Basically if you zoom out enough, both the stand-by animation on the Rebellion sprite and the attacking one push the bottom part of the head behind the sprite.
Well, this is a typical Z-order bug : the head layer should have been drawn on top of the body layer. My software cannot fix this, as this is neither related to the sprite nor the act file, but rather the rendering system used by the client. To my knowledge, the only things that can interfere with it are the lua files (which would be doubtful), the imf file (doubtful as well) or simply the client version. You should forward this issue on the Client-side Support board and mention what steps you've taken to try and fix the issue (changing the sprite for another one, disabling the effects, putting a headgear on, etc).
On a side note, I tested the sprite ingame to confirm, and I do not have any trouble with the order.
I'm running client 2013-08-07.
I've disabled effects and tried switching headgears on and off as well. Replacing the sprite with another one doesn't work either as this happens to the GM sprite when it's a Rebellion as well.
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Nova
Basically if you zoom out enough, both the stand-by animation on the Rebellion sprite and the attacking one push the bottom part of the head behind the sprite.
I'm running client 2013-08-07.
I've disabled effects and tried switching headgears on and off as well. Replacing the sprite with another one doesn't work either as this happens to the GM sprite when it's a Rebellion as well.
Edited by NovaLink to comment
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