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Everything posted by darking123
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sir my error ako eto po yung petinfo ko PetIllustNameTable = { [jobtbl.JT_BAPHOMET_] = "Æê_¹ÙÆ÷¸ÞÆ®.bmp", [jobtbl.JT_PECOPECO] = "Æê_ÆääÚÆääÚ.bmp", [jobtbl.JT_CHONCHON] = "Æê_ÃÌÃÌ.bmp", [jobtbl.JT_DESERT_WOLF_B] = "Æê_µ¥Á®Æ®¿ïÇÁ»õ³¢.bmp", [jobtbl.JT_DEVIRUCHI] = "Æê_µ¥ºñ·Çä¡.bmp", [jobtbl.JT_DOKEBI] = "Æê_µµ±Úºñ.bmp", [jobtbl.JT_ISIS] = "Æê_À̽ýº.bmp", [jobtbl.JT_LUNATIC] = "Æê_·Ç³ªÆ½.bmp", [jobtbl.JT_MUNAK] = "Æê_¹«³«.bmp", [jobtbl.JT_ORK_WARRIOR] = "Æê_¿ÀÅ©¿ö¸®¾î.bmp", [jobtbl.JT_PETIT] = "Æê_»Ú¶Ì.bmp", [jobtbl.JT_PICKY] = "Æê_ÇÈŰ.bmp", [jobtbl.JT_PORING] = "Æê_Æ÷¸µ.bmp", [jobtbl.JT_ROCKER] = "Æê_·îä¿.bmp", [jobtbl.JT_SAVAGE_BABE] = "Æê_¼¼ºñÁöº£º£.bmp", [jobtbl.JT_SOHEE] = "Æê_¼ÒÈñ.bmp", [jobtbl.JT_SPORE] = "Æê_½ºÆ÷¾Æ.bmp", [jobtbl.JT_YOYO] = "Æê_¿ä¿ä.bmp", [jobtbl.JT_SMOKIE] = "Æê_½º¸ðŰ.bmp", [jobtbl.JT_BON_GUN] = "Æê_º»°Ç.bmp", [jobtbl.JT_STEEL_CHONCHON] = "Æê_½ºÆ¿ÃÌÃÌ.bmp", [jobtbl.JT_DROPS] = "Æê_µÅ·ÓÇÁ½º.bmp", [jobtbl.JT_POPORING] = "Æê_Æ÷Æ÷¸µ.bmp", [jobtbl.JT_HUNTER_FLY] = "Æê_ÇÅÅÍÇöÓÀÌ.bmp", [jobtbl.JT_POISON_SPORE] = "Æê_Æ÷ÀÌÁð½ºÆ÷¾Æ.bmp", [jobtbl.JT_ZHERLTHSH] = "Æê_ZHERLTHSH.bmp", [jobtbl.JT_ALICE] = "Æê_ALICE.bmp", [jobtbl.JT_EVENT_RICECAKE] = "Æê_¶±_À̺¥Æ®.bmp", [jobtbl.JT_GOBLINE_XMAS] = "Æê_°ÍºÍ¸°_À̺¥Æ®.bmp", [jobtbl.JT_CHUNG_E] = "Æê_ûÀÌ.bmp", [jobtbl.JT_CHUNG_E_] = "Æê_ûÀÌ.bmp", [jobtbl.JT_P_CHUNG_E] = "Æê_ûÀÌ.bmp", [jobtbl.JT_ECLIPSE_P] = "Æê_·Ç³ªÆ½.bmp", [jobtbl.JT_GOBLIN_1] = "Æê_°ÍºÍ¸°_´Ü°Ë.bmp", [jobtbl.JT_GOBLIN_2] = "Æê_°ÍºÍ¸°_Ç÷¹Àï.bmp", [jobtbl.JT_GOBLIN_4] = "Æê_°ÍºÍ¸°_ÇØ¸Ó.bmp", [jobtbl.JT_DELETER_] = "Æê_Áö»Óµô¸®ÅÍ.bmp", [jobtbl.JT_DIABOLIC] = "Æê_µð¾Æº¼¸¯.bmp", [jobtbl.JT_WANDER_MAN] = "Æê_¹ÈȸÇï´ÂÀÚ.bmp", [jobtbl.JT_BACSOJIN_] = "Æê_BACSOJIN.bmp", [jobtbl.JT_CIVIL_SERVANT] = "Æê_CIVIL_SERVANT.bmp", [jobtbl.JT_LEAF_CAT] = "Æê_LEAF_CAT.bmp", [jobtbl.JT_LOLI_RURI] = "Æê_LOLI_RURI.BMP", [jobtbl.JT_MARIONETTE] = "Æê_MARIONETTE.bmp", [jobtbl.JT_SHINOBI] = "Æê_SHINOBI.bmp", [jobtbl.JT_WHISPER] = "Æê_WHISPER.BMP", [jobtbl.JT_DULLAHAN] = "Æê_DULLAHAN.bmp", [jobtbl.JT_GOBLIN_LEADER] = "Æê_GOBLIN_LEADER.bmp", [jobtbl.JT_GOLEM] = "Æê_GOLEM.bmp", [jobtbl.JT_IMP] = "Æê_IMP.bmp", [jobtbl.JT_INCUBUS] = "Æê_INCUBUS.bmp", [jobtbl.JT_MEDUSA] = "Æê_MEDUSA.bmp", [jobtbl.JT_MIYABI_NINGYO] = "Æê_MIYABI_NINGYO.bmp", [jobtbl.JT_NIGHTMARE_TERROR] = "Æê_NIGHTMARE_TERROR.bmp", [jobtbl.JT_STONE_SHOOTER] = "Æê_STONE_SHOOTER.bmp", [jobtbl.JT_SUCCUBUS] = "Æê_SUCCUBUS.bmp", [jobtbl.JT_WICKED_NYMPH] = "Æê_WICKED_NYMPH.bmp", [jobtbl.JT_J_TAINI] = "Æê_j_taini.bmp", [jobtbl.JT_XMAS_LUNATIC] = "Æê_Å©¸®½º¸¶½º_´«Åä³¢.bmp", [jobtbl.JT_TIKBALANG] = "Æê_ƽ¹ö··.bmp" } PetIllustNameTable_Eng = { [jobtbl.JT_BAPHOMET_] = "PET_BAPHOMET.bmp", [jobtbl.JT_PECOPECO] = "PET_PECOPECO.bmp", [jobtbl.JT_CHONCHON] = "PET_CHONCHON.bmp", [jobtbl.JT_DESERT_WOLF_B] = "PET_DESERT_WOLF_B.bmp", [jobtbl.JT_DEVIRUCHI] = "PET_DEVIRUCHI.bmp", [jobtbl.JT_DOKEBI] = "PET_DOKEBI.bmp", [jobtbl.JT_ISIS] = "PET_ISIS.bmp", [jobtbl.JT_LUNATIC] = "PET_LUNATIC.bmp", [jobtbl.JT_MUNAK] = "PET_MUNAK.bmp", [jobtbl.JT_ORK_WARRIOR] = "PET_ORK_WARRIOR.bmp", [jobtbl.JT_PETIT] = "PET_PETIT.bmp", [jobtbl.JT_PICKY] = "PET_PICKY.bmp", [jobtbl.JT_PORING] = "PET_PORING.bmp", [jobtbl.JT_ROCKER] = "PET_ROCKER.bmp", [jobtbl.JT_SAVAGE_BABE] = "PET_SAVAGE_BABE.bmp", [jobtbl.JT_SOHEE] = "PET_SOHEE.bmp", [jobtbl.JT_SPORE] = "PET_SPORE.bmp", [jobtbl.JT_YOYO] = "PET_YOYO.bmp", [jobtbl.JT_SMOKIE] = "PET_SMOKIE.bmp", [jobtbl.JT_BON_GUN] = "PET_BON_GUN.bmp", [jobtbl.JT_STEEL_CHONCHON] = "PET_STEEL_CHONCHON.bmp", [jobtbl.JT_DROPS] = "PET_DROPS.bmp", [jobtbl.JT_POPORING] = "PET_POPORING.bmp", [jobtbl.JT_HUNTER_FLY] = "PET_HUNTER_FLY.bmp", [jobtbl.JT_POISON_SPORE] = "PET_POISON_SPORE.bmp", [jobtbl.JT_ZHERLTHSH] = "PET_ZHERLTHSH.bmp", [jobtbl.JT_ALICE] = "PET_ALICE.bmp", [jobtbl.JT_EVENT_RICECAKE] = "PET_EVENT_RICECAKE.bmp", [jobtbl.JT_GOBLINE_XMAS] = "PET_GOBLINE_XMAS.bmp", [jobtbl.JT_CHUNG_E] = "PET_CHUNG_E.bmp", [jobtbl.JT_CHUNG_E_] = "PET_CHUNG_E.bmp", [jobtbl.JT_P_CHUNG_E] = "PET_P_CHUNG_E.bmp", [jobtbl.JT_ECLIPSE_P] = "PET_ECLIPSE_P.bmp", [jobtbl.JT_GOBLIN_1] = "PET_GOBLIN_1.bmp", [jobtbl.JT_GOBLIN_2] = "PET_GOBLIN_2.bmp", [jobtbl.JT_GOBLIN_4] = "PET_GOBLIN_4.bmp", [jobtbl.JT_DELETER_] = "PET_DELETER_.bmp", [jobtbl.JT_DIABOLIC] = "PET_DIABOLIC.bmp", [jobtbl.JT_WANDER_MAN] = "PET_WANDER_MAN.bmp", [jobtbl.JT_BACSOJIN_] = "PET_BACSOJIN_.bmp", [jobtbl.JT_CIVIL_SERVANT] = "PET_CIVIL_SERVANT.bmp", [jobtbl.JT_LEAF_CAT] = "PET_LEAF_CAT.bmp", [jobtbl.JT_LOLI_RURI] = "PET_LOLI_RURI.bmp", [jobtbl.JT_MARIONETTE] = "PET_MARIONETTE.bmp", [jobtbl.JT_SHINOBI] = "PET_SHINOBI.bmp", [jobtbl.JT_WHISPER] = "PET_WHISPER.bmp", [jobtbl.JT_DULLAHAN] = "PET_DULLAHAN.bmp", [jobtbl.JT_GOBLIN_LEADER] = "PET_GOBLIN_LEADER.bmp", [jobtbl.JT_GOLEM] = "PET_GOLEM.bmp", [jobtbl.JT_IMP] = "PET_IMP.bmp", [jobtbl.JT_INCUBUS] = "PET_INCUBUS.bmp", [jobtbl.JT_MEDUSA] = "PET_MEDUSA.bmp", [jobtbl.JT_MIYABI_NINGYO] = "PET_MIYABI_NINGYO.bmp", [jobtbl.JT_NIGHTMARE_TERROR] = "PET_NIGHTMARE_TERROR.bmp", [jobtbl.JT_STONE_SHOOTER] = "PET_STONE_SHOOTER.bmp", [jobtbl.JT_SUCCUBUS] = "PET_SUCCUBUS.bmp", [jobtbl.JT_WICKED_NYMPH] = "PET_WICKED_NYMPH.bmp", [jobtbl.JT_J_TAINI] = "PET_J_TAINI.bmp", [jobtbl.JT_XMAS_LUNATIC] = "PET_XMAS_LUNATIC.bmp", [jobtbl.JT_TIKBALANG] = "PET_TIKBALANG.bmp" } PetAccIDs = { ACC_FIRST = 10000, ACC_BAPHOMET = 10001, ACC_CHOCHO = 10002, ACC_DESERT_WOLF_B = 10003, ACC_DEVIRUCHI = 10004, ACC_DOKEBI = 10005, ACC_ISIS = 10006, ACC_LUNATIC = 10007, ACC_MUNAK = 10008, ACC_ORK_WARRIOR = 10009, ACC_PECOPECO = 10010, ACC_PETIT = 10011, ACC_PICKY = 10012, ACC_PORING = 10013, ACC_ROCKER = 10014, ACC_SAVAGE_BABE = 10015, ACC_SOHEE = 10016, ACC_SPORE = 10017, ACC_YOYO = 10018, ACC_SMOKIE = 10019, ACC_BONGUN = 10020, ACC_BACSOJIN = 10021, ACC_CIVIL_SERVANT = 10022, ACC_LEAF_CAT = 10023, ACC_LOLIRURI = 10024, ACC_MARIONETTE = 10025, ACC_SHINOBI = 10026, ACC_WHISPER = 10027, ACC_GOBLIN_LEADER = 10028, ACC_WICKED_NYMPH = 10029, ACC_MIYABI_NINGYO = 10030, ACC_DULLAHAN = 10031, ACC_MEDUSA = 10032, ACC_STONE_SHOOTER = 10033, ACC_INCUBUS = 10034, ACC_GOLEM = 10035, ACC_NIGHTMARE_TERROR = 10036, ACC_SUCCUBUS = 10037, ACC_IMP = 10038, ACC_LAST = 10039 } PetAccActNameTable = { [PetAccIDs.ACC_BAPHOMET] = "BAPHOMET_»Á´Ù±¸¸ðÀÚ.act", [PetAccIDs.ACC_CHOCHO] = "chocho_¹Æµ¶¸é.act", [PetAccIDs.ACC_DESERT_WOLF_B] = "DESERT_WOLF_B_¿ÌÁöº¹¸Ó¸®.act", [PetAccIDs.ACC_DEVIRUCHI] = "DEVIRUCHI_Á¥²ÀÁö.act", [PetAccIDs.ACC_DOKEBI] = "DOKEBI_¾ÆÈä·î¸Ó¸®.act", [PetAccIDs.ACC_ISIS] = "isis_Ŭ·¹¿ÀÆäÆ®¶Ó¸Ó¸®¶Ì.act", [PetAccIDs.ACC_LUNATIC] = "lunatic_¸®º».act", [PetAccIDs.ACC_MUNAK] = "munak_¿ä¼ÚºÀ.act", [PetAccIDs.ACC_ORK_WARRIOR] = "ork_warrior_²é.act", [PetAccIDs.ACC_PECOPECO] = "pecopeco_³¿ºñ.act", [PetAccIDs.ACC_PETIT] = "PETIT_º°.act", [PetAccIDs.ACC_PICKY] = "picky_¾Ë²®ÁÚ.act", [PetAccIDs.ACC_PORING] = "poring_Ã¥°¡¹Æ.act", [PetAccIDs.ACC_ROCKER] = "rocker_¸Þ¶ñ±Â¾È°Æ.act", [PetAccIDs.ACC_SAVAGE_BABE] = "savage_babe_·¹À̽º.act", [PetAccIDs.ACC_SOHEE] = "SOHEE_¹Æ¿ï.act", [PetAccIDs.ACC_SPORE] = "spore_¿ØÁö¹î䡸¶.act", [PetAccIDs.ACC_YOYO] = "yoyo_¸Ó¸®¶Ì.act", [PetAccIDs.ACC_SMOKIE] = "smokie_¸ÓÇ÷¯.act", [PetAccIDs.ACC_BONGUN] = "bon_gun_¿µÈ¯µµ»Ç°Ë.act", [PetAccIDs.ACC_BACSOJIN] = "BACSOJIN_µ¿±×¶õ¸Ó¸®ÀŽä.act", [PetAccIDs.ACC_CIVIL_SERVANT] = "CIVIL_SERVANT_±Ýºû±Í°éÀÌ.act", [PetAccIDs.ACC_LEAF_CAT] = "LEAF_CAT_Ãê·ïº¹Áö¸Ó´ï.act", [PetAccIDs.ACC_LOLIRURI] = "LOLI_RURI_Æð¼Ç¾È°Æ.act", [PetAccIDs.ACC_MARIONETTE] = "MARIONETTE_º°¸ð¾Ç¸Ó¸®¶Ì.act", [PetAccIDs.ACC_SHINOBI] = "SHINOBI_µî·Ç¸¶±Â¿Ë¼Ú.act", [PetAccIDs.ACC_WHISPER] = "WHISPER_¿µÈ¥°Í¸®_.act", [PetAccIDs.ACC_GOBLIN_LEADER] = "GOBLIN_LEADER_¸ÚÁØÈöÀÅ.act", [PetAccIDs.ACC_WICKED_NYMPH] = "WICKED_NYMPH_¿Á³Ë¸®°³.act", [PetAccIDs.ACC_MIYABI_NINGYO] = "MIYABI_NINGYO_¿©¸§ºîä.act", [PetAccIDs.ACC_DULLAHAN] = "DULLAHAN_Á×À½Àǰ͸®.act", [PetAccIDs.ACC_MEDUSA] = "MEDUSA_¿©¿õÀÇäÚ·î³Ý.act", [PetAccIDs.ACC_STONE_SHOOTER] = "STONE_SHOOTER_¾ÆÇÁ·îÇ̾î.act", [PetAccIDs.ACC_INCUBUS] = "INCUBUS_¹«µµÈ¸°¡¸é.act", [PetAccIDs.ACC_GOLEM] = "GOLEM_Å¿±.act", [PetAccIDs.ACC_NIGHTMARE_TERROR] = "NIGHTMARE_TERROR_Áö¿ÁÀÇ»ô.act", [PetAccIDs.ACC_SUCCUBUS] = "SUCCUBUS_°ËÀº³ªºñ°¡¸é.act", [PetAccIDs.ACC_IMP] = "IMP_»ôº¸È£´Ë.act" } PetAccActNameTable_Eng = { [PetAccIDs.ACC_BAPHOMET] = "ACC_BAPHOMET.act", [PetAccIDs.ACC_CHOCHO] = "ACC_CHOCHO.act", [PetAccIDs.ACC_DESERT_WOLF_B] = "ACC_DESERT_WOLF_B.act", [PetAccIDs.ACC_DEVIRUCHI] = "ACC_DEVIRUCHI.act", [PetAccIDs.ACC_DOKEBI] = "ACC_DOKEBI.act", [PetAccIDs.ACC_ISIS] = "ACC_ISIS.act", [PetAccIDs.ACC_LUNATIC] = "ACC_LUNATIC.act", [PetAccIDs.ACC_MUNAK] = "ACC_MUNAK.act", [PetAccIDs.ACC_ORK_WARRIOR] = "ACC_ORK_WARRIOR.act", [PetAccIDs.ACC_PECOPECO] = "ACC_PECOPECO.act", [PetAccIDs.ACC_PETIT] = "ACC_PETIT.act", [PetAccIDs.ACC_PICKY] = "ACC_PICKY.act", [PetAccIDs.ACC_PORING] = "ACC_PORING.act", [PetAccIDs.ACC_ROCKER] = "ACC_ROCKER.act", [PetAccIDs.ACC_SAVAGE_BABE] = "ACC_SAVAGE_BABE.act", [PetAccIDs.ACC_SOHEE] = "ACC_SOHEE.act", [PetAccIDs.ACC_SPORE] = "ACC_SPORE.act", [PetAccIDs.ACC_YOYO] = "ACC_YOYO.act", [PetAccIDs.ACC_SMOKIE] = "ACC_SMOKIE.act", [PetAccIDs.ACC_BONGUN] = "ACC_BONGUN.act", [PetAccIDs.ACC_BACSOJIN] = "ACC_BACSOJIN.act", [PetAccIDs.ACC_CIVIL_SERVANT] = "ACC_CIVIL_SERVANT.act", [PetAccIDs.ACC_LEAF_CAT] = "ACC_LEAF_CAT.act", [PetAccIDs.ACC_LOLIRURI] = "ACC_LOLIRURI.act", [PetAccIDs.ACC_MARIONETTE] = "ACC_MARIONETTE.act", [PetAccIDs.ACC_SHINOBI] = "ACC_SHINOBI.act", [PetAccIDs.ACC_WHISPER] = "ACC_WHISPER.act", [PetAccIDs.ACC_GOBLIN_LEADER] = "ACC_GOBLIN_LEADER.act", [PetAccIDs.ACC_WICKED_NYMPH] = "ACC_WICKED_NYMPH.act", [PetAccIDs.ACC_MIYABI_NINGYO] = "ACC_MIYABI_NINGYO.act", [PetAccIDs.ACC_DULLAHAN] = "ACC_DULLAHAN.act", [PetAccIDs.ACC_MEDUSA] = "ACC_MEDUSA.act", [PetAccIDs.ACC_STONE_SHOOTER] = "ACC_STONE_SHOOTER.act", [PetAccIDs.ACC_INCUBUS] = "ACC_INCUBUS.act", [PetAccIDs.ACC_GOLEM] = "ACC_GOLEM.act", [PetAccIDs.ACC_NIGHTMARE_TERROR] = "ACC_NIGHTMARE_TERROR.act", [PetAccIDs.ACC_SUCCUBUS] = "ACC_SUCCUBUS.act", [PetAccIDs.ACC_IMP] = "ACC_IMP.act" }
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if i add comment..i think the case # will be affected also i dont get this change 14 in this line eff = rnd() % 14; to 13
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where can i get one?
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sir what is the most used .exe that have lua files
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you have lua files for it?
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how to prevent @afk command from being used in a town
darking123 posted a question in Source Support
how to prevent @afk command from being used in a town example i do not want that @afk is disabled to prontera how to prevent them? -
sir keikun i do not know what to edit here to remove this teleport skill can you help me case 4: // atk halved sc_start(bl,SC_INCATKRATE,100,-50,skill_get_time2(skillid,skilllv)); break; case 5: // 2000HP heal, random teleported status_heal(src, 2000, 0, 0); if( !map_flag_vs(bl->m) ) unit_warp(bl, -1,-1,-1, CLR_TELEPORT); break; case 6: // random 2 other effects if (count == -1) count = 3; else count++; //Should not retrigger this one. break; BUMP!
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im using sakray client....its updated
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Module Name: C:\Gravity\Ragnarok\Launcher.exe Time Stamp: 0x4c52288f - Fri Jul 30 09:19:11 2010 Exception Type: 0xc0000005 0x75afa05b msvcrt.dll 0x75afa00b msvcrt.dll 0x660f8593 D3DIM700.DLL 0x660f99d6 D3DIM700.DLL 0x660fb6c8 D3DIM700.DLL 0x0040ba0e Launcher.exe 0x0040de8c Launcher.exe 0x0040d19e Launcher.exe 0x005a4796 Launcher.exe 0x007030f3 Launcher.exe 0x0071762d Launcher.exe 0x76c5ed6c kernel32.dll 0x775f377b ntdll.dll 0x775f374e ntdll.dll eax: 0x1cb7e000 ebx: 0x2084f6c0 ecx: 0x0000000b edx: 0x00000000 esi: 0x2084f6c0 edi: 0x1cb7e000 ebp: 0x0012fa58 esp: 0x0012fa50 stack 0012fa50 - 0012fe50 0012FA50 : 80 05 00 00 00 00 00 00 88 FA 12 00 0B A0 AF 75 0012FA60 : 00 E0 B7 1C C0 F6 84 20 80 05 00 00 35 01 00 00 0012FA70 : 20 00 00 00 00 00 00 00 C0 F6 84 20 00 E0 B7 1C 0012FA80 : E0 7E 2C 00 54 99 2C 00 A8 FA 12 00 93 85 0F 66 0012FA90 : 00 E0 B7 1C C0 F6 84 20 A0 05 00 00 2D 00 00 00 0012FAA0 : E0 7E 2C 00 C4 01 00 00 FC FA 12 00 D6 99 0F 66 0012FAB0 : C0 F6 84 20 2D 00 00 00 E0 7E 2C 00 20 F2 71 0F 0012FAC0 : E0 C8 87 17 14 38 75 0E 37 FB 12 00 48 7F D6 0F 0012FAD0 : 18 00 00 00 00 00 00 00 F4 FA 12 00 79 2E 58 66 0012FAE0 : 84 2E 58 66 14 38 75 0E 37 FB 12 00 C2 18 0F 66 0012FAF0 : E0 7E 2C 00 2C FB 12 00 2C FB 12 00 2C FB 12 00 0012FB00 : C8 B6 0F 66 01 00 00 00 82 51 2F F5 14 38 75 0E 0012FB10 : D4 B0 2C 00 20 F2 71 0F BA 2E 58 66 08 FB 12 00 0012FB20 : C0 FB 12 00 B4 DA 18 66 01 00 00 00 50 FB 12 00 0012FB30 : 0E BA 40 00 E0 7E 2C 01 04 00 00 00 C4 01 00 00 0012FB40 : C0 F6 84 20 2D 00 00 00 00 00 00 00 90 F8 D4 0F Launch Info 009A 00E4 00E4 00E4 00E4 00E4 0105 00CB 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Scholar this happens when im just sitting from out main town....sometimes when i am in the emp room
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thanks sir..
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instead of the prize that is cashpoint....i want it to change the prize will be mithril coin=674,, how will i change it?? thank you prontera,150,180,4 script WoR 990,{ if( select("[Register]","[Cancle]") == 2 || $@A2 >=2 || $@Team1$ == strcharinfo(1) || $@Team2$ == strcharinfo(1) || getpartyleader(getcharid(1),1) != getcharid(3) ){ close; } if( $@A2 ){ set $@A,($@A== 1?2:1); set $@A2,$@A2+1; } if( !$@A2 ){ set $@A,rand(1,2); set $@A2,$@A2+1; } setd "$@Team"+$@A+"$",strcharinfo(1); setd "$@Team"+$@A,getcharid(1); mes "Complete"; close; OnInit: set $@NPCNAME$,strnpcinfo(0); disablenpc $@NPCNAME$; disablenpc "1"; disablenpc "2"; end; } - script WoR_confi -1,{ OnPCKillEvent: set .@k,1; OnPCDieEvent: getmapxy(.@q$,.@qq,.@qqq,0); set .@T,( strcharinfo(1) == $@Team1$ ? 1 : 2 ); if( .@T && $@C && .@q$ == $@RunMap$ ){ if( .@k ){ setd "$@Tk"+.@T,getd( "$@Tk"+.@T )+1; } if( !.@k ){ warp $@mapname$,getd("$@teammapxy"+.@T+"[0]"),getd("$@teammapxy"+.@T+"[1]"); sleep2 1; atcommand "@alive"; } } end; OnClock0130: OnClock0430: OnClock0730: OnClock1030: OnClock1330: OnClock1630: OnClock1930: OnClock2230: OnStarrtt: announce "[system]:WoR after 5 minutes we will start , please Register now.",bc_all; enablenpc $@NPCNAME$; OnStarrt: set $@PK_Fight_On,( !$@PK_Fight_On ? 1 : 0 ); set $@Team1$,""; set $@Team2$,""; set $@Team1,0; set $@Team2,0; set $@Tk1,0; set $@Tk2,0; set $@A,0; set $@C,0; enablenpc "GM-PK_Fight"; if( $@end ){ set $@end,0; end; } //======================================================= sleep $@wait[0]; if( !$@Team1 || !$@Team2 ){ announce "[system]:WoR is ended.",bc_all; disablenpc $@NPCNAME$; disablenpc "1"; disablenpc "2"; set $@end,1; callsub "OnStarrt"; end; } announce "[system]:WoR is started!",bc_all; warpparty $@mapname$,$@teammapxy1[0],$@teammapxy1[1],$@Team1; warpparty $@mapname$,$@teammapxy2[0],$@teammapxy2[1],$@Team2; //======================================================= sleep $@wait[1]; mapannounce $@mapname$,"[system]:WoR start now",bc_map; set $@C,1; sleep $@wait[2]; enablenpc "2"; enablenpc "1"; warpparty $@RunMap$,0,0,$@Team1; warpparty $@RunMap$,0,0,$@Team2; //======================================================= sleep $@wait[3]; if( $@Tk1 == $@Tk2 ){ announce "[system]: No winer!",bc_all; set $@end,1; callsub "OnStarrt"; end; } set .Win,( $@Tk1 > $@Tk2 ? 1 : 2 ); announce "[system]: "+getd("$@Team"+.Win+"$")+" wins!",bc_all; getpartymember getd("$@Team"+.Win),2; for(; .u<getarraysize($@partymemberaid);set .u,.u+1){ attachrid $@partymemberaid[.u]; set #CASHPOINTS,#CASHPOINTS+50; warp "SavePoint",0,0; detachrid; } set .Win,(.Win==1?2:1); getpartymember getd("$@Team"+.Win),2; for(set .u,0; .u<getarraysize($@partymemberaid);set .u,.u+1){ attachrid $@partymemberaid[.u]; set #CASHPOINTS,#CASHPOINTS+20; warp "SavePoint",0,0; detachrid; } set $@end,1; callsub "OnStarrt"; end; } pvp_n_1-1,106,130,4 script 1 100,{ if( select("Return","Repair","Check the score") == 3 ){ announce "[system]: "+$@Team1$+"'s points : "+$@Tk1+" , "+$@Team2$+"'s points : "+$@Tk2,bc_self; close; } if( @menu == 2 ){ atcommand "@repairall"; close; } warp $@RunMap$,0,0; close; OnInit: set $@RunMap$,"pvp_n_1-2"; //game map name setarray $@wait[0],300000,10000,20000,1800000; getmapxy($@mapname$,.i,.ii,1,strnpcinfo(0)); setd "$@teammapxy"+strnpcinfo(0)+"[0]",.i; setd "$@teammapxy"+strnpcinfo(0)+"[1]",.ii; setwall $@mapname$,103,123,10,6,0,"wall3"; setwall $@mapname$,.103,75,10,6,0,"wall4"; end; } pvp_n_1-1,106,69,4 duplicate(1) 2 100 prontera,152,182,4 script GM-PK_Fight 100,{ if( !getgmlevel() ){end;} disablenpc "GM-PK_Fight"; doevent "WoR_confi::OnStarrtt"; end; }
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help about buster sword not showing up
darking123 replied to darking123's question in Graphics Support
can you give me the complete one sir? -
this skill is from blacksmith i do not know the name of it i dont see any name of it this skill cause my blacksmith to have error
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this skill is from blacksmith i do not know the name of it i dont see any name of it
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i will give it a try thanks KeiKun
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i want to remove the skill that teleports the enemy when they are using tarot on it thank you
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Changing endless Endless Tower instance cooldown
darking123 replied to noobsai's question in Scripting Support
sir brian so i will only change it in quest_db.txt??? i wont configure y endlesstower script anymore?? -
here is my script //Made by Lunar //Version 1.6 //6.1.09 - shop quest_shop -1,501:50 prontera,147,173,5, script Dynamic Shop NPC 899,{ set @i,0; mes "[shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop",1; npcshopattach "quest_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,2276,5,5047,1,2243,3,2203,2,4134,1,607,100,100000000,"Zeny",30122,1; case 2: callsub OnBuyItem,2276,5,5047,1,2243,3,2203,2,4134,1,607,100,100000000,"Zeny",30124,1; case 3: callsub OnBuyItem,2276,5,5047,1,2243,3,2203,2,4134,1,607,100,100000000,"Zeny",30128,1; case 4: callsub OnBuyItem,2276,5,5047,1,2243,3,2203,2,4134,1,607,100,100000000,"Zeny",30136,1; case 5: callsub OnBuyItem,2276,5,5047,1,2243,3,2203,2,4134,1,607,100,100000000,"Zeny",30140,1; case 6: callsub OnBuyItem,2276,5,5047,1,2243,3,2203,2,4134,1,607,100,100000000,"Zeny",30147,1; case 7: callsub OnBuyItem,2276,5,5047,1,2243,3,2203,2,4134,1,607,100,100000000,"Zeny",30149,1; } }
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Changing endless Endless Tower instance cooldown
darking123 replied to noobsai's question in Scripting Support
sir what if i do not want any time interval? here is my script bump! EndlessTower.txt -
Toasty's WoE Controller
darking123 replied to ToastOfDoom's topic in PvP, GvG, WoE, Battleground Script Releases
can i use toasty woe controller for woeSE? -
need help about emergency recall usage
darking123 replied to darking123's question in General Support
i edited to 31...but when i tried emergency call..it say's skill failed -
// Emergency Recall Guild Skill setting (add as appropiate). // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill is usable outside of woe. // 2: Skill is usable during woe. // 4: Skill is usable outside of GvG grounds // 8: Skill is usable on GvG grounds //16: Disable skill from "nowarpto" maps // (it will work on GVG castles even if they are set to nowarpto, though) emergency_call: 11 what about is i want it that it can be used outside the woe and anyware expect for nowarp map and stricted map.. what value will i put and can you please explain it to me
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How/Where to get custom mounts that could be added as items
darking123 replied to Pink Guy's question in Script Requests
help about my problem please -
help about buster sword not showing up
darking123 replied to darking123's question in Graphics Support
bump!