MrKobi
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has it anything todo with this? ------------------------------------- //Add any bonuses that modify the base baseatk+watk (pre-skills) if(sd) { if (sd->bonus.atk_rate) ATK_ADDRATE(sd->bonus.atk_rate); if(flag.cri && sd->bonus.crit_atk_rate) ATK_ADDRATE(sd->bonus.crit_atk_rate); if(sd->status.party_id && (skill=pc_checkskill(sd,TK_POWER)) > 0){ if( (i = party_foreachsamemap(party_sub_count, sd, 0)) > 1 ) // exclude the player himself [inkfish] ATK_ADDRATE(2*skill*i); }
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We created a server. never touched anything what had todo with critical damage. with 100 Critical our damage is 8K +- i tought critical damage boost ur damage by 1.5%? with 0 critical our damage is 6k- 10k +- How come? How can i fix this?
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Ok recently we working on a PvP/GvG/Woe server. ------------------------------------------------------------------ Information that can help. Lv: 999 Job Lv: 70 ( for ifrit card ) Max Status: 500 Max Perfect Dodge: 20 Max Aspd: 195 ----------------------------------------------------------------- - Assassin do good damage with Enchant deadly poison. - Lord Knight do good damage with Berserk. - Proffesors do good damage with Bolts. - Magical Attack seems a faillure. - Range Attack seems a faillure. ----------------------------------------------------------------- Problem found (With critical damage we do around 8K ea hit) Witouth 15-20K dmg Please help me?
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Hello While adding some npc i wanted something different. i made a healer named "Emy" and a Warper named "Clyde" So what i wanted was to make them speak automaticly when someone got in there sight. ===================================== end; OnTouch: .@interval = 5; npctalk callfunc( "F_RandMes", 2, "I'm Emy,. i'm the Healer. ", // 1 "And Clyde is the warper" // 2 end; } ===================================== but i cant seem what i'm doing wrong can someone please help me?