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Posts posted by Najara
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The file you attached, I see no idnum2itemresnametable.txt - did you make the appropriate adjustments in there?
It works like this:
YourID#SpriteName#
Please report back if this has resolved your problem!
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Do you mean the Cash Shop button? Or something else?
The Cash Shop button is located in data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/basic_interface/nc_cashshop.bmp
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Missing models too, then.
Please put the content of the file that I'm attaching into your data/model directory and report back if that has fixed the issue.
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! I was looking forward seeing more work of you this month.
Awesome map Olrox, I love it.
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Yeah, it's definitely a missing textures problem. Textures appear blank in browedit if it can't be found.
example here; I renamed the ToT3.tga texture into something that browedit isn't supposed to find/look for. The result is a blank texture.
As you can see, a large part of your map looks like that, so your iRO data does clearly miss something that the kRO data doesn't.
....Ah, got it~ the missing textures in your iRO data grf seems to be the "oldcastle" folder.
Extract the content in the attachment it in your/iROs data/texture folder.
Could you please report back if this has fixed your problem? Thank you.
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I like how it looks. Clean and cute, not too crowed either.
The only thing that comes to my attention to give criticism feedback on is the top banner (background) image. It's absolutely beautifully done but the whole design looks chibi-themed, except for that part.
But overall, a very nice design~ 8/10
Psst, you misspelled "Give". (2nd row in the Top sites part)
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Hmm, possibly I've accidentally switched white with yellow.
I am not near my files at the moment, can you try what happens when you apply the yellow aura files? Thank you.
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Seems like a missing resource/texture issue to me...
Could you, with your opened iRO data.grf in BrowEdit, go through the texture list and see if there's any entirely blank texture(s)?
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Thank you all for the kind words!
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Good day everyone.
A few are aware that this map was in my a pending project of mine. I've had my ups and downs with this. I like how the models (Hylian Shield and Master Sword) turned out, but the oblique tiles (at the stairs for example) were impossible to archive with Browedit. To make the map look exact was (despite the little details it has) harder than I thought.
Perhaps the lightning is a bit too dark, and there are too little details, but that was done on purpose.
I've already added a fair share of variety (objects and textures) that shouldn't have been there, to make it look less plain, but overdoing it imo would ruin the concept and make it unrecognizable.
This map contains 9 custom textures and 3 custom models.
I'd release it, but in all honesty I don't know who'd possible want a map from another game in their server which has absolutely nothing to do with RO.
Screenshots of the original (Zelda OoT) Temple of Time :
Screenshots of my map :
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Moved to Control Panel, Website, and Forum Support.
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Before asking anything else, did you properly tab?
(Also, your code seems like a part of the script is cut of, but I pressume that's merely a little mistake because your attachment seems fine.)
prontera,147,184,4[TAB]script[TAB]Banker[TAB]833,{
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Lovely.
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That is an option, but I'd actually recommend for you to apply Unbollox in the sprite folder, then all the korean characters will be properly translated and you don't have to worry about accidentally renaming the wrong folder(s).
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Such a handsome community.
Here's me (the right one).
Note; as for the freaky eyes... it was a halloween party. Both me and my friend are wearing lenses in this pic.
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Follow Capuche's instructions here.
If you are missing text files (in your case num2cardillustnametable.txt and carditemnametable.txt,) you can extract them from kRO's data.grf.
Here, spoon feed~ the attachment contains your missing files.
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This is a interesting question, another member happened to ask me the same not too long ago. I told him that I'd personally avoid going past 200x200 due to that size being the largest map(s) in RO (aru_gld, bat_a01), so you're certain that you're save.
If no one has a answer on this, it's definitely worthwhile to test if we could go past that size. Of course, only unless someone else knows. (Olrox?)
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Indeed, what Chiron says, you haven't properly set the path(s) in Browedit/data/config/ro.xml
Personalize the following lines:
<ro directory="C:\Path\to\your\RO\directory\"> <grf>C:\Path\to\your\RO\directory\data.grf</grf>
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Unfortunately you cannot simply rename maps by clicking them, if you want to rename a map you'll have to use Browedit and save it with a different name.
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You will also have to add your quest in data/questid2display.txt
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.../db/item_stack?1202,5,1 // Can only carry 5x Knife[4]Nevermind, apparently only works with "ETC" items.
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So far I'm aware, only the third maps are of importance. With what I am referring to new_1-3, new_2-3, new_3-3, new_4-3, and new_5-3.
These maps are a part of the monster difficulty test in the training ground script, each map contains harder monsters. As for the remaining duplicates, I am not too sure about.
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What do you mean with old GRF files? Like, a data folder/GRF that supports old files such as (for examle) XRay (client) features, or old RO files in general such as a intact Morroc?
Here's a link of sdata.grf from January 2006: Click , I think that's about the oldest you could find.
As for your other question; You can open GRF files with tools such as gryff SVN.
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You mean the display image and inventory sprite, correct? Is your custom valkyrie armor already added into your server?
If yes, all you need to do for that is open idnum2itemresnametable, locate ID #2301, and replace the #ÄÚÆ°¼ÅÃ÷# after it with #yourspritename#.
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Adding custom = causes crash + no image :(
in Graphics Support
Posted
You probably searched for the wrong keywords. I found this within a second:
http://rathena.org/board/topic/70307-sprites-problem/
As an addition (since that isn't mentioned in that link) also remember to add your sprite in your idnum2itemresnametable.txt
Please try to apply the methods provided and report back if that has resolved your problem.