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Yusoke

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Everything posted by Yusoke

  1. Your request seems interesting, ill try to do it, and if i achieve it ill paste the SRC modification.
  2. I think that the status goten with lvl up, is established on a DB file DB/pre-re/Statpoint.txt 48 51 54 57 60 64 68 72 76 80 85 90 95 100 105 111 117 123 129 135 142 149 156 163 170 178 186 194 202 210 219 228 237 246 255 265 275 285 295 305 316 327 338 349 360 372 384 396 408 420 433 446 459 472 485 499 513 527 541 555 570 585 600 615 630 646 662 678 694 710 727 744 761 778 795 813 831 849 867 885 904 923 942 961 980 1000 1020 1040 1060 1080 1101 1122 1143 1164 1185 1207 1229 1251 1273 1295 1318 1341 1364 1387 1410 1434 1458 1482 1506 1530 1555 1580 1605 1630 1655 1681 1707 1733 1759 1785 1812 1839 1866 1893 1920 1948 1976 2004 2032 2060 2089 2118 2147 2176 2205 2235 2265 2295 2325 2355 2386 2417 2448 2479 2510 2542 2574 2606 2638 2670 2703 2736 2769 2802 2835 2869 2903 2937 2971 3005 3040 3075 3110 3145 3180 3216 3252 3288 3324 3360 3397 3434 3471 3508 3545 3583 3621 3659 3697 3735 3774 3813 3852 3891 3930 3970 4010 4050 4090 4130 4171 4212 4253 4294 4335 4377 4419 4461 4503 4545 4588 4631 4674 4717 4760 4804 4848 4892 4936 4980 5025 5070 5115 5160 5205 5251 5297 5343 5389 5435 5482 5529 5576 5623 5670 5718 5766 5814 5862 5910 5959 6008 6057 6106 6155 6205 6255 6305 6355 6405 6456 6507 6558 6609 6660 6712 6764 6816 6868 6920 6973 7026 7079 7132 7185 Correct me if i am wrong. But still worth a try.
  3. Ok, the code where you can edit the def and the tick (time is in status.c line 7021) You just need to change it and its up to you how the freeze behaves. case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk break; All the Tick time of status is set on miliseconds, meaning that if you multiply 200 luk * -10 = -2000 Miliseconds. Try increasing the *-10 value to a higher value maybe 20 , 30. Recompile and thest until you get the results you are looking for.
  4. Rathena version? is everyone that experiences this bug using the same Version? Pre Renewal - Renewal ? We need to have more info in order to fix it.
  5. You barely added info of your problem, please specify more, what do you want to do, what is the main problem? And then we can see and try to help you.
  6. Ok, i think i can help you with your problem, but please, try to go straight to the point. Im a bit confused. You want to increase Freeze duration? You want to decrease duration? What do you want to do?
  7. I know that we can't see MATK. But i saw a few servers which had that feature where the MATK is increased in the status window after casting Mystical Amplification. I wanted to know how to make it work like that. I dont think it is that dificult to achieve, but the skills works perfectly, why bother to make that change? you get the same results anyway. x_x
  8. Are you using a Pre-Renewal or renewal server?
  9. Change on the conf file the maximun status defens a user can get with status, but this still wont fix the duration of status. What do i mean by this, you maybe wont get stun or freeze inmunity but still stun will just last 1 milisecond active. You need to modify the Tick time on status.c to make this longer.
  10. You cant see the MATK increase directly on your status window, but you do get the MATK boost when you cast the spell. Its similar to Turtle General Effect, you dont see the ATK increase on the status windows but you get more ATK.
  11. what you are trying to do is making single strip skills able to bypass FCP right? have you tried this: not sure if this will work, but is worth a try, if that "if" statement is the cause causing Strip skills to not strip then it should work by just removing from the "if" the skills you want to make FCP proof. //Special message when trying to use strip on FCP [Jobbie] if( sd && skill_id == ST_FULLSTRIP) { clif_gospel_info(sd, 0x28); break; } try this and tell us how did it work, i may be wrong but still is worth a try.
  12. Is your server Pre-re? or Renewal? What do you want to change exactly? BTW Your Perfect Dodge limit is meaningless, instead of that just remove Perfect Dodge, it makes items like fortune dagger useless .
  13. You need to make sure if the database is the same as the one that rathena uses, what i mean by that? Make sure if all of the tables have the same values. Example: Your DB must have the same data as the rathena data. Login rathena Login Brathena Varchar: Varchar: Integer: Integer: Varchar: Varchar:
  14. What do you mean exactly with renewal 2.0 and after balance? you mean how the Renewal systema works? the Def over 99+ and the atk calculations?
  15. Can you give us more information? i mean specs of the VPS that you want to rent, things like that matter to pick a VPS. There are so manny VPS providers out there is hard to pick 1.
  16. no, i never moved the skill_DB, or used custom cards, thats why is so odd. but i with the src modification the problem is solved at least, any suggestions in the src modification?
  17. here it is 2317,1,6,2,-1,0x2,0,5,1,yes,0,0,0,weapon,0,0x0, LG_OVERBRAND,Over Brand
  18. I solved the problem by adding // to the folowing line in the SRC //map_foreachinarea(skill_area_sub, src->m, x, y, x2, y2, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_ANIMATION|1, skill_castend_damage_id); Not sure if it will bring me trouble in a near future, but at least the @killmonster skill function is not working anymore. Thx for the help anyway
  19. i know is a ground skill, yea and you are right in what you are saying, but what im tryng to say is, that i literaly do the Overbrand skill and then a bunch of monsters on diferent parts of the map die. Like if i used @killmonster. Thats why i insist if you downloaded the .rrf replay file. ------------------------ Il try and make it target instead of ground, but still i don't think this behaviour on ground skills is normal. any suggestions are appreciated.
  20. But killing monster by hiting nothing is that normal? did you saw the replay?
  21. are you on renewal or pre renewal mode?
  22. Well like the title says, in the server i work in i discovered a really bad bug, i actually recorded the bug with the RO recorder, ill paste de file so that you can see by yourself. OverBrand Bug.7z Well i already attached the file so i will describe a bit the problem for those who wont download the replay file. When you use the overbrand skill on a specific place on a map, in my case Thor Dungeon, you kill a lot of monters by hiting the air some players on my server went max lvl in just a couple of minutes, id like to know if this is just my server problem or is it a Rathena problem. Get the video and watch how i do it, and in what part of thor dun specificly. Thanks for the help and i hope you can help me fix this.
  23. Elemental shield dosnt work on my rathena ver and its 17000+, its that normal? I tried it with party, even if im alone in my party, and it dosnt work, but if i use it without party it places 1 safety wall in my position. if this is SRC problem can someone point the mistake, here is the src code.
  24. i was trying to increase bleeding status dmg and then i encountered this idea, it could be awesome to implement this on any server, is there anyone who knows where is the bleeding status located? im going to try and edit the src, if i can do it properly ill post the code.
  25. Hello forum i have been reading and trying to find something in the SRC and still can’t find it, hope someone here can help with this problem, i want to modify the Hit given by the Double Attack Skill, the double Attack Skill Gives 10+ hit when executing Double Attack skill, but i can’t find where to modify this, if it gives 1+ hit at lvl one i want, to give 10+ at lvl 1, and 100+ at lvl 10 pretty simple. if i didn’t make myself clear please leave me a comment, and thanks for the help. ----- I’m starting to think Double Attack Skill doesn’t give Hit when executing (Double Attack) If it’s only in the execution of the skill, then it must be on Battle.c but can’t find where exactly.
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