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zeusc137

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About zeusc137

  • Birthday 09/11/1992

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  • Gender
    Male
  • Location
    Brazil
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    poeticedda
  • Github: zeusc137
  • Discord: zeusc137
  • Interests
    Programming

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Community Answers

  1. I think you don't need to rename any, instead go to your Warp app and place "RecommendedQuestInfoList_True_EN" exactly like this! Take care to avoid the ".lub" at the end and also test it yourself if this one is going to work as you want!
  2. Hello! Any chance you could give us some tip on getting those?
  3. You should write the file name you have inside your data folder, but without the last part of the filename, that is the extension. In other words, if for example your file is named "RecommendedQuestInfo_true.lub" you should only get the left part before the "dot" like this: "RecommendedQuestInfo_true" On my problem that was it! Hope that helps!
  4. Hello there! Did you ever find out a good way to force the player into the char selection screen? I was wondering if I can track the PACKAGE and create my own func in .cpp files that send this PACKAGE from NPC/script files... Although it makes me think if I could just send some DISCONNECT signal would be much easier too... In my case I want to force this after char changes its own name inside the game using my "Name changer NPC".
  5. Hey everyone facing a similar issue! I didn't need to HEX anything because nowadays there is a package for this skill... My issue was solved with this PR: https://github.com/rathena/rathena/pull/8614/files I was also studying how to possibly find a HEX alternative in the future watching this video:
  6. Hello! Any updates on this? I'm having issues with Rolling Cutter even when using 4rtools, all others skills work just fine using 4rtools. -- @Functor may I ask for some tip on how to study/debug and find this hex on my own client? Thanks so far for the guidance guys!
  7. I found out nowadays we can configure the delay directly inside item_db_usable.yml in my case: - Id: 999999 AegisName: Some_Aegis_Name Name: Example Name Type: Delayconsume Flags: NoConsume: true Delay: Duration: 500 I hope that helps someone!
  8. Hi! Did you ever find something about this?
  9. Thank you! It's exactly what I was looking for to find the sprite names from aegis name.
  10. Hello everyone! I would like to kill all the slaves from a MVP, like when Baphomet summons its Baphomet Jrs, in this case I would like to kill the slaves and leave my Baphomet alive. getunitdata(getnpcid(0), 'd); // Invoca o MVP configurado = 2100 Baphomet in this example: monster 'map$,'d[UNPC_X],'d[UNPC_Y],"MVP Test",2100,1,instance_npcname("MVP Invoker#1")+"::OnMyMobDead"; Can I use "getunitdata" to retrieve the slaves from this MVP and kill only those? I also have the MVP ID so it would work if I could kill like this: killallexcept <MOB_ID_TO_AVOID>; Thanks for your time! Have a good one!
  11. Hello! Thanks for the feedback, @Skorm! I wasn’t aware of “topic hijacking” — sorry about that! I thought adding more information to existing posts would be helpful, but I can see how it might be misleading. Thank you very much for the tip! EDIT: I also created my own post/question related to this after your tip:
  12. Hey! Thanks for the idea! However I'm using this to summon any monster the player want, so there are 58 MVP's on my server I would need to change/duplicate. If there's a way to kill "all monster except 2100" like 2100 for Baphomet ID would be great! Or if I could kill the mobs that are slaves from a current mob ID I have inside a variable on my script woul work as well!
  13. Hello sir! Hello! Thanks for this excelente idea! Do you have a suggestion where I can kill ALL MONSTER EXCEPT ONE? I am trying to invoke the MVP's without their slaves(like Baphomet without Baphomet Junior) but I tried so much and couldn't find a good way yet... So I'm thinking if I could kill all the slaves(Baphomet Jr for example) and leave the MVP(Baphomet) alive... Be safe! Thanks!
  14. Hi! Thanks for helping out so far! Would you mind giving me a hand in a very similar situation? In my case the MVP I summon inside my instance is just fine using skills and SUMMONING SLAVES, like when Baphomet summons the Baphomet Juniors... I want to invoke the Baphomet in this case, but without the slaves, any suggestion?
  15. Hello! Thanks very much for sharing this so long ago! I was wondering if I could invoke a MVP monster without its slaves, like using "monster 2100" to invoke Baphomet inside NPC script and don't spawn the Baphomet Juniors... I tried to set mapflag to monster don't use skill like the code below, but it works only after I kill the first bunch of Baphomet Juniors that come the first spawn with the MVP: setmapflag('map$,mf_monster_noteleport);
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