Joined: 12/13/11 Last Seen: June 13 Share Posted March 19, 2015 Unless it's hugely requested, but otherwise I don't see too many cases of this type of request. Also if it were to get added, it would have to be backwards compatible with older scripts which wouldn't work if we drop 'nobranch' altogether. Quote Link to comment Share on other sites More sharing options...
Radian Posted March 19, 2015 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24 Author Share Posted March 19, 2015 Unless it's hugely requested, but otherwise I don't see too many cases of this type of request. Also if it were to get added, it would have to be backwards compatible with older scripts which wouldn't work if we drop 'nobranch' altogether. It's okay.. it's just for me that if you make it as what i said will prevent issues that players will summon mobs in any places xD by the way i'll wait what others want.. thanks again aleos. Quote Link to comment Share on other sites More sharing options...
Cydh Posted March 24, 2015 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 746 Joined: 06/16/12 Last Seen: June 10 Share Posted March 24, 2015 hmm, nice idea but I don't think it's needed and beside, if we have 2 mapflag that contrast like that, it'll hard to manage and official actually prefer the restrict method. Quote Link to comment Share on other sites More sharing options...
Radian Posted March 24, 2015 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24 Author Share Posted March 24, 2015 hmm, nice idea but I don't think it's needed and beside, if we have 2 mapflag that contrast like that, it'll hard to manage and official actually prefer the restrict method. I understand xD it pops on my mind this idea and maybe i should at least try to suggest it.. but anyway I understand Quote Link to comment Share on other sites More sharing options...
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