I mean really ...in have a facility to balance values in the global formulas of server without having to edit both...
Note: Example (Moving a value... change the final result of the formula global of the penalty shield)
Maybe you have razon friend, But when we want to customize the PVP or GVG or WOE for higher rates , efficiently change values is not that simple ... then it is a good idea for everyone to have the same opportunity to balance the emulator for our needs... and an easier way... I hope they consider please
Note: I'm not the only one who thinks the same : Post
JobDBRedesign
Change the db/re/job_db1.txt, make it easier for us to update the file and for our users to customize it better.
The old hp/sp computation has been drop and replace by hp/sp tables and all the values needed for optimal server performance.
Commit of hercules : JobDBRedesign
Hi guys, help please.... someone can teach me to edit the formula of "ASPD RENEWAL" for that not applied ASPD + SHIELD PENALTY! .... I do not want that increase the defense points
Thanks...
Hi guys, I finished adding the Doram with the following guide: Commit daa9e01 , i do not get compilation errors or console, but if I have problems with the skills ... shows me the basic skill of a human class, and this causes that I can not raise the level of skills...´Please helpme T-T
Solved : Follow up to Doram release (fixes #1080) Note: Close or Delete the post Thanks
Friends, I have managed to duplicate the skill without affecting the skill the normal players, but I have one final problem, when I wish the attack with the skill new, the homunculus the skill not activated ...and at the End I get this error (Note)... I need help please...
Question? : Why he emulator only reads ID the skill less than 8044, for the case of homunculus? ----> HERE
homun_skill_tree.txt 6061,3100,5,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHTNINGBOLT#Lightning# skill_db.txt: 3100,9,8,1,4,0,0,10,1:2:3:4:5,yes,0,0,0,magic,0,0x0, MH_LIGHTNINGBOLT,Lightning Note: I use the same edition of the code but I placed another ID ... ( 3100 )
How I can change the skills of my custom homunculus, so they can use skills of players??
I try to edit the file but has failed me, continue with the same skill I placed the top. Help!
you are doubling the monster, but with another name?
Please you can show me an example in the lua...
which is the exe that you are using?
you can give me your lua files edited....i only use of exemplo
Friends a question,
I wonder if there are any 2014 or 2013 EXE client that has support for item custom, mob custom and homunculus custom... Differ my client seamlessly with partcher 2014 nemo, it works fine, but when I add custom monster, gives me error. ..Gravity ... I've tried adding custom monster with 2012 and it works perfecion, but i give error exe 2014.
Pls help my script only works the first time. How I can make it work for the entire time of woe?
- script afkwoe -1,{
OnInit:
.timetocheck = 30; //Seconds after which idle is checked.
.idle_time = 30; //Idle time in seconds, from which one can be warped.
end;
OnPCLoginEvent:
addtimer .timetocheck*1000,strnpcinfo(3)+"::OnCheckAFK";
end;
OnCheckAFK:
if(checkidle() >= .idle_time && getmapflag(strcharinfo (3), mf_gvg)) {
dispbottom "The Police, has detected him as bot because you were in afk a long time during woe";
warp "SavePoint",0,0;
end;
}
addtimer .timetocheck*1000,strnpcinfo(3)+"::OnCheckAFK";
}
I solved ty
I had this error: HERE ( run_script: infinity loop ! )
----
Friends, I think I almost got it after studying all the code, I discovered where it originates:
I found it in the next NPC, i am increasing and playing, "NEXT; ". NOTE
But now I get an error called: script_rid2sd: fatal error ! player not attached!
My question is this normal?
function script BKLoadConfiguration {
debugmes "BotKiller 6: Loading configuration...";
query_sql "select count(*) from `bk6_config`",.@Cnt$;
set .@Page,0;
set .@PageSize,50;
set .@TotParams,.@Cnt$[0];
while (.@TotParams > 0) {
set .@Cfg, query_sql("select `var`, `value`, if(right(`var`,1)='$',1,0) `str` from `bk6_config` limit " + .@Page + "," + .@PageSize,.@Var$,.@Val$,.@Str);
if (playerattached())
dispbottom "BotKiller 6: Processing " + .@Cfg + " parameter(s)...";
else
debugmes "BotKiller 6: Processing " + .@Cfg + " parameter(s)...";
for (set .@x,0; .@x < .@Cfg; set .@x, .@x + 1)
if (.@Str[.@x]) setd .@Var$[.@x],.@Val$[.@x]; else setd .@Var$[.@x],atoi(.@Val$[.@x]);
set .@TotParams, .@TotParams - .@PageSize;
set .@Page, .@Page + .@PageSize;
// sleep2 2000;
// next;
}
debugmes "BotKiller 6: " + .@Cnt$[0] + " parameter(s) loaded";
sleep2 2000;
debugmes "BotKiller 6: Loading map ignore list...";
set .@Cnt,1;
set .@Page,0;
while (.@Cnt) {
set .@Cnt, query_sql("select mapname from bk6_maps limit " + .@Page + ",100",.@IgnoredMap$);
for (set .@x,0; .@x < .@Cnt; set .@x,.@x + 1) {
setd "$@_" + .@IgnoredMap$[.@x],1;
}
set .@Page, .@Page + 100;
next; // writing this NEXT; (For example cured the infinity loop)
}
// sleep2 1000;
if (playerattached()) dispbottom "Reload Configuration: Complete!";
return;
}
Te recomiendo que hagas un doble login y compruebes por ti mismo... debería ser el mismo daño que el stormy gust, depende del elemento de la skill y la probabilidad de congelamiento que haga... a eso también sumale los rates de tu servidor
Hola, .. Me Sale el mismo error
run_script: infinity loop !
https://rathena.org/wiki/Overview_of_Errors#run_script:_infinity_loop_.21
No lo entiendo T-T
Primero tuve este error : https://rathena.org/board/topic/97103-error/
y lo resolví con el comando : pcblock ,
https://rathena.org/board/topic/66834-antibot-botkiller-6/
ahora tengo este problema :
Cada ves que entro al juego, me saca del server.... Uso emulador Rathena, adjunto mis npc
bk.zip