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erick26

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Everything posted by erick26

  1. Reset password doesn't work i am getting this error..
  2. Hi I wanted to use this script but i am wondering where to edit the item required to do the gatcha.
  3. problem on this one is if you suddenly lose connection or close the putty your server will close too
  4. Hi everyone, I was wondering how to make this script to summon the next round once all the mvp are killed and per round will summon 2 mvp monsters and will have 1 timer also for the whole event. What currently happening is MVP's are getting doubled each time. pvp_2vs2,40,18,4 script BTA 736,{ if (getgmlevel() == 99) goto BTA_Admin; mes "[ BTA ]"; mes "Hello " + strcharinfo(0) + ", You dont have the power to command me."; mes "Go away you weakling"; close; BTA_Admin: mes "[ BTA ]"; mes "Hello " + strcharinfo(0) + ", what do you want to do?"; menu "Begin The Event",startbtaevent,"Kill MVP(s)",endBTA; startbtaevent: next; mes "[ BTA ]"; mes "All monster(s) have been summoned"; close2; goto Round1; Round1: mapannounce "pvp_2vs2","Boss Time Attack: Orc Hero in 5.",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: 4",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: 3",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: 2",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: 1",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: GO!",0; sleep2 1000; set .MOBStartTick, gettimetick(2); set .MOBKillTime, 0; monster "pvp_2vs2",40,33,"BTA Event",1159,1,"BTA::OnMVPKilled"; monster "pvp_2vs2",40,46,"BTA Event",1087,1,"BTA::OnMVPKilled"; end; Round2: mapannounce "pvp_2vs2","Boss Time Attack: Atroce in 5.",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: 4",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: 3",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: 2",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: 1",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: GO!",0; sleep2 1000; set .MOBStartTick, gettimetick(2); set .MOBKillTime, 0; monster "pvp_2vs2",40,33,"BTA Event",1112,1,"BTA::OnMVPKilled2"; monster "pvp_2vs2",40,46,"BTA Event",1147,1,"BTA::OnMVPKilled2"; end; Round3: mapannounce "pvp_2vs2","Boss Time Attack: RSX-0806 in 5.",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: 4",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: 3",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: 2",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: 1",0; sleep2 1500; mapannounce "pvp_2vs2","Boss Time Attack: GO!",0; sleep2 1000; set .MOBStartTick, gettimetick(2); set .MOBKillTime, 0; monster "pvp_2vs2",40,33,"BTA Event",1190,1,"BTA::OnMVPKilled3"; monster "pvp_2vs2",40,46,"BTA Event",1038,1,"BTA::OnMVPKilled3"; end; OnMVPKilled: set .MOBKillTime, gettimetick(2) - .MOBStartTick; mapannounce "pvp_2vs2","Boss Time Attack: Time " + (.MOBKillTime /60)+ "min " + (.MOBKillTime % 60) + "sec",0; sleep2 3000; goto Round2; end; OnMVPKilled2: set .MOBKillTime, gettimetick(2) - .MOBStartTick; mapannounce "pvp_2vs2","Boss Time Attack: Time " + (.MOBKillTime /60)+ "min " + (.MOBKillTime % 60) + "sec",0; sleep2 3000; goto Round3; end; OnMVPKilled3: set .MOBKillTime, gettimetick(2) - .MOBStartTick; mapannounce "pvp_2vs2","Boss Time Attack: Time " + (.MOBKillTime /60)+ "min " + (.MOBKillTime % 60) + "sec",0; end; endBTA: next; mes "[ BTA ]"; mes "All monster(s) have been erase"; killmonster "pvp_2vs2","All"; close; }
  5. hi guys is it possible to have an item that will make a character instant 99 and will be able to choose job and add skill points
  6. have tried and not working is there any chance to make it work without doing @reload script?
  7. Im just wondering how to make it work for my Happy Hour rates as i included it in the script but monster are getting doubled. mob_count_rate: 200
  8. could it be the vps server ram also? as my PC itself got 32gb ram
  9. yes but even my own character, just out of nowhere it will randomly disconnect someone, is there something in configuration for this? I even encounter that i just logged in the suddenly i got that message
  10. this is what is happening random players keeps having now logging out message and would disconnect them but is upsetting them as I have hourly reward points. What should be changed?
  11. hi i'm here again i just got a warning when compiling my server below is the screen shot. What should I do with this i'm no expert.
  12. have tried but keeps getting invalid item #1
  13. when i do map it's saying given to 0 players even if i have 2 players standing beside me. and if i want to give to everyone including vendors i just need to remove && !checkvending(.@name$[.@i])
  14. Hi Everyone, I would like to why the @giveitem command is not working properly for example "@giveitem 909 1 map" not everyone in the map is able to get the item what I encounter is only few of the people receive the item but not everyone.
  15. how can i fix this guys? up...
  16. Hi everyone, I am just wondering what is wrong with my script below as sometime randomly i get stuck at without a chance of inputting number or when someone just pressed enter and not inputting number. Below is my script. vip_lounge,157,139,4 script Potion Converter 100,{ mes "Hi! I can convert your potions to your choice."; mes "Select which item you want to exchange."; next; switch(select("Segen White Potion 2x->Segen Blue Potion 1x:Segen Blue Potion 2x->Segen White Potion 1x:Siege White Potion 2x->Siege Blue Potion1x:Siege Blue Potion2x->Siege White Potion1x:Close")) { mes "How much?"; input .@num; case 1: if(countitem(11503) >= .@num) { delitem 11503, .@num; getitem 11504, .@num/2; } else if ((.@weight) > 50){ mes "Hmmmm... it seems you are overweight"; } else if(countitem(11503) < .@num) { mes "Sorry You don't have the required item!"; } close; break; case 2: if(countitem(11504) >= .@num) { delitem 11504, .@num; getitem 11503, .@num/2; } else if ((.@weight) > 50){ mes "Hmmmm... it seems you are overweight"; } else if(countitem(11504) < .@num) { mes "Sorry You don't have the required item!"; } close; break; case 3: if(countitem(32007) >= .@num) { delitem 32007, .@num; getitem 32008, .@num/2; } else if ((.@weight) > 50){ mes "Hmmmm... it seems you are overweight"; } else if(countitem(32007) < .@num) { mes "Sorry You don't have the required item!"; } close; break; case 4: if(countitem(32008) >= .@num) { delitem 32008, .@num; getitem 32007, .@num/2; } else if ((.@weight) > 50){ mes "Hmmmm... it seems you are overweight"; } else if(countitem(32008) < .@num) { mes "Sorry You don't have the required item!"; } close; break; case 5: close; } OnInit: waitingroom "Convert pots here",0; }
  17. Hi guys so i have the below script and i want to add a 3min grace period time or leeway time so that a player can do character select without resetting the hourly counter. - script hourlypoints3 -1,{ OnPointGet: //Check for idle. while(checkvending() >= 1) { if( .@mes$ == "" ) { dispbottom set( .@mes$, "The hourly points event stopped because you were vending, chatting, or idle!" ); set @hourly_points_timer, 0; } sleep2 .delay; } @consecutive_timer++; .@time_string$ = Time2Str( @consecutive_timer * ( .timer / 1000 ) ); dispbottom "You received "+.points+" Free Point(s) by staying ingame for 1 hour."; #HourlyRewards = #HourlyRewards + .points; dispbottom "Current Balance = "+#HourlyRewards+" Free Point(s)"; @consecutive_bonus++; //Check for consecutive timer. if(@consecutive_bonus == .cdelay) { @consecutive_bonus = 0; #HourlyRewards = #HourlyRewards + .cpoints; dispbottom "You receive a bonus "+.cpoints+" Free Point(s) by playing for minimum 3 hours consecutively!!!"; dispbottom "Current Balance = "+#HourlyRewards+" Free Point(s)"; } OnPCLoginEvent: addtimer .timer,"hourlypoints3::OnPointGet"; @hourly_points_timer = gettimetick(2) + ( .timer / 1000 ); end; OnCheck: message strcharinfo(0),@hourly_points_timer ? Time2Str( @hourly_points_timer )+" Remaining.":"Something went wrong relog!"; end; OnInit: bindatcmd "check","hourlypoints3::OnCheck"; //@check to view time till next point. .timer = 1000*60*60; //Timer in milliseconds. ( Default: 1000*60*60 [ = 1 Hour ] ) .cdelay = 3; //Delay before receiving the consecutive bonus. ( Default: 3 [ { ~ 3 Hours } *Using default timer ] ) .cpoints = 10; //Points gained for consecutive time online. ( Default: 10 ) .points = 1; //Normal points gained. ( Default: 1 ) }
  18. I was wondering if it will be possible to limit number of certain job at woe ie. knight should be not more 10 per guild.
  19. I checked everything seems fine i just don't know now why all that will log in will have the same issue This ID is expired (2) this case is closed..............
  20. Hi guys, so everyone trying to login the server gets this error This ID is expired. (2). Anyone knows the root cause and how to mend it? What are the steps i need to do.
  21. Can someone help me with this error thanks and advise me what should be done.
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